輔助技能
link=[氣系魔法 氣系魔法
link=[箭術 箭術
link=[防禦術 防禦術
link=[炮術 炮術
link=[彈道術 彈道術
link=[外交術 外交術
link=[鷹眼術 鷹眼術
link=[土系魔法 土系魔法
link=[理財術 理財術
link=[火系魔法 火系魔法
link=[急救術 急救術
link=[智力 智力
link=[領導術 領導術
link=[學習能力 學習能力
link=[後勤學 後勤學
link=[幸運術 幸運術
link=[神秘術 神秘術
link=[航海術 航海術
link=[招魂術 招魂術
link=[進攻術 進攻術
link=[尋路術 尋路術
link=[抵抗力 抵抗力
link=[學術 學術
link=[偵察術 偵察術
link=[魔力 魔力
link=[戰術 戰術
link=[水系魔法 水系魔法
link=[智慧術 智慧術
link=[干擾術 干擾術 Horn of the Abyss
招魂術
Basic Necromancy.png 初級招魂術: 可使英雄將10%在戰鬥中死亡的生物變成骷髏兵。
深淵號角中為5%) Horn of the Abyss
Advanced Necromancy.png 中級招魂術: 可使英雄將20%在戰鬥中死亡的生物變成骷髏兵。
深淵號角中為10%) Horn of the Abyss
Expert Necromancy.png 高級招魂術: 可使英雄將30%在戰鬥中死亡的生物變成骷髏兵。
深淵號角中為15%) Horn of the Abyss

Necromancy is a secondary skill that enables the hero to raise killed enemy creatures as Skeletons (or Skeleton Warriors). All Death Knights and Necromancers start with basic Necromancy skill, except Isra the Death Knight and Vidomina the Necromancer, who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from Scholars, Pandora's Boxes, Seer's Huts, Events or Witch Huts (unavailable by default).

Bug: AI heroes always raise exactly 1 Skeleton (or Lich), even if it should've raise 100% of the creatures slain. In 深淵號角 Horn of the Abyss, this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be.

Heroes with Necromancy as a starting skill:

Heroes with a specialty in Necromancy:

Skill affecting factors:

Additionally, with Cloak of the Undead King, it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.

深淵號角

In 深淵號角, the skill percentages are decreased to 5%, 10% and 15%. Horn of the Abyss

How it works

All killed enemy creatures can be raised as skeletons. This includes sacrificed creatures, cloned creatures, summoned elementals and even war machines. If the victorious hero's army has no empty slots available and no Skeletons, but includes Skeleton Warriors, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.

The number of skeletons brought back at the end of the combat depends on three main factors:

  1. Number of creatures in killed stacks
  2. Amount of health of killed stacks
  3. Level of Necromancy skill

First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in 死亡陰影 are applied to every killed stack individually (in 深淵號角 Horn of the Abyss the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.

The health of the enemy creature killed affects the efficiency that it is revived as per table:

1 hp = 16.6% efficiency
2 hp = 33.3%
3 hp = 50% efficiency
4 hp = 66.6% efficiency
5 hp = 83.3% efficiency
6 hp or higher = 100% efficiency

So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).

Additionally, with Cloak of the Undead King, the same rules apply to Walking Dead, Wights and Liches. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the "two thirds rule" is applied (the health difference between basic and upgraded creatures does not play any role in this case).

Chance to get

Out of total 112 for 死亡陰影, and of (112 + Interference chance) for 深淵號角 Horn of the Abyss.
Banned skills change the probability.

城鎮 類型 學會機率
Town portrait Castle small.gif 城堡  騎士   0
Town portrait Castle small.gif 城堡  牧師   0
Town portrait Rampart small.gif 堡壘  巡邏兵   0
Town portrait Rampart small.gif 堡壘  德魯伊   0
Town portrait Tower small.gif 塔樓  鍊金術士   0
Town portrait Tower small.gif 塔樓  術士   0
Town portrait Inferno small.gif 地獄  魔鬼   0
Town portrait Inferno small.gif 地獄  異教徒   0
Town portrait Necropolis small.gif 墓園  死亡騎士  10
Town portrait Necropolis small.gif 墓園  巫師  10
Town portrait Dungeon small.gif 地下城  地下領主   0
Town portrait Dungeon small.gif 地下城  妖術師   0
Town portrait Stronghold small.gif 據點  野蠻人   0
Town portrait Stronghold small.gif 據點  戰鬥法師   0
Town portrait Fortress small.gif 要塞  馴獸師   0
Town portrait Fortress small.gif 要塞  女巫   0
Town portrait Conflux small.gif 元素城  位面行者   0
Town portrait Conflux small.gif 元素城  元素使   0
Town portrait Cove small.gif 港口  船長   0
Town portrait Cove small.gif 港口  領航員   0

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請注意:本小節中包含的部分信息可能是主觀或不相關的。

Necromancy is the basis of Necropolis faction. By default there cannot be a Necropolis hero without this skill and the chance of upgrading this skill is also very high, so if a very important basic skill like Wisdom or Earth Magic is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later.

For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil morale.

Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).


See also: