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Armorer is a secondary skill, that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in melee or ranged combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.
Bug: the damage from arrow towers during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount (fixed in 深渊号角 ).
All Beastmasters start with Basic Armorer except Tazar, who starts with Advanced.
Edric - 骑士
Galthran - 死亡骑士
Marius - 魔鬼 – Advanced Armorer
Roland - 骑士
Illor - 船长
Tark - 船长
Heroes, having 防御术 as a specialty and a starting skill:
Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill.
Chance to get
Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 .
Banned skills change the probability.
城镇 | 类型 | 学会几率 |
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骑士 | 5 |
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牧师 | 3 |
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巡逻兵 | 8 |
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德鲁伊 | 3 |
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炼金术士 | 8 |
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术士 | 1 (lowest) |
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魔鬼 | 7 |
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异教徒 | 4 |
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死亡骑士 | 5 |
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巫师 | 2 |
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地下领主 | 6 |
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妖术师 | 1 (lowest) |
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野蛮人 | 6 |
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战斗法师 | 4 |
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驯兽师 | 10 (highest) |
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女巫 | 4 |
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位面行者 | 5 |
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元素使 | 1 (lowest) |
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船长 | 2 |
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领航员 | 1 (lowest) |
Comparison to Defense primary skill
This table shows how much extra Defense skill would need the hero of attacked unit have, in order to reach the same effect in damage reduction as with the Armorer skill ( = how much is the Armorer skill worth in terms of defense), assuming no other damage modifiers. E.g.: to get the same protective effect as 10 positive defense/attack balance with advanced Armorer skill you will need 10 + 3 defense/attack balance without the skill. For the practical use all the decimals should be rounded.
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