輔助技能 |
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氣系魔法 |
箭術 |
防禦術 |
炮術 |
彈道術 |
外交術 |
鷹眼術 |
土系魔法 |
理財術 |
火系魔法 |
急救術 |
智力 |
領導術 |
學習能力 |
後勤學 |
幸運術 |
神秘術 |
航海術 |
招魂術 |
進攻術 |
尋路術 |
抵抗力 |
學術 |
偵察術 |
魔力 |
戰術 |
水系魔法 |
智慧術 |
干擾術 |
神秘術 | ||
初級神秘術: allows your hero to regenerate 2 spell points per day. (5 in 深淵號角) | ||
中級神秘術: allows your hero to regenerate 3 spell points per day. (10 in 深淵號角) | ||
高級神秘術: allows your hero to regenerate 4 spell points per day. (15 in 深淵號角) |
Mysticism is one of secondary skills. Normally heroes regenerate one spell point per day, but mysticism enables heroes to regenerate up to four points per day.
Heroes with Mysticism (basic) as a starting skill:
Heroes, having 神秘術 as a specialty and a starting skill (basic):
Artifacts with similar ability:
- Charm of Mana – regenerates 1 extra spell point per day.
- Talisman of Mana – regenerates 2 extra spell points per day.
- Mystic Orb of Mana – regenerates 3 extra spell points per day.
- Wizard's Well - regenerates all spell points in a day.
深淵號角
In Horn of the Abyss , the skill regenerates 5, 10, and 15 spell points per day.
Chance to get
Out of total 112 for 死亡陰影, and of (112 + Interference chance) for 深淵號角 .
Banned skills change the probability.
城鎮 | 類型 | 學會機率 |
---|---|---|
城堡 | 騎士 | 2 (lowest) |
城堡 | 牧師 | 4 |
堡壘 | 巡邏兵 | 3 |
堡壘 | 德魯伊 | 6 |
塔樓 | 鍊金術士 | 4 |
塔樓 | 術士 | 8 |
地獄 | 魔鬼 | 2 (lowest) |
地獄 | 異教徒 | 10 (highest) |
墓園 | 死亡騎士 | 4 |
墓園 | 巫師 | 6 |
地下城 | 地下領主 | 3 |
地下城 | 妖術師 | 8 |
據點 | 野蠻人 | 3 |
據點 | 戰鬥法師 | 4 |
要塞 | 馴獸師 | 2 (lowest) |
要塞 | 女巫 | 8 |
元素城 | 位面行者 | 3 |
元素城 | 元素使 | 8 |
港口 | 船長 | 1 (lowest) |
港口 | 領航員 | 3 |
玩家攻略
[顯示玩家攻略]
[隱藏玩家攻略]
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In the traditional Heroes 3 Mysticism is usually ignored by players. There are opportunities to restore all mana points, namely Magic Wells and towns with a Mage Guild, and a Magic Spring or Mana Vortex in Dungeon will double them. However, on rare occasions when a map doesn't have many places to reload mana it can be useful (e.g. on the map Azure Dragons, the last scenario of Dragon Slayer campaign, Mage Guilds are absent in towns - while there is still a low possibility that you learn Mysticism, since you should win first three scenarios in order to proceed to the last one, and they aren't freebies, thus requiring Dracon to learn something stronger than Mysticism). In 深淵號角 , Mysticism earns much more spell points, and on expert level it allows to cast some high-level spells every day. Things that ruin Mysticism
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