Restoration of Erathia Manual Page 82

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Buildings Common to All Towns

Halls

A town's hall is its center of leadership. Your halls provide you with income in the form of gold. You may

order the construction of new structures and structure upgrades at the hall. For more information on

constructing other buildings, see Towns (pg. 49).

Structure


Cost


Requirements


Benefits


Village Hall


N/A


N/A


The village hall, being the minimum defining

building of a town, is automatically a part of all

towns. It provides an income of 500 Gold per day.


Town Hall


2500 Gold


Village Hall, Tavern


This upgrade to the village hall provides 1000 Gold

per day.


City Hall


5000 Gold


Capitol


Town Hall, Blacksmith, Mage Guild

Level I, Marketplace

10,000 Gold City Hall, Castle


This upgrade to the town hall provides 2000 Gold

per day.

This upgrade to the city hall provides 4000 Gold per

day. You may only build a capitol if you don't already

have one.


Castles

A castle provides a town with increased security. Because castles add walls and other defensive features to

the town, enemy forces must lay siege to the town when they attack it (see Combat, pg. 40). Presence of

a castle also increases town creature production. Clicking on a castle will provide information about the

towns current population.

Structure


Cost


Requirements


Benefits


Fort


5000 Gold

+ 20 Wood

+ 20 Ore


Village Hall


Building a fort adds walls to a town.


Citadel


2500 Gold

+ 5 Ore


Fort


This upgrade to the fort adds a moat and the

primary arrow tower to a town. Presence of a citadel

increases the production of creature dwellings by

50%.


Castle


5000 Gold

+ 10 Wood

+ 10 Ore


Citadel


When a castle is built, it adds two arrow towers at

half strength of the primary tower, and the standard

walls are strengthened to fortified walls. Further,

production of creature dwellings is increased by

100%.