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This is the Inferno Town Screen. Despite its different appearance, building and recruiting is
handled exactly the same. Click on the Town Hall (on the hill on the left side of the screen), and
build the Birthing Pools. The Birthing Pools are one of many Horde Structures that can be built
in Heroes III. Each town type has one or two horde structures, which when built, increase the
weekly production of the creature generator they are built for. Similar to the horde structures are
Resource Silos. Resource Silos are added to an existing marketplace, and produce additional
resources for your kingdom the same way a mine does.
Switch to your Castle town by clicking on the town portrait button on the bottom-right of the
screen. This works in the same fashion as the town portrait buttons on the adventure screen.
Click on the Town Hall and buy a City Hall. Notice how the Town Hall Building has now been
upgraded to the City Hall. In Heroes II you needed to build a Castle to increase your town’s
income, but in Heroes III, town income is dependant upon its Hall. Upgrading the Town Hall to
a City Hall doubles your town’s income. Later you can build the City Hall into a Capitol, which
will double your town’s income again.
Exit the town screen and end your turn.
Week 1, Day 7
Starting out from your Inferno town, send your Knight northeast along the road until he reaches
the shipyard. Not all towns in Heroes III can build shipyards, so in many cases you will need to
seek out one on the adventure map. Shipyards are flaggable structures, allowing you to build
boats without actually sending a hero there. Visit the shipyard (it will flag to your color), and
purchase a boat, then move your Knight onto the boat. Notice how the cursor changes to a boat
icon to indicate that you will be boarding the boat. Boarding (or leaving) a boat uses any
remaining movement points your hero may have for that day.