輔助技能 |
---|
氣系魔法 |
箭術 |
防禦術 |
炮術 |
彈道術 |
外交術 |
鷹眼術 |
土系魔法 |
理財術 |
火系魔法 |
急救術 |
智力 |
領導術 |
學習能力 |
後勤學 |
幸運術 |
神秘術 |
航海術 |
招魂術 |
進攻術 |
尋路術 |
抵抗力 |
學術 |
偵察術 |
魔力 |
戰術 |
水系魔法 |
智慧術 |
干擾術 |
Armorer is a secondary skill, that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in melee or ranged combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.
Bug: the damage from arrow towers during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount (fixed in 深淵號角 ).
- All Beastmasters start with Basic Armorer except Tazar, who starts with Advanced.
- Edric - 騎士
- Galthran - 死亡騎士
- Marius - 魔鬼 – Advanced Armorer
- Roland - 騎士
- Illor - 船長
- Tark - 船長
Heroes, having 防禦術 as a specialty and a starting skill:
Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill.
Chance to get
Out of total 112 for 死亡陰影, and of (112 + Interference chance) for 深淵號角 .
Banned skills change the probability.
城鎮 | 類型 | 學會機率 |
---|---|---|
城堡 | 騎士 | 5 |
城堡 | 牧師 | 3 |
堡壘 | 巡邏兵 | 8 |
堡壘 | 德魯伊 | 3 |
塔樓 | 鍊金術士 | 8 |
塔樓 | 術士 | 1 (lowest) |
地獄 | 魔鬼 | 7 |
地獄 | 異教徒 | 4 |
墓園 | 死亡騎士 | 5 |
墓園 | 巫師 | 2 |
地下城 | 地下領主 | 6 |
地下城 | 妖術師 | 1 (lowest) |
據點 | 野蠻人 | 6 |
據點 | 戰鬥法師 | 4 |
要塞 | 馴獸師 | 10 (highest) |
要塞 | 女巫 | 4 |
元素城 | 位面行者 | 5 |
元素城 | 元素使 | 1 (lowest) |
港口 | 船長 | 2 |
港口 | 領航員 | 1 (lowest) |
Comparison to Defense primary skill
This table shows how much extra Defense skill would need the hero of attacked unit have, in order to reach the same effect in damage reduction as with the Armorer skill ( = how much is the Armorer skill worth in terms of defense), assuming no other damage modifiers. E.g.: to get the same protective effect as 10 positive defense/attack balance with advanced Armorer skill you will need 10 + 3 defense/attack balance without the skill. For the practical use all the decimals should be rounded.
Armorer level / Difference between Defense skill and Attack skill | -20 | -19 | -18 | -17 | -16 | -15 | -14 | -13 | -12 | -11 | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic | 2 | 1.9 | 1.9 | 1.8 | 1.8 | 1.8 | 1.7 | 1.6 | 1.6 | 1.5 | 1.5 | 1.4 | 1.4 | 1.3 | 1.3 | 1.2 | 1.2 | 1.1 | 1.1 | 1.1 | 2 | 1.9 | 1.9 | 1.8 | 1.8 | 1.8 | 1.7 | 1.6 | 1.6 | 1.5 | 1.5 | 1.4 | 1.4 | 1.3 | 1.3 | 1.2 | 1.2 | 1.1 | 1.1 | 1 | 1 |
Advanced | 4 | 3.9 | 3.8 | 3.7 | 3.6 | 3.5 | 3.4 | 3.3 | 3.2 | 3.1 | 3 | 2.9 | 2.8 | 2.7 | 2.6 | 2.5 | 2.4 | 2.3 | 2.4 | 3.2 | 4 | 3.9 | 3.8 | 3.7 | 3.6 | 3.5 | 3.4 | 3.3 | 3.2 | 3.1 | 3 | 2.9 | 2.8 | 2.7 | 2.6 | 2.5 | 2.4 | 2.3 | 2.2 | 2.1 | 2 |
Expert | 6 | 5.8 | 5.7 | 5.5 | 5.4 | 5.2 | 5.1 | 4.9 | 4.8 | 4.6 | 4.5 | 4.3 | 4.2 | 4 | 3.9 | 3.8 | 3.6 | 3.9 | 4.6 | 5.3 | 6 | 5.8 | 5.7 | 5.5 | 5.4 | 5.2 | 5.1 | 4.9 | 4.8 | 4.6 | 4.5 | 4.3 | 4.2 | 4 | 3.9 | 3.8 | 3.6 | 3.4 | 3.3 | 3.1 | 3 |
玩家攻略
[顯示玩家攻略]
[隱藏玩家攻略]
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Armorer is a very useful secondary skill. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures' health by 18% (17.64% to be excact). Reduced damage leads to fewer casualties in battles, and more troops for the next battle. In extra large maps this may give the needed edge to vanquish the enemy. Predictably, two of three heroes with Armorer specialty appear in towns whose style is mostly defensive (both Rampart and Fortress have slow but very tough units with abilities which make them perfect for defending towns, namely Dwarves, Dendroids, and Gorgons), thus if you start in Rampart or Fortress, Mephala or Tazar would be a very good choice since they make your towns truly impregnable. |