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INTERFACE REFERENCE
Special Terrain Types
Name
Description
Magic Plains
Causes ALL Spells to be cast at Expert Level.
Cursed
Grounds
Prevents the use of level 2, 3, 4, and 5 spells.
Holy Ground
Gives all Good aligned troops + 1 Morale and Evil troops -1 Morale.
Evil Fog
Gives all Evil aligned troops + 1 Morale and Good troops -1 Morale.
Clover Field
Gives all Neutral aligned troops + 2 Luck.
Favorable
Winds
Increases the Navigation Skill by 50%. At Basic, water range is
increased by 100%; at Advanced 150%; and at Expert, 200%.
Lucid Pools
Causes all Water Spells to be cast at Expert Level.
Fiery Fields
Causes all Fire Spells to be cast at Expert Level.
Rocklands
Causes all Earth Spells to be cast at Expert Level.
Magic Clouds
Causes all Air Spells to be cast at Expert Level.
Moat Damage During Siege Combat
Town Type
Moat Type
Moat Damage
Castle
Water
70 pts
Rampart
Brambles
70 pts
Tower
Land Mines
150 pts
Inferno
Lava
90 pts
Necropolis
Boneyard
70 pts
Dungeon
Boiling Oil
90 pts
Stronghold
Wooden Spikes
70 pts
Fortress
Boiling Tar
90 pts
Moat Damage:
With the exception of the Tower's Land Mines (which explode on contact), a
creature troop receives moat damage upon entering the moat and for each turn
thereafter the troop remains in the moat at the start of its turn.