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132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | AB manual: | Table of contents | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||||||
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | SoD manual: | 1 | 2 | Table of contents | 4 | 5 | |||||||
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Map Editor: We've added many new adventure objects; mass cut, copy and
paste; and far more customization objects for heroes, objects and spells. This
tool enables users to edit maps and also to refine maps created by the
Random Map Generator. For a complete explanation of how to use the Map
Editor refer to the online Help File. To run the help file launch the Map
Editor from your start menu and press F1.
New Creatures: We have added 23 new Neutral Creatures that can be found
wandering the lands. See page 18 for details on all of the new creatures.
Secondary Skills: Heroes that possess the Artillery Secondary Skill can now
control Arrow Towers during Siege Combat.
Revisiting Adventure Map Locations: If a hero currently stands on an
Adventure Object, players can revisit the location by pressing the space bar.
New or Improved Adventure Objects:
Quest Gates: Before you can pass through a quest gate, you must
fulfill the quest that is assigned to you.
Seer's Huts: Several new types of quests have been added to the
Seer's Huts.
Border Gates: Border Gates are different from a Border Guard. Border
Guards disappear from the adventure map after a hero visits a
Keymaster's Tent and returns with the password. Border Gates DO
NOT disappear from the adventure map. They remain in place,
continually guarding the pass. This behavior allows certain players
to pass, while preventing other players from passing.
Hire Base Level or Upgraded Creatures: If you have upgraded your
creature structures, you may now choose to recruit either the base level or
the upgraded creature. The default is to purchase the upgraded creature.
Guard Mines With Creatures: You can drop off creatures at your mines to
guard them. Whenever you revisit a mine belonging to you, you may choose
creatures to guard it. This is similar to placing creatures in a garrison.