辅助技能 |
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气系魔法 |
箭术 |
防御术 |
炮术 |
弹道术 |
外交术 |
鹰眼术 |
土系魔法 |
理财术 |
火系魔法 |
急救术 |
智力 |
领导术 |
学习能力 |
后勤学 |
幸运术 |
神秘术 |
航海术 |
招魂术 |
进攻术 |
寻路术 |
抵抗力 |
学术 |
侦察术 |
魔力 |
战术 |
水系魔法 |
智慧术 |
干扰术 |
学习能力 | ||
初级学习能力: increases a hero's earned experience by 5%. | ||
中级学习能力: increases a hero's earned experience by 10%. | ||
高级学习能力: increases a hero's earned experience by 15%. |
Learning is a secondary skill, which increases the amount of experience a hero gains from different events. The bonus may be 5%, 10% or 15% depending on the level of the skill. For example, if a hero without Learning secondary skill receives 1000 experience points from a treasure chest, a hero with basic Learning would gain 1050 points, advanced Learning 1100 points and expert Learning 1150 points.
As can be seen from the experience table, assuming Expert Learning very early on, after level 10 the hero will be ~0.75 levels higher than other heroes without this secondary skill. Before level 10, the advantage is less.
Heroes with Learning (basic) as a starting skill:
Heroes, having 学习能力 as a specialty and a starting skill:
Chance to get
Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 .
Banned skills change the probability.
城镇 | 类型 | 学会几率 |
---|---|---|
城堡 | 骑士 | 4 |
城堡 | 牧师 | 4 |
堡垒 | 巡逻兵 | 4 |
堡垒 | 德鲁伊 | 4 |
塔楼 | 炼金术士 | 10 (highest) |
塔楼 | 术士 | 4 |
地狱 | 魔鬼 | 4 |
地狱 | 异教徒 | 4 |
墓园 | 死亡骑士 | 4 |
墓园 | 巫师 | 4 |
地下城 | 地下领主 | 4 |
地下城 | 妖术师 | 4 |
据点 | 野蛮人 | 4 |
据点 | 战斗法师 | 4 |
要塞 | 驯兽师 | 4 |
要塞 | 女巫 | 4 |
元素城 | 位面行者 | 8 |
元素城 | 元素使 | 4 |
港口 | 船长 | 2 (lowest) |
港口 | 领航员 | 4 |
玩家攻略
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Skills like Learning, Eagle Eye, and Mysticism aren't loved very much by the majority of players. They aren't bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. Wisdom or Earth Magic makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a "number one", is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase primary skills rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful Magic Arrow or to accumulate 30-40 spell points does a good job). 深渊号角 's Kinkeria may be used as the main hero, as she will get experience very fast, soon becoming really strong. A major flaw of Learning is that experience points increase is very slow, while range between experience points needed for every new level is increasing throughout the game. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference. |