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Siege Combat
When a hero attacks a fortified town, siege combat ensues. The attacking forces are placed outside the
town walls, and the defending forces stationed in the town's garrison (see Towns, pg. 49) are placed
within. Town walls block the movement of ground walking creatures and hamper the attacks of ranged
attackers. Ground walkers can pass through breaches in the walls caused by Catapult damage or the
drawbridge — which can be opened by the town defenders. The drawbridge cannot be opened by
attackers; however, a Catapult can knock it down.
Town walls are created when a fort is built in a town. A moat and an arrow tower appear when a fort is
upgraded to a citadel. When the citadel is upgraded to a castle, two more arrow towers are added and the
town walls are fortified. Arrow towers fire once a turn, targeting an attacking troop. The rear arrow tower
fires with twice the strength of the forward two arrow towers.
Moat
Arrow Towers
Attacking Hero
Catapult
Drawbridge
Walls
Each town type has a unique moat. Each are described in the Town and Creature Reference section
(pg. 81). When a unit enters a moat, its movement ends for that round, though it will be able to move
out of the moat on its next move. As long as a unit remains in the moat, its defense is reduced.
Each hero is equipped with a Catapult, which is a war machine used only during siege combat. A Catapult
can only target walls and arrow towers. If the attacking hero has the Ballistics secondary skill, he or she
can manually target Catapult shots, otherwise the Catapult operates automatically, firing on a random
target, once per turn.
If the attacking hero wins the battle — in addition to all other victory benefits — the town becomes part of
the controlling player's territory.