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Land Mine
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
18
Until Touched
Landmines are placed in four random hexes on the battlefield. A troop
stepping on a mine takes ((Power x 10) + 25) damage. Enemy creatures
battling on their native terrain (see Combat, pg. 47) can see the mines and
can cross them safely. To all others they are invisible.
Same as Basic Effect, except that six mines are placed, and damage is
((Power x 10) + 50).
Same as Basic Effect, except that eight mines are placed, and damage is
((Power x 10) + 100).
Misfortune
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
12
1 Round/Power
Luck of target, enemy troop is reduced by one.
Luck of target, enemy troop is reduced by two.
Luck of all enemy troops is reduced by two.
Level IV
Armageddon
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
24
Instant
All troops take ((Power x 50) + 30) points of damage.
All troops take ((Power x 50) + 60) points of damage.
All troops take ((Power x 50) + 120) points of damage.
Berserk
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
20
1 Attack
Target attacks nearest troop. All creatures in a 1 hex radius affected.
Target attacks nearest troop. All creatures in a 7 hex radius affected.
Target attacks nearest troop. All creatures in a 19 hex radius affected.
Fire Shield
Type
Cost
Duration
Basic Effect
Advanced Effect
Expert Effect
Combat
16
1 Round/Power
20% of hand-to-hand damage inflicted on target, allied troop is
counter-inflicted on attackers of the troop.
Same as Basic Effect except that 25% of damage is counter-inflicted.
Same as Basic Effect, except that 30% of damage is counter-inflicted.