Armageddon's Blade Manual Page 15

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AB1 15.png


Air Elementals & Storm Elementals

Air Elementals are powered by the same

forces as Air Magic. They are immune

to Mind and Meteor Shower spells.

They take double damage from

Firestorm, Lightning Bolt and Chain

Lightning spells. Storm Elementals

wield lightning as their primary attack.

They also have the additional ability to

cast the spell Protection from Air.


Structure Requirements


Water Elementals & Ice Elementals

Water Magic animates the Water Elemental.

These creatures are immune to Mind, Ice

Ray and Frost Ring spells, but take double

damage from Fire Wall, Inferno, Fireball,

and Fire Shield spells. Because their form is

more solid, Ice Elementals have the ability

to throw deadly ice tridents. Additionally,

they have the ability to cast the spell

Protection from Water.


Structure Requirements


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Air Elemental

250 Gold

2-8

None

9

9

25

Ground

Extra Swift (7 hexes/turn)


Storm Elemental

275 Gold

2-8

24

9

9

25

Ground

Very Swift (8 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Altar of Air

1500 Gold + 5 Ore

Magic Lantern

6 Air Elementals


Upgraded Altar of Air


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Water Elemental

300 Gold

3-7

None

8

10

30

Ground

Slow (5 hexes/turn)


Ice Elemental

375 Gold

3-7

24

8

10

30

Ground

Swift (6 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Altar of Water

1500 Gold + 5 Ore

Magic Lantern

6 Water Elementals


Upgraded Altar of Air


1500 Gold + 2 Wood + 2 Mercury + 2 Gems


Altar of Air

6 Storm Elementals


2000 Gold + 5 Ore + 5 Mercury


Altar of Water

6 Ice Elementals