Restoration of Erathia Manual Page 94

Previous page Next page Manuals
Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36

RoE1 94.png


Basilisks & Greater Basilisks

The basilisk and greater basilisk have

developed the ability to petrify their

prey for three rounds. Their attacks

have a 20% chance of making this

occur. Petrified creatures take 50%

damage from attacks and are unfrozen

when struck.


Structure Requirements


Gorgons & Mighty Gorgons

The sturdy gorgons attack with their

acidic breath. The Mighty Gorgon has

a Death Stare with a 10% chance per

attack of killing the top creature of a

troop outright per 10 Mighty

Gorgons.


Structure Requirements


Wyverns & Wyvern Monarchs

Wyverns and wyvern monarchs attack

with swipes of their stinging tails. The

wyvern monarch's stinger has a chance

of poisoning its target for three

rounds. The top creature of a poisoned

troop loses 50% of its health each

round. Poisoning can only be removed

by the Cure spell.


Structure Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Basilisk

325 Gold

11

11

35

6-10

None

Ground

Slow (5 hexes/turn)


Greater Basilisk

400 Gold

12

12

40

6-10

None

Ground

Extra Swift (7 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Basilisk Pit

2000 Gold + 5 Wood + 10 Ore

Serpent Fly Hive

4 Basilisks


Upgraded Basilisk Pit

2000 Gold + 5 Wood + 5 Ore

Basilisk Pit

4 Greater Basilisks


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Gorgon

525 Gold

10

14

70

12-16

None

Ground

Slow (5 hexes/turn)


Mighty Gorgon

600 Gold

11

16

70

12-16

None

Ground

Swift (6 hexes/turn)


Structure

Cost


Gorgon Lair

2500 Gold + 10 Wood + 10

Ore + 5 Mercury + 5 Sulfur

Requirements Serpent Fly Hive, Lizard Den

Creatures/Week 3 Gorgons


Upgrade Gorgon Lair

2000 Gold + 5 Wood + 5 Ore

Gorgon Lair, Resource Silo

3 Mighty Gorgons


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Wyvern

800 Gold

14

14

70

14-18

None

Flying

Extra Swift (7 hexes/turn)


Wyvern Monarch

1100 Gold

14

14

70

18-22

None

Flying

Quick (11 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Wyvern Nest

3500 Gold + 15 Wood

Lizard Den

2 Wyverns


Upgraded Wyvern Nest

3000 Gold + 10 Wood + 10 Mercury

Wyvern Nest

2 Wyvern Monarchs