地下城

(重定向自Dungeon

Adventure Map Dungeon capitol.gif
完全建成的地下城在探险地图上的样子

Adventure Map Dungeon capitol (HotA).gif
完全建成的地下城在探险地图上的样子 Horn of the Abyss

城镇
Castle 城堡
Rampart 堡垒
Tower 塔楼
Inferno 地狱
Necropolis 墓园
Dungeon 地下城
Stronghold 据点
Fortress 要塞
Conflux 元素城 Armageddon's Blade
Cove 港口 Horn of the Abyss

地下城Dungeon是一个邪恶阵营的城镇,拥有妖术师地下领主这两种英雄类型。地下城象征着Nighon

“地下城的城镇由妖术师和地下领主英雄类型的英雄建造,用作发动征战以获取财富和权力的基地。类似思维的生物会被吸引成为盟友。其他地下城生物则受到他们主人的支配。地下城军队具备各种远程攻击方式,拥有有效的伤害输出部队,并具备极大地扰乱敌人战略的能力。”RoE manual

地下城的本土地形地下洞穴

地下城生物巢穴

地下城特殊建筑

地下城建筑树

DungeonBuildingTree.png
Fully upgraded Dungeon
Resource Basic Upgrades All
Gold 39900 26500 112400
Wood 56 36 142
Ore 66 31 142
Crystal 5 9 32
Gem 15 12 45
Mercury 10 12 40
Sulfur 30 30 82
Troop cost/week: 27205 Gold + 4 Sulfur

通用建筑

市政厅 防御工事 酒馆、市场及物资仓库 魔法行会 禁用的技能
议事堂 议事堂 防御工事 堡垒 酒馆 酒馆 1级魔法行会 1级魔法行会
Dungeon Town Hall large.gif 内政厅 大本营 大本营 市场 市场 21级魔法行会 2级魔法行会 Death Ripple
议会 议会 城堡 城堡 资源仓库 资源仓库
额外提供 +1 Sulfur
3级魔法行会 3级魔法行会 Animate Dead
国会 国会 铁匠铺
铁匠铺
Ballista.png
4级魔法行会 4级魔法行会 Prayer
5级魔法行会 5级魔法行会 Summon Air Elemental      

英雄

[切换为深渊号角]
[切换为死亡阴影]

禁用的辅助技能

某些技能对于特定的英雄职业来说是不可用的,这意味着他们只能从学者女巫小屋(除非由地图制作者允许,否则不包括 link=[招魂术 招魂术link=[领导术 领导术)、先知小屋事件潘多拉之盒处获得这些技能。

地下领主无法学习 link=[招魂术 招魂术link=[水系魔法 水系魔法

妖术师无法学习 link=[招魂术 招魂术link=[抵抗力 抵抗力link=[干扰术 干扰术 Horn of the Abyss

生物

地下城生物
名称  城镇 等级 - + 生命值 速度 产量 AI价值 费用  特殊技能
Troglodyte Troglodyte Town portrait Dungeon small.gif 1 4 3 1 3 5 4 14 59 50 Gold   Immune to Blinding
Infernal Troglodyte Infernal Troglodyte Town portrait Dungeon small.gif 1+ 5 4 1 3 6 5 14 84 65 Gold   Immune to Blinding
Harpy Harpy Town portrait Dungeon small.gif 2 6 5 1 4 14 6 8 154 130 Gold   Flying, Strike and return
Harpy Hag Harpy Hag Town portrait Dungeon small.gif 2+ 6 6 1 4 14 9 8 238 170 Gold   Flying, Strike and return, No enemy retaliation
Beholder Beholder Town portrait Dungeon small.gif 3 9 7 3 5 22 5 7 336 250 Gold   Ranged (12 shots), No melee penalty
Evil Eye Evil Eye Town portrait Dungeon small.gif 3+ 10 8 3 5 22 7 7 367 280 Gold   Ranged (24 shots), No melee penalty
Medusa Medusa Town portrait Dungeon small.gif 4 9 9 6 8 25 5 4 517 300 Gold   Ranged (4 shots), No melee penalty, Petrify
Medusa Queen Medusa Queen Town portrait Dungeon small.gif 4+ 10 10 6 8 30 6 4 577 330 Gold   Ranged (8 shots), No melee penalty, Petrify
Minotaur Minotaur Town portrait Dungeon small.gif 5 14 12 12 20 50 6 3 835 500 Gold   Positive Morale
Minotaur King Minotaur King Town portrait Dungeon small.gif 5+ 15 15 12 20 50 8 3 1068 575 Gold   Positive Morale
Manticore Manticore Town portrait Dungeon small.gif 6 15 13 14 20 80 7 2 1547 850 Gold   Flying
Scorpicore Scorpicore Town portrait Dungeon small.gif 6+ 16 14 14 20 80 11 2 1589 1050 Gold   Flying, Paralyze
Red Dragon Red Dragon Town portrait Dungeon small.gif 7 19 19 40 50 180 11 1 4702 2500 Gold , 1 Sulfur  Dragon, Flying, Breath attack, 1-3 lvl spells immunity
Black Dragon Black Dragon Town portrait Dungeon small.gif 7+ 25 25 40 50 300 15 1 8721 4000 Gold , 2 Sulfur  Dragon, Flying, Breath attack, Magic immunity, Hates Titans

玩家攻略

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请注意:本小节中包含的部分信息可能是主观或不相关的。

  • Upgrade the level 2 creature dwelling as soon as possible: Harpy Hags have a huge speed increase (6->9) and gain no retaliation.
  • Upgrading Medusas to Medusa Queens is more crucial than Beholders to Evil Eyes, because a Medusa Queen has eight instead of four shots, while a Beholder already has twelve. Getting an Ammo Cart (from Inferno's, Stronghold's or Tower's Blacksmith, or at a War Machine Factory), will help a lot, since Medusa Queen's eight shoots are still not sufficient for a fierce battle.
  • Bless your Harpies/Harpy Hags (Dungeon has a 19% chance to get Bless). Harpies/Harpy Hags have damage range 1–4. Instead of on average 2.5, with basic (advanced) Water Magic they will consistently do 4 (5) damage, a 60% (100%) increase. Similarly, Curse the enemy's Harpies/Harpy Hags (Slow would also be useful since Harpy Hags have a decent speed).
  • Haste your Minotaurs/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles.
  • Beware of Red and Black Dragons' breath attack which can damage your own troops. If you have both Black Dragons and Titans in the army, due to reciprocal hate Black Dragons will do 150% damage on their own Titans having attacked them by mistake.
  • Having only Black Dragons in your army, you may rush through the map with Dragogeddon manoeuvre. Red Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.
  • Dungeon is expensive to build, has good magical capabilities (e.g. Mana Vortex and level 5 Mage Guild) and powerful troops like black dragons, which are among the strongest creatures in Erathia.
  • If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the Portal of Summoning and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons.
  • Playing against Tower which has Titans who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons' losses (see Cons). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons' hate against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate.

Pros

  • Two ranged units, both of which have no melee penalty.
  • Mana Vortex: doubles your max spell points once a week.
  • Black Dragons are immune to all damage or debuffing spells.
  • Armageddon spell is available in Dungeon, unlike Rampart or Conflux which also have units immune to it.
  • Warlocks gain more Spell Power than other hero classes.
  • Harpy Hags are among the best 2 level units.
  • The Battle Scholar Academy instantly levels-up starting heroes.
  • Powerful heroes, e.g. Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell.
  • Portal of Summoning may be used to gain additional creatures.
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
  • On a map with two layers, Dungeon will get a huge advantage as any battle in the underground will be fought on subterranean terrain, thus Dungeon units will get speed bonus.
  • Dungeon is the only evil town where Bless is not banned.
  • Dungeon doesn't suffer too much from being slowed down, as only basic Troglodytes have speed 4 (while Rampart, Tower, and Stronghold have some prominent units with speed 3-4).

Cons

  • Dungeon is quite expensive to build it up.
  • Manticores are one of the weakest level 6 units, have low HP, and even when upgraded to Scorpicores they are significantly weaker than Naga Queens or Dread Knights. Scorpicores are also quite too expensive for their strength, costing more than War Unicorns.
  • Black Dragons are immune to any benevolent spells, including Resurrection.
  • Moreover, Black Dragons are slower than upgraded 7th level units of Castle, Rampart, Inferno, and Conflux. They are immune to Haste and Prayer, which allows Necropolis and Fortress to overtake Dungeon by top speed as well. Finally, their dwelling is very expensive.
  • Basic Pillar of Eyes which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings. It makes Dungeon possibly the worst town for playing on Impossible level.
  • Though Dungeon has many strong protagonists, it has many issues with heroes as well. Many heroes (Darkstorn, Deemer, Geon, Jaegar, Lorelei) have secondary skills which aren't that useful, and there is no one who specializes in Medusas, who are the only 4th level units without a specialist. Besides that, overlords cannot learn Water Magic, therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).
  • If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon.
  • Beware Titans who hate Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after Archangels, but Titans have an opportunity to shoot Black Dragons to death, and if Black Dragons force them to melee (which is possible as Black Dragons are faster), Titans will still do 150% damage by retaliation. Impossibility of Black Dragons' resurrection makes it a big problem.
  • Prayer is banned, while this spell may help Red Dragons (but not Black) a lot since they're immune to Bless, Bloodlust, and Haste. (Rampart's Green Dragons are susceptible to Prayer as well, and in Rampart this spell is available.)
  • Subterranean which is Dungeon's native terrain doesn't give any movement penalty to the enemy.

另见