辅助技能 |
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气系魔法 |
箭术 |
防御术 |
炮术 |
弹道术 |
外交术 |
鹰眼术 |
土系魔法 |
理财术 |
火系魔法 |
急救术 |
智力 |
领导术 |
学习能力 |
后勤学 |
幸运术 |
神秘术 |
航海术 |
招魂术 |
进攻术 |
寻路术 |
抵抗力 |
学术 |
侦察术 |
魔力 |
战术 |
水系魔法 |
智慧术 |
干扰术 |
神秘术 | ||
初级神秘术: allows your hero to regenerate 2 spell points per day. (5 in 深渊号角) | ||
中级神秘术: allows your hero to regenerate 3 spell points per day. (10 in 深渊号角) | ||
高级神秘术: allows your hero to regenerate 4 spell points per day. (15 in 深渊号角) |
Mysticism is one of secondary skills. Normally heroes regenerate one spell point per day, but mysticism enables heroes to regenerate up to four points per day.
Heroes with Mysticism (basic) as a starting skill:
Heroes, having 神秘术 as a specialty and a starting skill (basic):
Artifacts with similar ability:
- Charm of Mana – regenerates 1 extra spell point per day.
- Talisman of Mana – regenerates 2 extra spell points per day.
- Mystic Orb of Mana – regenerates 3 extra spell points per day.
- Wizard's Well - regenerates all spell points in a day.
深渊号角
In Horn of the Abyss , the skill regenerates 5, 10, and 15 spell points per day.
Chance to get
Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 .
Banned skills change the probability.
城镇 | 类型 | 学会几率 |
---|---|---|
城堡 | 骑士 | 2 (lowest) |
城堡 | 牧师 | 4 |
堡垒 | 巡逻兵 | 3 |
堡垒 | 德鲁伊 | 6 |
塔楼 | 炼金术士 | 4 |
塔楼 | 术士 | 8 |
地狱 | 魔鬼 | 2 (lowest) |
地狱 | 异教徒 | 10 (highest) |
墓园 | 死亡骑士 | 4 |
墓园 | 巫师 | 6 |
地下城 | 地下领主 | 3 |
地下城 | 妖术师 | 8 |
据点 | 野蛮人 | 3 |
据点 | 战斗法师 | 4 |
要塞 | 驯兽师 | 2 (lowest) |
要塞 | 女巫 | 8 |
元素城 | 位面行者 | 3 |
元素城 | 元素使 | 8 |
港口 | 船长 | 1 (lowest) |
港口 | 领航员 | 3 |
玩家攻略
[显示玩家攻略]
[隐藏玩家攻略]
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In the traditional Heroes 3 Mysticism is usually ignored by players. There are opportunities to restore all mana points, namely Magic Wells and towns with a Mage Guild, and a Magic Spring or Mana Vortex in Dungeon will double them. However, on rare occasions when a map doesn't have many places to reload mana it can be useful (e.g. on the map Azure Dragons, the last scenario of Dragon Slayer campaign, Mage Guilds are absent in towns - while there is still a low possibility that you learn Mysticism, since you should win first three scenarios in order to proceed to the last one, and they aren't freebies, thus requiring Dracon to learn something stronger than Mysticism). In 深渊号角 , Mysticism earns much more spell points, and on expert level it allows to cast some high-level spells every day. Things that ruin Mysticism
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