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=== | === 禁用的辅助技能=== | ||
某些技能对于特定的英雄职业来说是不可用的,这意味着他们只能从[[ 学者]] 、[[ 女巫小屋]] (除非由地图制作者允许,否则不包括 {{ss|Necromancy}} 和 {{ss|Leadership}})、[[ 先知小屋]] 、[[ 事件]] 或[[ 潘多拉之盒]] 处获得这些技能。 | |||
{{ss|Necromancy}} and {{ss|Fire Magic}} are not available for [[beastmaster]]s. | {{ss|Necromancy}} and {{ss|Fire Magic}} are not available for [[beastmaster]]s. |
2023年8月13日 (日) 04:56的版本
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城镇 |
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城堡 | |
堡垒 | |
塔楼 | |
地狱 | |
墓园 | |
地下城 | |
据点 | |
要塞 | |
元素城 | |
港口 |
Fortress is a neutral alignment town with the beastmaster and witch hero classes. Fortress represents Tatalia.
"Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch hero classes. Their armies are primarily made up of deadly creatures — born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency." RoE manual
Fortress' native terrain is swamp.
Fortress creature dwellings
Fortress specific buildings
- Blood Obelisk - (+2 Defense to heroes defending against a siege)
- Cage of Warlords - (+1 Defense to visiting hero)
- Captain's Quarters - (Gnoll horde building, +6/week)
- Glyphs of Fear - (+2 Attack to heroes defending against a siege)
- Shipyard - (allows to buy boats)
- Carnivorous Plant - (Grail building, +10 Attack and Defense to heroes defending against a siege, as well as 5000 gold/day and +50% creature growth)
Fortress building tree
Resource | Basic | Upgrades | All |
---|---|---|---|
28900 | 25500 | 91400 | |
70 | 50 | 175 | |
45 | 20 | 105 | |
0 | 0 | 10 | |
0 | 0 | 10 | |
7 | 12 | 29 | |
17 | 22 | 49 | |
Troop cost/week: | 26660 + 2 |
Common buildings
市政厅 | 防御工事 | 酒馆、市场及物资仓库 | 魔法行会 | 禁用的技能 | ||||||
议事堂 | 堡垒 | 酒馆 | 1级魔法行会 | |||||||
内政厅 | 大本营 | 市场 | 2级魔法行会 | |||||||
议会 | 城堡 | 资源仓库 额外提供 +1 & +1 |
3级魔法行会 | |||||||
国会 |
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Heroes
禁用的辅助技能
某些技能对于特定的英雄职业来说是不可用的,这意味着他们只能从学者、女巫小屋(除非由地图制作者允许,否则不包括 招魂术 和 领导术)、先知小屋、事件或潘多拉之盒处获得这些技能。
招魂术 and 火系魔法 are not available for beastmasters.
招魂术, 抵抗力 and 干扰术 are not available for witches.
Creatures
Fortress creatures | |||||||||||||
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名称 | 城镇 | 等级 | 攻 | 防 | 杀- | 杀+ | 生命值 | 速度 | 产量 | AI价值 | 费用 | 特殊技能 | |
Gnoll | 1 | 3 | 5 | 2 | 3 | 6 | 4 | 12 | 56 | 50 | |||
Gnoll Marauder | 1+ | 4 | 6 | 2 | 3 | 6 | 5 | 12 | 90 | 70 | |||
Lizardman | 2 | 5 | 6 | 2 | 3 | 14 | 4 | 9 | 126 | 110 | Ranged (12 shots) | ||
Lizard Warrior | 2+ | 6 | 8 | 2 | 5 | 15 | 5 | 9 | 156 | 140 | Ranged (24 shots) | ||
Serpent Fly | 3 | 7 | 9 | 2 | 5 | 20 | 9 | 8 | 268 | 220 | Flying, Dispel | ||
Dragon Fly | 3+ | 8 | 10 | 2 | 5 | 20 | 13 | 8 | 312 | 240 | Flying, Dispel, Weakness | ||
Basilisk | 4 | 11 | 11 | 6 | 10 | 35 | 5 | 4 | 552 | 325 | Petrify | ||
Greater Basilisk | 4+ | 12 | 12 | 6 | 10 | 40 | 7 | 4 | 714 | 400 | Petrify | ||
Gorgon | 5 | 10 | 14 | 12 | 16 | 70 | 5 | 3 | 890 | 525 | |||
Mighty Gorgon | 5+ | 11 | 16 | 12 | 16 | 70 | 6 | 3 | 1028 | 600 | Death stare 10% chance/unit | ||
Wyvern | 6 | 14 | 14 | 14 | 18 | 70 | 7 | 2 | 1350 | 800 | Flying | ||
Wyvern Monarch | 6+ | 14 | 14 | 18 | 22 | 70 | 11 | 2 | 1518 | 1100 | Flying, Poison | ||
Hydra | 7 | 16 | 18 | 25 | 45 | 175 | 5 | 1 | 4120 | 2200 | No enemy retaliation, Attack all adjacent enemies | ||
Chaos Hydra | 7+ | 18 | 20 | 25 | 45 | 250 | 7 | 1 | 5931 | 3500 | , 1 | No enemy retaliation, Attack all adjacent enemies |
玩家攻略
[显示玩家攻略]
[隐藏玩家攻略]
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Pros
Cons
The fortress is a "Defense" themed town. It's evident all throughout the design of this faction. The castle itself has a double-thickness moat, and many tough, resilient creatures such as Basilisks, Gorgons, and the immovable Hydra which can make fortress hypothetically the hardest town to siege. Even the native terrain of swamp plays into this theme because many opposing heroes will be severely hindered in the area around your town. Unfortunately, having a tough defense is usually not ideal strategy in Heroes III as it is a game that favors aggression and outward expansion. Most players rank the fortress as among the weakest towns, and typically if you don't expand to other towns in the first few weeks, you'll most likely be outpaced by other players or NPCs. Pick a strong beastmaster as your hero and begin pounding on wandering creatures as early as possible (you'll suffer losses, but fortress creatures are hard to wipe out). |