School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
祝福(Bless)
Bless.png
魔法类型:  Water Magic
等级:  1st
消耗魔法值:  5/4
持续时间:  1 Round/Power
 初级效果
Causes the selected friendly unit to inflict maximum damage when it attacks.
 中级效果
Causes the selected friendly unit to inflict (maximum damage +1) when it attacks.
 高级效果
Causes all friendly units to inflict (maximum damage +1) when they attack.
 出现概率(%):
Town portrait Castle small.gif 城堡   54
Town portrait Rampart small.gif 堡垒   32
Town portrait Tower small.gif 塔楼   39 (31*)
Town portrait Inferno small.gif 地狱   0
Town portrait Necropolis small.gif 墓园   0
Town portrait Dungeon small.gif 地下城   19
Town portrait Stronghold small.gif 据点   20
Town portrait Fortress small.gif 要塞   31
Town portrait Conflux small.gif 元素城   31
Town portrait Cove small.gif 港口 Horn of the Abyss   53
* 没有图书馆

祝福Bless是一种 1st 级的Water Magic魔法。 The Bless spell counters the Curse spell.

This spell is most effective on creatures which have a large damage range and, at Advanced and Expert level, stacks of troops with low damage but large numbers of creatures in them.

The +1 extra damage bonus from Advanced Water Magic is more beneficial to units that normally deal low damage as it's greater percentage of their base damage, so it's even more useful to low level units with high numbers and large damage bracket. Many 1st level units deal 1-3 damage values - Pikemen, Troglodytes, Sprites (Skeletons too, but as Undead, they cannot be Blessed). Harpies & Harpy Hags with 1-4 damage are perhaps most affected, as Advanced Bless causes them to deal 5 damage instead of 1-4, average 2,5, doubling their output. Air Elementals & Storm Elementals deal similarly proportioned 2-8 damage.

Because of its mechanic, normal and basic Bless is useless to cast on troops with fixed damage value like Nagas or Angels. Advanced Bless has a very minor effect, as 1 point of damage more or less is negligible amount on such troops.

Heroes with Bless as a starting spell:

Heroes with Bless as a specialty:

Units immune to Bless:


Units capable of casting this spell:

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请注意:本小节中包含的部分信息可能是主观或不相关的。

The spell is most effective on creatures which have a large range between their minimum and maximum damage and, at Advanced and Expert level, troop stacks with a large amount of creatures in them.

- More precisely, it's most effective on creatures which have large relative proportion of max damage to average damage and low damage but high stack numbers. Think of Gremlins with their min 1, avg 1,5, max 2 damage that becomes fixed 2 (+33% from average 1,5) or 3 on Advanced+ (+100% from avg 1,5). Giants and Titans have larger numerical variance (40-60) but their min-avg-max damage ratio is lower - min 1, avg 1,25, max 1,5, so they only get +20% from normal Bless and 22% from Advanced.

The +1 extra damage bonus from Advanced Water Magic is more beneficial to units that normally deal low damage as it's greater percentage of their base damage, so it's even more useful to low level units with high numbers and large variance. Like anything that has 1-3 or so damage values - Pikemen, Troglodytes, Sprites. Hags & Harpy Hags with 1-4 are perhaps most affected. Air Elementals & Storm Elementals have 2-8, same proportions, but they don't get as dramatic powerup from Adv Bless - it's only 1/8th and not 1/4th of "normal" max damage.

Bless also almost completely eliminates damage variance, which is helpful as it makes combat much more predictable, particularly the possibility and strength of counter-attacks.