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Display Information about a Hero
You may click on the icons representing the heroes' skills, experience and specialty to display
information about them. Click on a hero's portrait to display the hero's Hero Screen. To display a hero's
Quest Log, click on their View Quest Log button.
Level Advancement
When a hero wins a battle, he or she gains experience points. Experience points may also be gained at
various Adventure Map locations or by picking up treasure chests. When treasure chests contain gold,
you are offered the choice of keeping the gold or giving it to the local peasants. If you give up the gold,
the hero gains experience points.
Once a hero gains a certain amount of experience points, he or she goes up a level. At each level, the
hero advances one primary skill and one secondary skill.
Skill Advancement
Each time a hero reaches a new level, one of their primary skills is advanced by one point. Each hero may
also gain expertise in up to eight secondary skills. When a hero gains a level, the Skill Advancement
Screen appears. You will be offered two secondary skill advancements to choose from. Making the choice
will either advance the hero's expertise in a secondary skill he or she already knows, or give the hero an
entirely new skill at a basic level of expertise. Right-click on a skill icon to display information about the
skill. Click on an icon to choose the skill advancement for your hero.
Skills
Primary Skills
All heroes attain ability in the four primary skills — Attack, Defense, Power, and Knowledge. Martially
oriented heroes, like Knights and Rangers, will have their Attack and Defense skills advance more
rapidly. Heroes studying magic, like Wizards and Necromancers, will more often gain Power and
Knowledge. The Primary Skill Advancement by Class table displays the chance a particular primary skill
will advance when a hero reaches a new level. After a hero reaches level 9, their advancement
generally becomes more balanced.
Attack
A hero's Attack skill number is added to each of their creature's attack rating,
increasing the amount of damage they do in combat.
Defense
A hero's Defense skill is added to each of their army creature's defense rating, which
decreases the amount of damage they take from enemy attacks.
Power
When a hero casts a spell, their Power skill number determines how powerfully a spell
is cast. While this effect will vary from spell to spell, the Power skill number most
often determines how long a spell's effect lasts or how much damage it does.
Knowledge
Each point of Knowledge a hero possesses adds ten points to their maximum spell
point total. Spell points are spent when spells are cast (see Magic System, pg. 55).