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Demons & Horned Demons
Both types of demons are capable
hand-to-hand attack units.
Structure Requirements
Pit Fiends & Pit Lords
Pit fiends and pit lords attack with
tormenting whip blows. Once per
combat, pit lords are able to resurrect
dead allied troops as demons in place
of another action. The number raised
cannot be higher than the number of
pit lords performing the resurrection.
Structure Requirements
Efreet & Efreet Sultans
Efreet and efreet sultans are recruited into
Inferno forces from the realm of fire magic,
and are, consequently, immune to Fire
School spells. They are natural enemies of
genies and do 150% damage against them.
Structure Requirements
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Demon
250 Gold
10
10
35
7-9
None
Ground
Slow (5 hexes/turn)
Horned Demon
270 Gold
10
10
40
7-9
None
Ground
Swift (6 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Demon Gate
2000 Gold + 5 Wood + 5 Ore
Hall of Sins
4 Demons
Upgraded Demon Gate
2000 Gold + 5 Wood + 5 Ore
Demon Gate
4 Horned Demons
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Pit Fiend
500 Gold
13
13
45
13-17
None
Ground
Swift (6 hexes/turn)
Pit Lord
700 Gold
13
13
45
13-17
None
Ground
Extra Swift (7 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Hell Hole
3000 Gold
Demon Gate
3 Pit Fiends
Upgraded Hell Hole
3000 Gold + 5 Mercury + 5 Sulfur
Mage Guild Level II, Hell Hole
3 Pit Lords
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Efreet
900 Gold
16
12
90
16-24
None
Fly
Ultra Swift (9 hexes/turn)
Structure
Cost
Fire Lake
4000 Gold + 10 Ore + 3 Gems
+ 3 Mercury + 3 Sulfur
Requirements Mage Guild Level I, Demon Gate
Creatures/Week 2 Efreet
Efreet Sultan
1100 Gold
16
14
90
16-24
None
Fly
Very Quick (13 hexes/turn)
Upgraded Fire Lake
3000 Gold + 5 Ore + 5 Gems
+ 5 Mercury + 5 Sulfur
Fire Lake
2 Efreet Sultans