輔助技能 |
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氣系魔法 |
箭術 |
防禦術 |
炮術 |
彈道術 |
外交術 |
鷹眼術 |
土系魔法 |
理財術 |
火系魔法 |
急救術 |
智力 |
領導術 |
學習能力 |
後勤學 |
幸運術 |
神秘術 |
航海術 |
招魂術 |
進攻術 |
尋路術 |
抵抗力 |
學術 |
偵察術 |
魔力 |
戰術 |
水系魔法 |
智慧術 |
干擾術 |
戰術 | ||
初級戰術: 可讓英雄在戰鬥前在3格以內部署他的部隊。 | ||
中級戰術: 可讓英雄在戰鬥前在5格以內部署他的部隊。 | ||
高級戰術: 可讓英雄在戰鬥前在7格以內部署他的部隊。 |
Tactics is a secondary skill, that allows hero to arrange his troops on the battlefield at the beginning of combat. However, if a hero is attacking another hero and both have Tactics at the same level, they cancel each other out, and neither of the heroes may arrange his army. If one of the heroes have higher level of Tactics, his skill is treated being on the same level as the remainder. For example, if hero with expert Tactics encounters a hero with basic Tactics the remainder becomes 2, which means that the hero's expert level Tactics is treated as advanced level Tactics.
Heroes with Basic Tactics as a starting skill:
- Boragus - 野蠻人
- Cassiopeia - 船長
- Charna - 死亡騎士
- Dace - 地下領主
- Dargem - 領航員
- Erdamon - 位面行者
- Gunnar - 地下領主
- Ignatius - 魔鬼
- Illor - 船長
- Kalt - 位面行者
- Mutare - 地下領主
- Mutare Drake - 地下領主
- Shakti - 地下領主
- Terek - 戰鬥法師
- Thunar - 位面行者
- Torosar - 鍊金術士
- Tyraxor - 野蠻人
- Xeron - 魔鬼
- 塔里斯 - 騎士
Heroes with Advanced Tactics as a starting skill:
Chance to get
Out of total 112 for 死亡陰影, and of (112 + Interference chance) for 深淵號角 .
Banned skills change the probability.
城鎮 | 類型 | 學會幾率 |
---|---|---|
城堡 | 騎士 | 7 |
城堡 | 牧師 | 2 |
堡壘 | 巡邏兵 | 5 |
堡壘 | 德魯伊 | 1 (lowest) |
塔樓 | 鍊金術士 | 4 |
塔樓 | 術士 | 1 (lowest) |
地獄 | 魔鬼 | 6 |
地獄 | 異教徒 | 4 |
墓園 | 死亡騎士 | 5 |
墓園 | 巫師 | 2 |
地下城 | 地下領主 | 10 (highest) |
地下城 | 妖術師 | 1 (lowest) |
據點 | 野蠻人 | 8 |
據點 | 戰鬥法師 | 5 |
要塞 | 馴獸師 | 6 |
要塞 | 女巫 | 1 (lowest) |
元素城 | 位面行者 | 8 |
元素城 | 元素使 | 1 (lowest) |
港口 | 船長 | 6 |
港口 | 領航員 | 4 |
玩家攻略
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Overview
With upgraded creatures and Expert Tactics, all your creatures can strike immediately except:
Note that Haste gives on Basic/Advanced/Expert level +3/5/5 Speed. Tactics lets your army start 3/5/7 hexes farther ahead. Expert Haste allows less creatures to strike immediately than Expert Tactics. With Haste and Expert Tactics, any creature can immediately reach the other side to strike. Tactics is a helpful skill if used properly. It becomes really valuable on advanced and expert levels, allowing ranged units to shoot without a penalty (while it's a double-edged sword since enemy shooters will do it as well), and fliers with mediocre speed, e.g. basic Griffins, to reach the opposite battlefield edge in one turn. The latter is especially vital when sieging a town. Tactics may help to save your troops from a strong and fast enemy stack, to defend your shooters, and to avoid dragons' breath attack, Liches' death cloud, and spells like Meteor Shower which damage multiple stacks adjacent to each other. Tactics is one of the best secondary skills in the game. At expert level, it allows a hero's army to advance 7 hexes, which is almost half of the battlefield's total length of 15. This also allows hero to arrange his troops most in suitable way for his army's capabilities. Furthermore, hero may take full advantage of the obstacles on the battlefield as a tactical element. Also a valid action is to "turtle" the troops, meaning that arrange the melee units to protect the ranged units. Combining Tactics with speed increasing spells like (mass) Haste or (mass) Prayer, allows even the slowest army to reach enemy lines on the first round of combat. The downside of the skill is, that same level Tactics cancel each other out. When heroes with the same level in the skill confront each other, neither of them may benefit from the skill, and therefore have one secondary skill less to utilise during the combat. |