辅助技能 |
---|
气系魔法 |
箭术 |
防御术 |
炮术 |
弹道术 |
外交术 |
鹰眼术 |
土系魔法 |
理财术 |
火系魔法 |
急救术 |
智力 |
领导术 |
学习能力 |
后勤学 |
幸运术 |
神秘术 |
航海术 |
招魂术 |
进攻术 |
寻路术 |
抵抗力 |
学术 |
侦察术 |
魔力 |
战术 |
水系魔法 |
智慧术 |
干扰术 |
急救术 | ||
初级急救术: 可使英雄在战斗中自己控制急救帐篷,恢复1-50点生命值。 | ||
中级急救术: 可使英雄在战斗中自己控制急救帐篷,恢复1-75点生命值。 | ||
高级急救术: 可使英雄在战斗中自己控制急救帐篷,恢复1-100点生命值。 |
First Aid is a secondary skill, that gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates 1-25 points of damage (without the skill) of the top creature of the stack. First Aid Tent can not "heal" war machines.
Classes, unable to learn 急救术 skill:
(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).
Heroes, having 急救术 as a specialty and a starting skill (basic):
The specialty increases the secondary skill effect by 5% per hero level.
Chance to get
Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 .
Banned skills change the probability.
城镇 | 类型 | 学会几率 |
---|---|---|
城堡 | 骑士 | 2 |
城堡 | 牧师 | 10 (highest) |
堡垒 | 巡逻兵 | 3 |
堡垒 | 德鲁伊 | 7 |
塔楼 | 炼金术士 | 2 |
塔楼 | 术士 | 7 |
地狱 | 魔鬼 | 2 |
地狱 | 异教徒 | 5 |
墓园 | 死亡骑士 | 0 (impossible) |
墓园 | 巫师 | 0 (impossible) |
地下城 | 地下领主 | 1 |
地下城 | 妖术师 | 6 |
据点 | 野蛮人 | 1 |
据点 | 战斗法师 | 4 |
要塞 | 驯兽师 | 6 |
要塞 | 女巫 | 8 |
元素城 | 位面行者 | 1 |
元素城 | 元素使 | 4 |
港口 | 船长 | 2 |
港口 | 领航员 | 4 |
玩家攻略
[显示玩家攻略]
[隐藏玩家攻略]
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First Aid is useful on early stage of the mission in those cities, whose Blacksmith produces First Aid tents (apart from Necropolis). Healing Unicorns or Wyverns will help rushing through the map without slow and weak units in the army. However, in major battles a tent is not that useful. Therefore, First Aid secondary skill is better on small maps, and of course useless if you play for a town unable to produce tents (and there's no opportunity to get one somewhere else). First Aid is one of the less used secondary skills in the game. At Expert level it only heals 100 health points, which means that all creatures up to the fifth level and most of the sixth level creatures can be fully healed . However, considering that the healing is only given to a single monster, the impact of the First Aid Tent is almost always negligible. Though First Aid isn't useless, most other skills in the game are generally more useful. The most common situation where First Aid can be worth getting is if the player manages to get one or more level 6 or 7 creatures early on in the game (e.g. Refugee Camp), as these units can receive the full 1-100 health provided by this skill. Furthermore, it should be noted that unlike most other skills in the game, the effect from First Aid can never run out of mana or ammunition. As a result, it can be very effective during long battles in the early game where the player has at least one level 6 or 7 unit, because as long as the First Aid tent survives and the high leveled units do not take more than 100 damage per turn, they are effectively made imperishable by First Aid. However, it can still be more advantageous to choose another secondary skill than First Aid even in these situations, as the First Aid unlike most other skills will become less useful the longer the game goes on, as the 1-100 health provided by it becomes less and less substantial. |