防禦術

(重新導向自Basic Armorer
輔助技能
link=[氣系魔法 氣系魔法
link=[箭術 箭術
link=[防禦術 防禦術
link=[炮術 炮術
link=[彈道術 彈道術
link=[外交術 外交術
link=[鷹眼術 鷹眼術
link=[土系魔法 土系魔法
link=[理財術 理財術
link=[火系魔法 火系魔法
link=[急救術 急救術
link=[智力 智力
link=[領導術 領導術
link=[學習能力 學習能力
link=[後勤學 後勤學
link=[幸運術 幸運術
link=[神秘術 神秘術
link=[航海術 航海術
link=[招魂術 招魂術
link=[進攻術 進攻術
link=[尋路術 尋路術
link=[抵抗力 抵抗力
link=[學術 學術
link=[偵察術 偵察術
link=[魔力 魔力
link=[戰術 戰術
link=[水系魔法 水系魔法
link=[智慧術 智慧術
link=[干擾術 干擾術 Horn of the Abyss
防禦術
Basic Armorer.png 初級防禦術: reduces all damage inflicted against the hero's troops by 5%.
Advanced Armorer.png 中級防禦術: reduces all damage inflicted against the hero's troops by 10%.
Expert Armorer.png 高級防禦術: reduces all damage inflicted against the hero's troops by 15%.

Armorer is a secondary skill, that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in melee or ranged combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.

Bug: the damage from arrow towers during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount (fixed in 深淵號角 Horn of the Abyss).

Heroes with Armorer (basic) as a starting skill:

Heroes, having 防禦術 as a specialty and a starting skill:

Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill.

Chance to get

Out of total 112 for 死亡陰影, and of (112 + Interference chance) for 深淵號角 Horn of the Abyss.
Banned skills change the probability.

城鎮 類型 學會機率
Town portrait Castle small.gif 城堡  騎士   5
Town portrait Castle small.gif 城堡  牧師   3
Town portrait Rampart small.gif 堡壘  巡邏兵   8
Town portrait Rampart small.gif 堡壘  德魯伊   3
Town portrait Tower small.gif 塔樓  鍊金術士   8
Town portrait Tower small.gif 塔樓  術士   1 (lowest)
Town portrait Inferno small.gif 地獄  魔鬼   7
Town portrait Inferno small.gif 地獄  異教徒   4
Town portrait Necropolis small.gif 墓園  死亡騎士   5
Town portrait Necropolis small.gif 墓園  巫師   2
Town portrait Dungeon small.gif 地下城  地下領主   6
Town portrait Dungeon small.gif 地下城  妖術師   1 (lowest)
Town portrait Stronghold small.gif 據點  野蠻人   6
Town portrait Stronghold small.gif 據點  戰鬥法師   4
Town portrait Fortress small.gif 要塞  馴獸師  10 (highest)
Town portrait Fortress small.gif 要塞  女巫   4
Town portrait Conflux small.gif 元素城  位面行者   5
Town portrait Conflux small.gif 元素城  元素使   1 (lowest)
Town portrait Cove small.gif 港口  船長   2
Town portrait Cove small.gif 港口  領航員   1 (lowest)

Comparison to Defense primary skill

This table shows how much extra Defense skill would need the hero of attacked unit have, in order to reach the same effect in damage reduction as with the Armorer skill ( = how much is the Armorer skill worth in terms of defense), assuming no other damage modifiers. E.g.: to get the same protective effect as 10 positive defense/attack balance with advanced Armorer skill you will need 10 + 3 defense/attack balance without the skill. For the practical use all the decimals should be rounded.

Armorer level / Difference between Defense skill and Attack skill -20 -19 -18 -17 -16 -15 -14 -13 -12 -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Basic 2 1.9 1.9 1.8 1.8 1.8 1.7 1.6 1.6 1.5 1.5 1.4 1.4 1.3 1.3 1.2 1.2 1.1 1.1 1.1 2 1.9 1.9 1.8 1.8 1.8 1.7 1.6 1.6 1.5 1.5 1.4 1.4 1.3 1.3 1.2 1.2 1.1 1.1 1 1
Advanced 4 3.9 3.8 3.7 3.6 3.5 3.4 3.3 3.2 3.1 3 2.9 2.8 2.7 2.6 2.5 2.4 2.3 2.4 3.2 4 3.9 3.8 3.7 3.6 3.5 3.4 3.3 3.2 3.1 3 2.9 2.8 2.7 2.6 2.5 2.4 2.3 2.2 2.1 2
Expert 6 5.8 5.7 5.5 5.4 5.2 5.1 4.9 4.8 4.6 4.5 4.3 4.2 4 3.9 3.8 3.6 3.9 4.6 5.3 6 5.8 5.7 5.5 5.4 5.2 5.1 4.9 4.8 4.6 4.5 4.3 4.2 4 3.9 3.8 3.6 3.4 3.3 3.1 3

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請注意:本小節中包含的部分信息可能是主觀或不相關的。

Armorer is a very useful secondary skill. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures' health by 18% (17.64% to be excact). Reduced damage leads to fewer casualties in battles, and more troops for the next battle. In extra large maps this may give the needed edge to vanquish the enemy. Predictably, two of three heroes with Armorer specialty appear in towns whose style is mostly defensive (both Rampart and Fortress have slow but very tough units with abilities which make them perfect for defending towns, namely Dwarves, Dendroids, and Gorgons), thus if you start in Rampart or Fortress, Mephala or Tazar would be a very good choice since they make your towns truly impregnable.


See also: