(merge from offical wiki) |
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(没有差异)
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2023年7月14日 (五) 05:56的版本
辅助技能 |
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气系魔法 |
箭术 |
防御术 |
炮术 |
弹道术 |
外交术 |
鹰眼术 |
土系魔法 |
理财术 |
火系魔法 |
急救术 |
智力 |
领导术 |
学习能力 |
后勤学 |
幸运术 |
神秘术 |
航海术 |
招魂术 |
进攻术 |
寻路术 |
抵抗力 |
学术 |
侦察术 |
魔力 |
战术 |
水系魔法 |
智慧术 |
干扰术 |
后勤学 | ||
File:Basic 后勤学.png | 初级后勤学: increases your hero's movement points over land by 10%. (by 5% in 深渊号角) | |
File:Advanced 后勤学.png | 中级后勤学: increases your hero's movement points over land by 20%. (by 10% in 深渊号角) | |
File:Expert 后勤学.png | 高级后勤学: increases your hero's movement points over land by 30%. (by 20% in 深渊号角) |
Logistics is a secondary skill that increases the hero's movement points over land.
Heroes with Logistics (basic) as a starting skill:
Heroes, having 后勤学 as a specialty and a starting skill (basic):
Bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.
Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0,05)*20=60% additional movement points, meaning 3200.
Artifacts with similar ablility:
- Boots of Speed increase the hero's movement on land by +600 (+400 in Horn of the Abyss ) points.
- Equestrian's Gloves increase hero's movement on land by +300 (+200 in Horn of the Abyss ) points.
深渊号角
In Horn of the Abyss , the skill percentages are decreased to 5%, 10%, and 20%.
Chance to get
Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 .
Banned skills change the probability.
城镇 | 类型 | 学会几率 |
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城堡 | 骑士 | 5 |
城堡 | 牧师 | 4 |
堡垒 | 巡逻兵 | 5 |
堡垒 | 德鲁伊 | 5 |
塔楼 | 炼金术士 | 6 |
塔楼 | 术士 | 2 (lowest) |
地狱 | 魔鬼 | 10 (highest) |
地狱 | 异教徒 | 3 |
墓园 | 死亡骑士 | 5 |
墓园 | 巫师 | 4 |
地下城 | 地下领主 | 8 |
地下城 | 妖术师 | 2 (lowest) |
据点 | 野蛮人 | 7 |
据点 | 战斗法师 | 9 |
要塞 | 驯兽师 | 8 |
要塞 | 女巫 | 3 |
元素城 | 位面行者 | 8 |
元素城 | 元素使 | 2 (lowest) |
港口 | 船长 | 6 |
港口 | 领航员 | 3 |
玩家攻略
[显示玩家攻略]
[隐藏玩家攻略]
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Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in Rampart, Dwarves and Dendroids are more durable than Elves and Pegasi, in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from Windmills), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable. |