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Secondary Skills
There are twenty-eight different secondary skills in the game. Each may be held at a basic, advanced, or
expert level of ability. Each hero can learn up to eight different secondary skills.
Secondary Skill Descriptions
Air Magic
Description
Basic
Advanced
Expert
Increases the effectiveness of Air Magic spells cast by the hero.
Air Magic spells are cast at the basic level (see Spell Reference, pg. 64).
Air Magic spells are cast at the advanced level.
Air Magic spells are cast at the expert level.
Archery
Description
Basic
Advanced
Expert
Increases the damage done by ranged attackers in the hero's army.
Ranged attack damage is increased by 10%.
Ranged attack damage is increased by 25%.
Ranged attack damage is increased by 50%.
Armorer
Description
Basic
Advanced
Expert
Reduces the amount of damage received by the hero's troops in combat.
Damage inflicted on troops is reduced by 5%.
Damage inflicted on troops is reduced by 10%.
Damage inflicted on troops is reduced by 15%.
Artillery
Description
Gives the hero manual control over their ballista, increases its number of
shots per round to two, and increases the ballista's chance for dealing double damage.
Ballista shots have a 50% chance of dealing double damage.
Ballista shots have a 75% chance of dealing double damage.
Ballista shots deal double damage.
Basic
Advanced
Expert
Ballistics
Description
Basic
Advanced
Expert
Gives the hero manual control over the Catapult and increases its number of
shots, accuracy, and damage.
A Catapult lobs one shot with a 60% chance to hit the intended target wall.
Chances to inflict maximum damage are 50%. Until all siege walls are destroyed,
chances to hit arrow towers or the drawbridge is less than 60%.
Same as basic, except the Catapult can lob two shots.
A Catapult can lob two shots for maximum damage, each with a 75% chance to
hit the intended target wall. Until all siege walls are destroyed, chances to hit
arrow towers or the drawbridge is less than 75%.