辅助技能 |
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气系魔法 |
箭术 |
防御术 |
炮术 |
弹道术 |
外交术 |
鹰眼术 |
土系魔法 |
理财术 |
火系魔法 |
急救术 |
智力 |
领导术 |
学习能力 |
后勤学 |
幸运术 |
神秘术 |
航海术 |
招魂术 |
进攻术 |
寻路术 |
抵抗力 |
学术 |
侦察术 |
魔力 |
战术 |
水系魔法 |
智慧术 |
干扰术 |
招魂术 | ||
初级招魂术: 可使英雄将10%在战斗中死亡的生物变成骷髅兵。 (深渊号角中为5%) | ||
中级招魂术: 可使英雄将20%在战斗中死亡的生物变成骷髅兵。 (深渊号角中为10%) | ||
高级招魂术: 可使英雄将30%在战斗中死亡的生物变成骷髅兵。 (深渊号角中为15%) |
Necromancy is a secondary skill that enables the hero to raise killed enemy creatures as Skeletons (or Skeleton Warriors). All Death Knights and Necromancers start with basic Necromancy skill, except Isra the Death Knight and Vidomina the Necromancer, who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from Scholars, Pandora's Boxes, Seer's Huts, Events or Witch Huts (unavailable by default).
Bug: AI heroes always raise exactly 1 Skeleton (or Lich), even if it should've raise 100% of the creatures slain. In 深渊号角 , this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be.
Heroes with Necromancy as a starting skill:
- All Death Knights
- All Necromancers
Heroes with a specialty in Necromancy:
Skill affecting factors:
- Amulet of the Undertaker – artifact increases Necromancy skill +5 %. (2,5 % in HotA)
- Vampire's Cowl – artifact increases Necromancy skill +10 %. (5 % in HotA)
- Dead Man's Boots – artifact increases Necromancy skill +15 %. (7,5 % in HotA)
- Necromancy Amplifier – structure increases Necromancy skill +10 %. (bonus stacks if you have multiple towns with this building) (5 % in HotA)
- Soul prison – Necropolis grail structure, which increases Necromancy skill +20 % (bonus stacks if you have multiple towns with this building via Map Editor)
Additionally, with Cloak of the Undead King, it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.
深渊号角
In 深渊号角, the skill percentages are decreased to 5%, 10% and 15%.
How it works
All killed enemy creatures can be raised as skeletons. This includes sacrificed creatures, cloned creatures, summoned elementals and even war machines. If the victorious hero's army has no empty slots available and no Skeletons, but includes Skeleton Warriors, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.
The number of skeletons brought back at the end of the combat depends on three main factors:
- Number of creatures in killed stacks
- Amount of health of killed stacks
- Level of Necromancy skill
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in 死亡阴影 are applied to every killed stack individually (in 深渊号角 the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.
The health of the enemy creature killed affects the efficiency that it is revived as per table:
1 hp = 16.6% efficiency
2 hp = 33.3%
3 hp = 50% efficiency
4 hp = 66.6% efficiency
5 hp = 83.3% efficiency
6 hp or higher = 100% efficiency
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).
Additionally, with Cloak of the Undead King, the same rules apply to Walking Dead, Wights and Liches. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the "two thirds rule" is applied (the health difference between basic and upgraded creatures does not play any role in this case).
Chance to get
Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 .
Banned skills change the probability.
城镇 | 类型 | 学会几率 |
---|---|---|
城堡 | 骑士 | 0 |
城堡 | 牧师 | 0 |
堡垒 | 巡逻兵 | 0 |
堡垒 | 德鲁伊 | 0 |
塔楼 | 炼金术士 | 0 |
塔楼 | 术士 | 0 |
地狱 | 魔鬼 | 0 |
地狱 | 异教徒 | 0 |
墓园 | 死亡骑士 | 10 |
墓园 | 巫师 | 10 |
地下城 | 地下领主 | 0 |
地下城 | 妖术师 | 0 |
据点 | 野蛮人 | 0 |
据点 | 战斗法师 | 0 |
要塞 | 驯兽师 | 0 |
要塞 | 女巫 | 0 |
元素城 | 位面行者 | 0 |
元素城 | 元素使 | 0 |
港口 | 船长 | 0 |
港口 | 领航员 | 0 |
玩家攻略
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Necromancy is the basis of Necropolis faction. By default there cannot be a Necropolis hero without this skill and the chance of upgrading this skill is also very high, so if a very important basic skill like Wisdom or Earth Magic is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later. For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil morale. Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments). |
See also:
- How does the necromancy skill work exactly? Heroes Community thread started by angelito.
- Secondary skills