尋路術

(重新導向自Pathfinding
輔助技能
link=[氣系魔法 氣系魔法
link=[箭術 箭術
link=[防禦術 防禦術
link=[炮術 炮術
link=[彈道術 彈道術
link=[外交術 外交術
link=[鷹眼術 鷹眼術
link=[土系魔法 土系魔法
link=[理財術 理財術
link=[火系魔法 火系魔法
link=[急救術 急救術
link=[智力 智力
link=[領導術 領導術
link=[學習能力 學習能力
link=[後勤學 後勤學
link=[幸運術 幸運術
link=[神秘術 神秘術
link=[航海術 航海術
link=[招魂術 招魂術
link=[進攻術 進攻術
link=[尋路術 尋路術
link=[抵抗力 抵抗力
link=[學術 學術
link=[偵察術 偵察術
link=[魔力 魔力
link=[戰術 戰術
link=[水系魔法 水系魔法
link=[智慧術 智慧術
link=[干擾術 干擾術 Horn of the Abyss
尋路術
Basic Pathfinding.png 初級尋路術: 可使英雄移動時受地形的影響減少25%。
Advanced Pathfinding.png 中級尋路術: 可使英雄移動時受地形的影響減少50%。
Expert Pathfinding.png 高級尋路術: 可使英雄移動時受地形的影響減少75%。

Pathfinding is a secondary skill, that reduces the movement penalty for rough terrains. A hero with expert pathfinding secondary skills treats all terrains as grass, which means that the hero suffers no penalty for crossing rough, sand, snow, swamp, or wasteland Horn of the Abyss terrain types. Penalty reductions from the skill level are tabulated below. Please note that Pathfinding doesn't give any additional movement points, just allows heroes to save them.

Terrain penalties with different levels of Pathfinding:
Terrain None Basic Advanced Expert
Dirt (s).gif Dirt
Grass (s).gif Grass
Lava (s).gif Lava
Subterranean (s).gif Subterranean
Highlands (s).gif Highlands Horn of the Abyss
100% 100% 100% 100%
Rough (s).gif Rough
Wasteland (s).gif Wasteland Horn of the Abyss
125% 100% 100% 100%
Sand (s).gif Sand
Snow (s).gif Snow
150% 125% 100% 100%
Swamp (s).gif Swamp 175% 150% 125% 100%

Heroes with Pathfinding (basic) as a starting skill:

Chance to get

Out of total 112 for 死亡陰影, and of (112 + Interference chance) for 深淵號角 Horn of the Abyss.
Banned skills change the probability.

城鎮 類型 學會幾率
Town portrait Castle small.gif 城堡  騎士   4
Town portrait Castle small.gif 城堡  牧師   2 (lowest)
Town portrait Rampart small.gif 堡壘  巡邏兵   7
Town portrait Rampart small.gif 堡壘  德魯伊   5
Town portrait Tower small.gif 塔樓  鍊金術士   4
Town portrait Tower small.gif 塔樓  術士   2 (lowest)
Town portrait Inferno small.gif 地獄  魔鬼   4
Town portrait Inferno small.gif 地獄  異教徒   4
Town portrait Necropolis small.gif 墓園  死亡騎士   4
Town portrait Necropolis small.gif 墓園  巫師   6
Town portrait Dungeon small.gif 地下城  地下領主   5
Town portrait Dungeon small.gif 地下城  妖術師   2 (lowest)
Town portrait Stronghold small.gif 據點  野蠻人   8 (highest)
Town portrait Stronghold small.gif 據點  戰鬥法師   4
Town portrait Fortress small.gif 要塞  馴獸師   8 (highest)
Town portrait Fortress small.gif 要塞  女巫   2 (lowest)
Town portrait Conflux small.gif 元素城  位面行者   6
Town portrait Conflux small.gif 元素城  元素使   2 (lowest)
Town portrait Cove small.gif 港口  船長   8 (highest)
Town portrait Cove small.gif 港口  領航員   6

玩家攻略

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請注意:本小節中包含的部分信息可能是主觀或不相關的。

The usefulness of the Pathfinding skill depends on the terrain of the map. If you walk primarily on your home soil, Logistics is sufficient. However, if a map has vast territories very hard to pass (e.g. swamp), Pathfinding works decently, potentially even better than Logistics. Playing against Tower or Fortress is a reason to use Logistics and Pathfinding.

Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' native terrains slow the enemy down very much, which gives the player a big advantage and therefore may affect the necessity of pathfinding.

Things that ruin Pathfinding


See also: