戰術

(重新導向自Tactics
輔助技能
link=[氣系魔法 氣系魔法
link=[箭術 箭術
link=[防禦術 防禦術
link=[炮術 炮術
link=[彈道術 彈道術
link=[外交術 外交術
link=[鷹眼術 鷹眼術
link=[土系魔法 土系魔法
link=[理財術 理財術
link=[火系魔法 火系魔法
link=[急救術 急救術
link=[智力 智力
link=[領導術 領導術
link=[學習能力 學習能力
link=[後勤學 後勤學
link=[幸運術 幸運術
link=[神秘術 神秘術
link=[航海術 航海術
link=[招魂術 招魂術
link=[進攻術 進攻術
link=[尋路術 尋路術
link=[抵抗力 抵抗力
link=[學術 學術
link=[偵察術 偵察術
link=[魔力 魔力
link=[戰術 戰術
link=[水系魔法 水系魔法
link=[智慧術 智慧術
link=[干擾術 干擾術 Horn of the Abyss
戰術
Basic Tactics.png 初級戰術: 可讓英雄在戰鬥前在3格以內部署他的部隊。
Advanced Tactics.png 中級戰術: 可讓英雄在戰鬥前在5格以內部署他的部隊。
Expert Tactics.png 高級戰術: 可讓英雄在戰鬥前在7格以內部署他的部隊。

Tactics is a secondary skill, that allows hero to arrange his troops on the battlefield at the beginning of combat. However, if a hero is attacking another hero and both have Tactics at the same level, they cancel each other out, and neither of the heroes may arrange his army. If one of the heroes have higher level of Tactics, his skill is treated being on the same level as the remainder. For example, if hero with expert Tactics encounters a hero with basic Tactics the remainder becomes 2, which means that the hero's expert level Tactics is treated as advanced level Tactics.

Heroes with Basic Tactics as a starting skill:

Heroes with Advanced Tactics as a starting skill:

Chance to get

Out of total 112 for 死亡陰影, and of (112 + Interference chance) for 深淵號角 Horn of the Abyss.
Banned skills change the probability.

城鎮 類型 學會幾率
Town portrait Castle small.gif 城堡  騎士   7
Town portrait Castle small.gif 城堡  牧師   2
Town portrait Rampart small.gif 堡壘  巡邏兵   5
Town portrait Rampart small.gif 堡壘  德魯伊   1 (lowest)
Town portrait Tower small.gif 塔樓  鍊金術士   4
Town portrait Tower small.gif 塔樓  術士   1 (lowest)
Town portrait Inferno small.gif 地獄  魔鬼   6
Town portrait Inferno small.gif 地獄  異教徒   4
Town portrait Necropolis small.gif 墓園  死亡騎士   5
Town portrait Necropolis small.gif 墓園  巫師   2
Town portrait Dungeon small.gif 地下城  地下領主  10 (highest)
Town portrait Dungeon small.gif 地下城  妖術師   1 (lowest)
Town portrait Stronghold small.gif 據點  野蠻人   8
Town portrait Stronghold small.gif 據點  戰鬥法師   5
Town portrait Fortress small.gif 要塞  馴獸師   6
Town portrait Fortress small.gif 要塞  女巫   1 (lowest)
Town portrait Conflux small.gif 元素城  位面行者   8
Town portrait Conflux small.gif 元素城  元素使   1 (lowest)
Town portrait Cove small.gif 港口  船長   6
Town portrait Cove small.gif 港口  領航員   4

玩家攻略

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請注意:本小節中包含的部分信息可能是主觀或不相關的。

Overview

  • The battlefield is 15 hexes wide (and 11 high).
  • Usually, you need a creature with at least 13 speed to be able to reach a 1-wide creature on the exact other side in one turn. Apart from neutral or upgraded Dragons, only the following creatures can do this: Phoenix, Archangel, Arch Devil, Firebird, Efreet Sultan, Dragon Fly. Silver Pegasi and Haspids are 2-wide and have Speed 12 so they can attack a creature on the exact other side immediately as well. Angels with Speed 12 are able to attack if the creature on the exact other side is 2-wide. Ayssids, Scorpicores, Red Dragons, Thunderbirds and Wyvern Monarchs are 2-wide and have 11 Speed. They can thus reach the exact other side if the creature is also 2-wide.
  • With Basic/Advanced/Expert Tactics, the distance is reduced to 11/9/7 hexes which means 11/9/7 speed is needed to immediately reach the other side (1 less if the creature you attack is 2-wide).

With upgraded creatures and Expert Tactics, all your creatures can strike immediately except:

Note that Haste gives on Basic/Advanced/Expert level +3/5/5 Speed. Tactics lets your army start 3/5/7 hexes farther ahead. Expert Haste allows less creatures to strike immediately than Expert Tactics. With Haste and Expert Tactics, any creature can immediately reach the other side to strike.


Tactics is a helpful skill if used properly. It becomes really valuable on advanced and expert levels, allowing ranged units to shoot without a penalty (while it's a double-edged sword since enemy shooters will do it as well), and fliers with mediocre speed, e.g. basic Griffins, to reach the opposite battlefield edge in one turn. The latter is especially vital when sieging a town. Tactics may help to save your troops from a strong and fast enemy stack, to defend your shooters, and to avoid dragons' breath attack, Liches' death cloud, and spells like Meteor Shower which damage multiple stacks adjacent to each other.

Tactics is one of the best secondary skills in the game. At expert level, it allows a hero's army to advance 7 hexes, which is almost half of the battlefield's total length of 15. This also allows hero to arrange his troops most in suitable way for his army's capabilities. Furthermore, hero may take full advantage of the obstacles on the battlefield as a tactical element. Also a valid action is to "turtle" the troops, meaning that arrange the melee units to protect the ranged units. Combining Tactics with speed increasing spells like (mass) Haste or (mass) Prayer, allows even the slowest army to reach enemy lines on the first round of combat.

The downside of the skill is, that same level Tactics cancel each other out. When heroes with the same level in the skill confront each other, neither of them may benefit from the skill, and therefore have one secondary skill less to utilise during the combat.


See also: