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{{R|'''要塞'''|Fortress}} | {{R|'''要塞'''|Fortress}}是一个中立[[阵营]]的城镇,拥有[[驯兽师]]和[[女巫]]这两个英雄类型。要塞象征着[[Tatalia]]。 | ||
“要塞的城镇建在沼泽的边缘,通常被驯兽师和女巫英雄这两个英雄类型的英雄视为基地。它们的军队主要由致命的生物组成,这些生物出生于沼泽,然后被驯化和训练用于战斗。虽然它们中只有一种远程攻击生物,但要塞的许多单位具备特殊能力来弥补这一不足。”{{-}}<sup>[[Restoration of Erathia Manual Page 92|RoE manual]]''</sup> | “要塞的城镇建在沼泽的边缘,通常被驯兽师和女巫英雄这两个英雄类型的英雄视为基地。它们的军队主要由致命的生物组成,这些生物出生于沼泽,然后被驯化和训练用于战斗。虽然它们中只有一种远程攻击生物,但要塞的许多单位具备特殊能力来弥补这一不足。”{{-}}<sup>[[Restoration of Erathia Manual Page 92|RoE manual]]''</sup> |
2023年9月16日 (六) 04:57的版本
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城镇 |
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城堡 | |
堡垒 | |
塔楼 | |
地狱 | |
墓园 | |
地下城 | |
据点 | |
要塞 | |
元素城 | |
港口 |
“要塞的城镇建在沼泽的边缘,通常被驯兽师和女巫英雄这两个英雄类型的英雄视为基地。它们的军队主要由致命的生物组成,这些生物出生于沼泽,然后被驯化和训练用于战斗。虽然它们中只有一种远程攻击生物,但要塞的许多单位具备特殊能力来弥补这一不足。” RoE manual
要塞生物巢穴
要塞特殊建筑
- Blood Obelisk - (+2 Defense to heroes defending against a siege)
- Cage of Warlords - (+1 Defense to visiting hero)
- Captain's Quarters - (Gnoll horde building, +6/week)
- Glyphs of Fear - (+2 Attack to heroes defending against a siege)
- Shipyard - (allows to buy boats)
- Carnivorous Plant - (Grail building, +10 Attack and Defense to heroes defending against a siege, as well as 5000 gold/day and +50% creature growth)
要塞建筑树
Resource | Basic | Upgrades | All |
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28900 | 25500 | 91400 | |
70 | 50 | 175 | |
45 | 20 | 105 | |
0 | 0 | 10 | |
0 | 0 | 10 | |
7 | 12 | 29 | |
17 | 22 | 49 | |
Troop cost/week: | 26660 + 2 |
通用建筑
市政厅 | 防御工事 | 酒馆、市场及物资仓库 | 魔法行会 | 禁用的技能 | ||||||
议事堂 | 堡垒 | 酒馆 | 1级魔法行会 | |||||||
内政厅 | 大本营 | 市场 | 2级魔法行会 | |||||||
议会 | 城堡 | 资源仓库 额外提供 +1 & +1 |
3级魔法行会 | |||||||
国会 |
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英雄
禁用的辅助技能
某些技能对于特定的英雄职业来说是不可用的,这意味着他们只能从学者、女巫小屋(除非由地图制作者允许,否则不包括 招魂术和 领导术)、先知小屋、事件或潘多拉之盒处获得这些技能。
生物
要塞生物 | |||||||||||||
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名称 | 城镇 | 等级 | 攻 | 防 | 杀- | 杀+ | 生命值 | 速度 | 产量 | AI价值 | 费用 | 特殊技能 | |
Gnoll | 1 | 3 | 5 | 2 | 3 | 6 | 4 | 12 | 56 | 50 | |||
Gnoll Marauder | 1+ | 4 | 6 | 2 | 3 | 6 | 5 | 12 | 90 | 70 | |||
Lizardman | 2 | 5 | 6 | 2 | 3 | 14 | 4 | 9 | 126 | 110 | Ranged (12 shots) | ||
Lizard Warrior | 2+ | 6 | 8 | 2 | 5 | 15 | 5 | 9 | 156 | 140 | Ranged (24 shots) | ||
Serpent Fly | 3 | 7 | 9 | 2 | 5 | 20 | 9 | 8 | 268 | 220 | Flying, Dispel | ||
Dragon Fly | 3+ | 8 | 10 | 2 | 5 | 20 | 13 | 8 | 312 | 240 | Flying, Dispel, Weakness | ||
Basilisk | 4 | 11 | 11 | 6 | 10 | 35 | 5 | 4 | 552 | 325 | Petrify | ||
Greater Basilisk | 4+ | 12 | 12 | 6 | 10 | 40 | 7 | 4 | 714 | 400 | Petrify | ||
Gorgon | 5 | 10 | 14 | 12 | 16 | 70 | 5 | 3 | 890 | 525 | |||
Mighty Gorgon | 5+ | 11 | 16 | 12 | 16 | 70 | 6 | 3 | 1028 | 600 | Death stare 10% chance/unit | ||
Wyvern | 6 | 14 | 14 | 14 | 18 | 70 | 7 | 2 | 1350 | 800 | Flying | ||
Wyvern Monarch | 6+ | 14 | 14 | 18 | 22 | 70 | 11 | 2 | 1518 | 1100 | Flying, Poison | ||
Hydra | 7 | 16 | 18 | 25 | 45 | 175 | 5 | 1 | 4120 | 2200 | No enemy retaliation, Attack all adjacent enemies | ||
Chaos Hydra | 7+ | 18 | 20 | 25 | 45 | 250 | 7 | 1 | 5931 | 3500 | , 1 | No enemy retaliation, Attack all adjacent enemies |
玩家攻略
[显示玩家攻略]
[隐藏玩家攻略]
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Pros
Cons
The fortress is a "Defense" themed town. It's evident all throughout the design of this faction. The castle itself has a double-thickness moat, and many tough, resilient creatures such as Basilisks, Gorgons, and the immovable Hydra which can make fortress hypothetically the hardest town to siege. Even the native terrain of swamp plays into this theme because many opposing heroes will be severely hindered in the area around your town. Unfortunately, having a tough defense is usually not ideal strategy in Heroes III as it is a game that favors aggression and outward expansion. Most players rank the fortress as among the weakest towns, and typically if you don't expand to other towns in the first few weeks, you'll most likely be outpaced by other players or NPCs. Pick a strong beastmaster as your hero and begin pounding on wandering creatures as early as possible (you'll suffer losses, but fortress creatures are hard to wipe out). |