辅助技能 |
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气系魔法 |
箭术 |
防御术 |
炮术 |
弹道术 |
外交术 |
鹰眼术 |
土系魔法 |
理财术 |
火系魔法 |
急救术 |
智力 |
领导术 |
学习能力 |
后勤学 |
幸运术 |
神秘术 |
航海术 |
招魂术 |
进攻术 |
寻路术 |
抵抗力 |
学术 |
侦察术 |
魔力 |
战术 |
水系魔法 |
智慧术 |
干扰术 |
战术 | ||
初级战术: 可让英雄在战斗前在3格以内部署他的部队。 | ||
中级战术: 可让英雄在战斗前在5格以内部署他的部队。 | ||
高级战术: 可让英雄在战斗前在7格以内部署他的部队。 |
Tactics is a secondary skill, that allows hero to arrange his troops on the battlefield at the beginning of combat. However, if a hero is attacking another hero and both have Tactics at the same level, they cancel each other out, and neither of the heroes may arrange his army. If one of the heroes have higher level of Tactics, his skill is treated being on the same level as the remainder. For example, if hero with expert Tactics encounters a hero with basic Tactics the remainder becomes 2, which means that the hero's expert level Tactics is treated as advanced level Tactics.
Heroes with Basic Tactics as a starting skill:
- Boragus - 野蛮人
- Cassiopeia - 船长
- Charna - 死亡骑士
- Dace - 地下领主
- Dargem - 领航员
- Erdamon - 位面行者
- Gunnar - 地下领主
- Ignatius - 魔鬼
- Illor - 船长
- Kalt - 位面行者
- Mutare - 地下领主
- Mutare Drake - 地下领主
- Shakti - 地下领主
- Terek - 战斗法师
- Thunar - 位面行者
- Torosar - 炼金术士
- Tyraxor - 野蛮人
- Xeron - 魔鬼
- 塔里斯 - 骑士
Heroes with Advanced Tactics as a starting skill:
Chance to get
Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 .
Banned skills change the probability.
城镇 | 类型 | 学会几率 |
---|---|---|
城堡 | 骑士 | 7 |
城堡 | 牧师 | 2 |
堡垒 | 巡逻兵 | 5 |
堡垒 | 德鲁伊 | 1 (lowest) |
塔楼 | 炼金术士 | 4 |
塔楼 | 术士 | 1 (lowest) |
地狱 | 魔鬼 | 6 |
地狱 | 异教徒 | 4 |
墓园 | 死亡骑士 | 5 |
墓园 | 巫师 | 2 |
地下城 | 地下领主 | 10 (highest) |
地下城 | 妖术师 | 1 (lowest) |
据点 | 野蛮人 | 8 |
据点 | 战斗法师 | 5 |
要塞 | 驯兽师 | 6 |
要塞 | 女巫 | 1 (lowest) |
元素城 | 位面行者 | 8 |
元素城 | 元素使 | 1 (lowest) |
港口 | 船长 | 6 |
港口 | 领航员 | 4 |
玩家攻略
[显示玩家攻略]
[隐藏玩家攻略]
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Overview
With upgraded creatures and Expert Tactics, all your creatures can strike immediately except:
Note that Haste gives on Basic/Advanced/Expert level +3/5/5 Speed. Tactics lets your army start 3/5/7 hexes farther ahead. Expert Haste allows less creatures to strike immediately than Expert Tactics. With Haste and Expert Tactics, any creature can immediately reach the other side to strike. Tactics is a helpful skill if used properly. It becomes really valuable on advanced and expert levels, allowing ranged units to shoot without a penalty (while it's a double-edged sword since enemy shooters will do it as well), and fliers with mediocre speed, e.g. basic Griffins, to reach the opposite battlefield edge in one turn. The latter is especially vital when sieging a town. Tactics may help to save your troops from a strong and fast enemy stack, to defend your shooters, and to avoid dragons' breath attack, Liches' death cloud, and spells like Meteor Shower which damage multiple stacks adjacent to each other. Tactics is one of the best secondary skills in the game. At expert level, it allows a hero's army to advance 7 hexes, which is almost half of the battlefield's total length of 15. This also allows hero to arrange his troops most in suitable way for his army's capabilities. Furthermore, hero may take full advantage of the obstacles on the battlefield as a tactical element. Also a valid action is to "turtle" the troops, meaning that arrange the melee units to protect the ranged units. Combining Tactics with speed increasing spells like (mass) Haste or (mass) Prayer, allows even the slowest army to reach enemy lines on the first round of combat. The downside of the skill is, that same level Tactics cancel each other out. When heroes with the same level in the skill confront each other, neither of them may benefit from the skill, and therefore have one secondary skill less to utilise during the combat. |