墓园

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Adventure Map Necropolis capitol.gif
完全建成的墓园在探险地图上的样子

Adventure Map Necropolis capitol (HotA).gif
完全建成的墓园在探险地图上的样子 Horn of the Abyss

城镇
Castle 城堡
Rampart 堡垒
Tower 塔楼
Inferno 地狱
Necropolis 墓园
Dungeon 地下城
Stronghold 据点
Fortress 要塞
Conflux 元素城 Armageddon's Blade
Cove 港口 Horn of the Abyss

Necropolis is an evil alignment town with necromancer and death knight hero classes. Necropolis represents Deyja.

"Necropolis towns are overrun and ruled by undead creatures. They are the natural bases for the Necromancer and Death Knight hero types. Necropolis armies have many units with abilities to weaken their opponents. This quickly gives them an edge over equal or even more powerful enemy armies." RoE manual

Necropolis' native terrain is dirt.

Necropolis creature dwellings

Necropolis specific buildings

Necropolis building tree

NecropolisBuildingTree.png
Fully upgraded 墓园
Resource Basic Upgrades All
Gold 33400 25500 96400
Wood 45 25 135
Ore 65 25 135
Crystal 5 12 45
Gem 5 12 45
Mercury 5 27 60
Sulfur 15 7 40
Troop cost/week: 26920 Gold + 2 Mercury

Common buildings

市政厅 防御工事 酒馆、市场及物资仓库 魔法行会 禁用的技能
议事堂 议事堂 防御工事 堡垒 酒馆 酒馆 1级魔法行会 1级魔法行会  Bless   Cure
Necropolis Town Hall large.gif 内政厅 大本营 大本营 市场 市场 21级魔法行会 2级魔法行会
议会 议会 城堡 城堡 资源仓库 资源仓库
额外提供 +1 Wood & +1 Ore
3级魔法行会 3级魔法行会 Destroy UndeadHypnotize
国会 国会 铁匠铺
铁匠铺
First aid tent.png
4级魔法行会 4级魔法行会 Prayer
5级魔法行会 5级魔法行会 Summon Fire Elemental Magic Mirror Summon Water Elemental

Heroes

[Switch to Horn of the Abyss]
[Switch to Shadow of Death]

墓园 heroes (Shadow of Death)
名称 类型 特长 技能 1 技能 2 魔法

Template:墓园 hero table

墓园 heroes (Horn of the Abyss)
名称 类型 特长 技能 1 技能 2 魔法
Charna Charna  Death Knight  Specialty Wights small.gif  Wights Basic Necromancy  Basic Necromancy  Basic Tactics  Basic Tactics  Magic Arrow small.png Magic Arrow 
Clavius Clavius  Death Knight  Specialty Gold small.gif  Gold Basic Necromancy  Basic Necromancy  Basic Offense  Basic Offense  Magic Arrow small.png Magic Arrow 
Galthran Galthran  Death Knight  Specialty Skeletons small.gif  Skeletons Basic Necromancy  Basic Necromancy  Basic Armorer  Basic Armorer  Shield small.png Shield 
Isra Isra  Death Knight  Specialty Necromancy small.gif  Necromancy Advanced Necromancy  Advanced Necromancy    Magic Arrow small.png Magic Arrow 
Moandor Moandor  Death Knight  Specialty Liches small.gif  Liches Basic Necromancy  Basic Necromancy  Basic Learning  Basic Learning  Slow small.png Slow 
Straker Straker  Death Knight  Specialty Walking Dead small.gif  Walking Dead Basic Necromancy  Basic Necromancy  Basic Interference  Basic Interference  Haste small.png Haste 
Tamika Tamika  Death Knight  Specialty Black Knights small.gif  Black Knights Basic Necromancy  Basic Necromancy  Basic Offense  Basic Offense  Magic Arrow small.png Magic Arrow 
Vokial Vokial  Death Knight  Specialty Vampires small.gif  Vampires Basic Necromancy  Basic Necromancy  Basic Artillery  Basic Artillery  Stone Skin small.png Stone Skin 
Haart Lich Haart Lich Armageddon's Blade  Death Knight  Specialty Black Knights small.gif  Black Knights Advanced Necromancy  Advanced Necromancy    Slow small.png Slow 
Aislinn Aislinn  Necromancer  Specialty Meteor Shower small.gif  Meteor Shower Basic Necromancy  Basic Necromancy  Basic Wisdom  Basic Wisdom  Meteor Shower small.png Meteor Shower 
Nagash Nagash  Necromancer  Specialty Gold small.gif  Gold Basic Necromancy  Basic Necromancy  Basic Intelligence  Basic Intelligence  Protection from Air small.png Protection from Air 
Nimbus Nimbus  Necromancer  Specialty Eagle Eye small.gif  Eagle Eye Basic Necromancy  Basic Necromancy  Basic Eagle Eye  Basic Eagle Eye  Shield small.png Shield 
Sandro Sandro  Necromancer  Specialty Sorcery small.gif  Sorcery Basic Necromancy  Basic Necromancy  Basic Sorcery  Basic Sorcery  Slow small.png Slow 
Septienna Septienna  Necromancer  Specialty Death Ripple small.gif  Death Ripple Basic Necromancy  Basic Necromancy  Basic Scholar  Basic Scholar  Death Ripple small.png Death Ripple 
Thant Thant  Necromancer  Specialty Animate Dead small.gif  Animate Dead Basic Necromancy  Basic Necromancy   Basic Mysticism  Basic Mysticism  Animate Dead small.png Animate Dead 
Vidomina Vidomina  Necromancer  Specialty Necromancy small.gif  Necromancy Advanced Necromancy  Advanced Necromancy    Curse small.png Curse 
Xsi Xsi  Necromancer  Specialty Stone Skin small.gif  Stone Skin Basic Necromancy  Basic Necromancy  Basic Learning  Basic Learning  Stone Skin small.png Stone Skin 
Ranloo Ranloo Horn of the Abyss  Death Knight  Specialty Ballista small.gif  Ballista Basic Necromancy  Basic Necromancy  Basic Artillery  Basic Artillery  Haste small.png Haste 

Banned secondary skills

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

link=[领导术 领导术, link=[急救术 急救术 and link=[理财术 理财术 are not available for death knights.

link=[领导术 领导术, link=[急救术 急救术 and link=[干扰术 干扰术 Horn of the Abyss are not available for necromancers.

Creatures

墓园 creatures
名称  城镇 等级 - + 生命值 速度 产量 AI价值 费用  特殊技能
Skeleton Skeleton Town portrait Necropolis small.gif 1 5 4 1 3 6 4 12 60 60 Gold   Undead
Skeleton Warrior Skeleton Warrior Town portrait Necropolis small.gif 1+ 6 6 1 3 6 5 12 85 70 Gold   Undead
Walking Dead Walking Dead Town portrait Necropolis small.gif 2 5 5 2 3 15 3 8 98 100 Gold   Undead
Zombie Zombie Town portrait Necropolis small.gif 2+ 5 5 2 3 20 4 8 128 125 Gold   Undead, Disease
Wight Wight Town portrait Necropolis small.gif 3 7 7 3 5 18 5 7 252 200 Gold   Undead, Flying, Regeneration
Wraith Wraith Town portrait Necropolis small.gif 3+ 7 7 3 5 18 7 7 315 230 Gold   Undead, Flying, Regeneration, Mana drain
Vampire Vampire Town portrait Necropolis small.gif 4 10 9 5 8 30 6 4 555 360 Gold   Undead, Flying, No enemy retaliation
Vampire Lord Vampire Lord Town portrait Necropolis small.gif 4+ 10 10 5 8 40 9 4 783 500 Gold   Undead, Flying, No enemy retaliation, Life drain
Lich Lich Town portrait Necropolis small.gif 5 13 10 11 13 30 6 3 848 550 Gold   Ranged (12 shots), Undead, Death cloud
Power Lich Power Lich Town portrait Necropolis small.gif 5+ 13 10 11 15 40 7 3 1079 600 Gold   Ranged (24 shots), Undead, Death cloud
Black Knight Black Knight Town portrait Necropolis small.gif 6 16 16 15 30 120 7 2 2087 1200 Gold   Undead, Curse
Dread Knight Dread Knight Town portrait Necropolis small.gif 6+ 18 18 15 30 120 9 2 2382 1500 Gold   Undead, Curse, Death blow
Bone Dragon Bone Dragon Town portrait Necropolis small.gif 7 17 15 25 50 150 9 1 3388 1800 Gold   Dragon, Undead, Flying, Morale -1
Ghost Dragon Ghost Dragon Town portrait Necropolis small.gif 7+ 19 17 25 50 200 14 1 4696 3000 Gold , 1 Mercury  Dragon, Undead, Flying, Morale -1, Aging

玩家攻略

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请注意:本小节中包含的部分信息可能是主观或不相关的。

  • Necropolis armies have many units with abilities to weaken their opponents. This may give them an advantage over an equal or even a stronger opponent.
  • Necropolis is one of the most powerful towns. It has very strong 4th and 6th level creatures, as well as mighty shooters. Vampire Lords and Dread Knights are among the strongest in their respective levels, and while having Power Liches in an army consisting of living creatures may have problematic because of the death cloud attack, in the army of undead it is an advantage. Skeletons are around average rank of 1st level creatures, but due to Necromancy secondary skill, their numbers can be signifcantly greater than other 1st level creatures. The downside is, that Walking Deads, Wights, and Bone Dragons are all among the weakest creatures of their respective levels. In fact, Bone Dragon is perhaps the weakest 7th level creature.
  • Bone Dragons and Ghost Dragons are underrated. Their -1 to enemy morale means that neutral mobs except for Minotaurs will never get an extra turn in battle, which gives the Necromancer greater control of the battlefield, reducing losses over time, and eventually resulting in a larger, stronger army. When upgraded to Ghost Dragons, they become faster than all units below level 7, allowing the Necromancer to cast the first spell unless the opponent has a Firebird/Phoenix or an upgraded Black Dragon, Gold Dragon, Arch Angel, or Arch Devil. The Ghost Dragon's aging attack is useless in small battles, but is terrifying in huge battles when split into 3 stacks and used to age the opponent's best stacks.
  • Necropolis has excellent magic capabilities. It can build level 5th Mage Guild and has few special spells like Animate Dead and Death Ripple to support the armies. Also, undead hordes are immune to mind spells, which greatest advantage is that they cannot be blinded or "berserked". In addition, undead do not suffer from negative morale (nor do they benefit from positive). This makes the Spirit of Oppression a useful tool for Necropolis armies.
  • Perhaps the most outstanding feature closely related to Necropolis is Necromancy secondary skill. It enables heroes with the skill to "harvest" Skeletons (or Skeleton Warriors) from enemy armies as well as allied creatures. It is possible for a hero with Necromancy skill to come out from a battle with more troops than he went to it.
  • An advantageous tactics with Necropolis is "harvesting" skeletons with the Necromancy secondary skill. At expert level Necromancy allows 30% (15% in 深渊号角) of the creatures killed in combat to be brought back from the dead as skeletons. The percentage points can be increased with two structures: Necromancy Amplifier(s) and Soul Prison. Amplifiers can typicallly be constructed in necropolis towns, while Soul Prison is the grail building of Necropolis. Each amplifier increases the percentage points by +10% (5% in 深渊号角).
  • Harvesting leads to a situation, where it is profitable for heroes with Necromancy (mainly Death Knights and Necromancers) to carry through combats with wandering creatures instead of letting them flee if they are substantially less creatures and want to quit the battlefield. So, special months (see growth) where some creature types population doubles is actually a boon for Necropolis skeleton harvesters. This is especially valid for low-level creatures that come in large numbers, like hobgoblins. Random units blocking pathways on the map thus become a motivational boost because those wandering creatures mean additional Skeletons.
  • Even without necromancy, you can turn any creature into Skeletons. This means that free level 1 map dwelling (like for Gremlins and Imps) will give you free skeletons indirectly, thanks to the Skeleton Transformer. That means you don't even need wandering enemies or the Necromancy secondary skill to raise huge hordes of skeletons as the Necropolis, and outnumber other towns.

Pros

  • A variety of good heroes to choose from.
  • A variety of strategies available.
  • Units are unaffected by negative Morale thus unaffected also by Sorrow or Spirit of Oppression, mixing with other Town type units still has a penalty on units of other towns.
  • Unaffected by Mind spells like Elementals, even Blind does not function on Undead units.
  • Necromancy is a powerful secondary skill that only Necropolis town heroes can utilize effectively and that every Necropolis hero typically has. Given affordable Necromancy amplifier buildings (10% point building bonus to Necromancy, unique town secondary skill boost building feature for all own heroes on the map, safe the Navigation centric building Lighthouse the only secondary skill bonus enhancer building available in the game) in Necropolis towns and a range of artifacts that further enhance the skill percentage like Vampire's Cowl it is rather easy to recruit a small but steady number of Undead from most other creatures after fights. Every successful fight will increase the number of level 1 units one has even to astronomical amounts of stack sizes for steady motivation boosts after each encounter. Undead generally are Animate Dead resurrectable during combat additionally and the Skeleton Transformer in a Necropolis town can change foreign units to Skeletons so mixing foreign units with Necropolis town units does not make them suffer morale penalty when converting them to Skeletons first, one can recruit units off fights with the opponent and they are rather hard to kill and easily replenished given enough mana or Necromancy skill bonus points which are readily available via buildings or artifacts or even hero specials.
  • Vampire Lords are by far the most cost-efficient level 4 unit (and arguably the most cost-efficient unit in the game), as they can beat armies of much greater size as long as they are not (like Undead, Constructs or Elementals) immune to the Vampire Lords' Life drain ability and as long as the Vampire Lords are used properly (with Blind on extra enemy stacks for example or Counterstrike on the Vampire Lords amidst low number/low hp enemy stacks, alternated with Animate Dead to help out if the Life Drain to damage inbound ratio is proving destructive to the Vampire Lord stack - perhaps also using Haste and the Flying feature of the Vampire Lords to switch opponent melee stacks to feasible ones or to seek a safe point to replenish via Animate Dead, Cure or First Aid).
  • The level 3 spell Animate Dead (which the necromancer hero Thant has built in) can resurrect units in combat, and they stay resurrected after combat. So given a good balance of Thants undead and repairable units compared to the opponent, enough mana for the resurrects and having Shackles of War for unlimited turns (a smaller version would be using Blind on all remaining enemy units and killing one blinded stack each turn, keeping the enemy locked until the enemy hero is lost to the opponent and the artifacts if any are transferred) he would not lose any units in combat but also often get additional Necromancy created skeletons (which would hamper movement on the adventure map a little, as Skeletons are slow creatures (and even with Town Portal and Dimension Door there's an adventure map movement penalty to consider)).
  • There are number of artifacts that are only useful to Necropolis (artifacts enhancing the created creature number of the unique secondary skill Necromancy like Cloak of the Undead King, but also Pendant of Death which counters the mini, undead-only version of Armageddon, damaging all undead on the battlefield, even those recruited in no Necropolis but on the adventure map).
  • Both Necropolis hero types begin with a spell book.

Cons

  • Necropolis produces the least amount of units per week. (Not counting Necromancy).
  • Walking Dead and Zombies slow armies down.
  • Only one ranged attacker Lich/Power Lich which also has a Melee penalty, no Double attack and cannot attack Siege Walls.
  • Unaffected by Bless.
  • Unaffected by positive Morale. Mixing creatures of other town types without converting them to Skeletons via Skeleton Transformer first will get them negative Morale of course, on the other hand Spirit of Oppression is a very nice thing to have for any Necropolis hero with only Necropolis units in the party as it does not do any harm to Necropolis units. The Dread Knights' Death blow feature works largely (no Luck bonus for the second strike) like an attack only, no movement Morale bonus would, but at a higher probability of 20% (high Morale has 12.5% of activating a second action each creature) and it is a natural feature.
  • Difficulties in the early game, where your slow level 1 and level 2 creatures are not the best to conquer mines and explore the map (and in the endgame a host of in-combat resurrectable skeletons might hamper adventure map transfers (to re-flag buildings for instance) safe for Town Portal which is a nice (and often banned) spell to jump the adventure map)).
  • Bone and Ghost Dragons are near the bottom of the Level 7's in strength and usefulness.
  • Necropolis heroes cannot learn first aid, even though their blacksmith produces first aid tents.
  • Armageddon spell is in the Mage Guild, but is useless for Necropolis units since the undead don't have fire magic immunity. Moreover, a Rampart, Inferno, Dungeon, or Conflux hero may capture a Necropolis and learn Armageddon, which will be used in a proper way via dragogeddon.
  • Dirt which is Necropolis's native terrain doesn't give any movement penalty to the enemy.
  • This town is often considered too strong and thus is banned in many multiplayer games/tournaments. In 深渊号角 all percentages for Necromancy got halved in an attempt to balance this and also Galthran got replaced by Ranloo.

Some thoughts

If you can upgrade your Estate early, you should do so. The Vampire Lords are one of the best 4th-level creatures in the game. Since they draw life from their enemy, and resurrect themselves, they can be used to single-handedly take out large numbers of low-level creatures. Combine with "counterstrike" to get even better effect.

"The month of the Hobgoblin" and the like are Necromancers' wet dream. Just take your strongest hero and stockpile Skeletons. Necromancy adds a little bit of motivation on clearing maps - who needs experience and levelups, when there's Skeletons aplenty?

The Necropolis has only a few units they can rely on, the others can wait with being bought and, in time, even be ignored. The reliable units are: Skeleton Warriors, Vampire Lords, Power Liches and Dread Knights.

You get Skeleton Warriors only if your ranks are full at the *end* of combat and if you have a stack of Skeleton Warriors and no stack of Skeletons. The downpart is that you get less than if you'd get normal Skeletons (2/3rds as many). Therefore, if it is logistically managable, it would be better to try and get a horde of normal Skeletons first, and then upgrade them at a Necropolis or Hill Fort for the last battle.

If there are any Level 1 dwellings nearby, recruit them and take them to the Necropolis. If you have a Skeleton Transformer, you're practically getting free skeletons, and even free Skeleton warriors if there is a Hill Fort close by too.


See also