輔助技能 |
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氣系魔法 |
箭術 |
防禦術 |
炮術 |
彈道術 |
外交術 |
鷹眼術 |
土系魔法 |
理財術 |
火系魔法 |
急救術 |
智力 |
領導術 |
學習能力 |
後勤學 |
幸運術 |
神秘術 |
航海術 |
招魂術 |
進攻術 |
尋路術 |
抵抗力 |
學術 |
偵察術 |
魔力 |
戰術 |
水系魔法 |
智慧術 |
干擾術 |
尋路術 | ||
初級尋路術: 可使英雄移動時受地形的影響減少25%。 | ||
中級尋路術: 可使英雄移動時受地形的影響減少50%。 | ||
高級尋路術: 可使英雄移動時受地形的影響減少75%。 |
Pathfinding is a secondary skill, that reduces the movement penalty for rough terrains. A hero with expert pathfinding secondary skills treats all terrains as grass, which means that the hero suffers no penalty for crossing rough, sand, snow, swamp, or wasteland terrain types. Penalty reductions from the skill level are tabulated below. Please note that Pathfinding doesn't give any additional movement points, just allows heroes to save them.
Terrain | None | Basic | Advanced | Expert |
---|---|---|---|---|
Dirt Grass Lava Subterranean Highlands |
100% | 100% | 100% | 100% |
Rough Wasteland |
125% | 100% | 100% | 100% |
Sand Snow |
150% | 125% | 100% | 100% |
Swamp | 175% | 150% | 125% | 100% |
Heroes with Pathfinding (basic) as a starting skill:
Chance to get
Out of total 112 for 死亡陰影, and of (112 + Interference chance) for 深淵號角 .
Banned skills change the probability.
城鎮 | 類型 | 學會幾率 |
---|---|---|
城堡 | 騎士 | 4 |
城堡 | 牧師 | 2 (lowest) |
堡壘 | 巡邏兵 | 7 |
堡壘 | 德魯伊 | 5 |
塔樓 | 鍊金術士 | 4 |
塔樓 | 術士 | 2 (lowest) |
地獄 | 魔鬼 | 4 |
地獄 | 異教徒 | 4 |
墓園 | 死亡騎士 | 4 |
墓園 | 巫師 | 6 |
地下城 | 地下領主 | 5 |
地下城 | 妖術師 | 2 (lowest) |
據點 | 野蠻人 | 8 (highest) |
據點 | 戰鬥法師 | 4 |
要塞 | 馴獸師 | 8 (highest) |
要塞 | 女巫 | 2 (lowest) |
元素城 | 位面行者 | 6 |
元素城 | 元素使 | 2 (lowest) |
港口 | 船長 | 8 (highest) |
港口 | 領航員 | 6 |
玩家攻略
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The usefulness of the Pathfinding skill depends on the terrain of the map. If you walk primarily on your home soil, Logistics is sufficient. However, if a map has vast territories very hard to pass (e.g. swamp), Pathfinding works decently, potentially even better than Logistics. Playing against Tower or Fortress is a reason to use Logistics and Pathfinding. Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' native terrains slow the enemy down very much, which gives the player a big advantage and therefore may affect the necessity of pathfinding. Things that ruin Pathfinding
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