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''' | {{R|''' 地形'''|Terrain}}通常指的是游戏中的八种基本土地类型之一,包括草地、泥地、熔岩、地下洞穴、戈壁、沙地、雪地和沼泽。水域和岩石也可以看作是基本地形之一,尽管普通单位无法通行。水上移动需要[[ 船只]] ,而岩石是不可通行的。在{{hota}}中新增了两种额外地形类型,分别是高地和荒地。 | ||
== 基本地形 == | == 基本地形 == | ||
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| style="padding-left:7px;"|'''草地''' | | style="padding-left:7px;"|'''草地''' | ||
| style="background-color: #{{Grass}}; padding:0px"|<div id="Grass"></div>[[File:Grass (h).gif]] | | style="background-color: #{{Grass}}; padding:0px"|<div id="Grass"></div>[[File:Grass (h).gif]] | ||
| | | 草地是[[ 城堡]] 、[[ 堡垒]] 和[[ 元素城]]{{-}}{{withab}} 的[[本土地形]]。 | ||
| style="text-align:center;"|100% | | style="text-align:center;"|100% | ||
|- style="background-color:#fbfbdf;" | |- style="background-color:#fbfbdf;" | ||
| style="padding-left:7px;"|'''高地'''{{-}}{{withhota}} | | style="padding-left:7px;"|'''高地'''{{-}}{{withhota}} | ||
| style="padding:0px; background-color: #{{Highlands}};"|<div id="Highlands"></div>[[File:Highlands (h).gif]] | | style="padding:0px; background-color: #{{Highlands}};"|<div id="Highlands"></div>[[File:Highlands (h).gif]] | ||
| | | 高地是{{hota}}中元素城新的本土地形,取代了原来的草地。 | ||
| style="text-align:center;"|100% | | style="text-align:center;"|100% | ||
|- | |- | ||
| style="padding-left:7px;"|'''泥地''' | | style="padding-left:7px;"|'''泥地''' | ||
| style="padding:0px; background-color: #{{Dirt}};"|<div id="Dirt"></div>[[File:Dirt (h).gif]] | | style="padding:0px; background-color: #{{Dirt}};"|<div id="Dirt"></div>[[File:Dirt (h).gif]] | ||
| | | 泥地是[[ 墓园]] 的本土地形。 | ||
| style="text-align:center;"|100% | | style="text-align:center;"|100% | ||
|- | |- | ||
| style="padding-left:7px;"|'''熔岩''' | | style="padding-left:7px;"|'''熔岩''' | ||
| style="padding:0px; background-color: #{{Lava}};"|<div id="Lava"></div>[[File:Lava (h).gif]] | | style="padding:0px; background-color: #{{Lava}};"|<div id="Lava"></div>[[File:Lava (h).gif]] | ||
| | | 熔岩是[[ 地狱]] 的本土地形。 | ||
| style="text-align:center;"|100% | | style="text-align:center;"|100% | ||
|- | |- | ||
| style="padding-left:7px;"|'''地下洞穴''' | | style="padding-left:7px;"|'''地下洞穴''' | ||
| style="padding:0px;" | <div id="Subterranean"></div>[[File:Subterranean (h).gif]] | | style="padding:0px;" | <div id="Subterranean"></div>[[File:Subterranean (h).gif]] | ||
| | | 地下洞穴是[[ 地下城]] 的本土地形。它通常出现在地下[[ 层]] 。<br> | ||
它是地下层中唯一的战斗地形(在{{hota}}{{-}}{{withhota}} 中得以修复)。<br> | |||
同时它还是[[ 金矿]] 、[[ 水晶矿]] 和[[ 废弃的矿井]] 的战斗地形。 | |||
| style="text-align:center;"|100% | | style="text-align:center;"|100% | ||
|- | |- |
2023年8月30日 (三) 04:29的版本
基本地形
基本地形 | |||
地形 | 图片 | 描述 | 移动花费 (相较草地) |
---|---|---|---|
草地 | 草地是城堡、堡垒和元素城 的本土地形。 | 100% | |
高地 | 高地是深渊号角中元素城新的本土地形,取代了原来的草地。 | 100% | |
泥地 | 泥地是墓园的本土地形。 | 100% | |
熔岩 | 熔岩是地狱的本土地形。 | 100% | |
地下洞穴 | 地下洞穴是地下城的本土地形。它通常出现在地下层。 |
100% | |
岩石 | Impassable even with flying - can be travelled through with Dimension Door. Typically found in underground areas. |
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戈壁 | Rough is the native terrain for Stronghold. | 125% | |
荒地 | Wasteland is not a native terrain for any faction (but planned to be native terrain for Factory, a yet unreleased faction). | 125% | |
沙地 | Sand is not a native terrain for any faction. Armies with at least one nomad ignore the terrain penalty. Sand is a combat terrain for all tiles next to water. |
150% | |
雪地 | Snow is the native terrain for Tower. | 150% | |
沼泽 | Swamp is the native terrain for Fortress and Cove . | 175% | |
水域 | Can only be traveled on with a boat. Can be traveled over with Water Walk and Fly spells, or by wearing Boots of Levitation or Angel Wings – hero's movement must end on dry land. It should be noted that shroud on the water between two squares of dry land does not prevent hero from walking or flying across it and mapping the shrouded area. However, the hero must be able to see both land squares before starting the trip. Almost all adventure map objects that are normally placed on dry land can be also be placed on water square and still function normally. The exceptions are Towns, Subterranean Gates and Monoliths, which can not function if visited with a boat. The speed of the creatures in the hero's army does not affect movement in a boat. |
魔法地形
In addition to basic terrain types, there are several types of magical terrains, which cover basic terrains providing additional features (i.e. there is always a basic terrain, which can be covered by a magical one). Magical terrains typically affect combat or spellcasting, with the exception of favorable winds, which increases movement over water. Only two magical terrains (Cursed Ground and Magic Plains) were in the original 埃拉西亚的光复, the rest being introduced in 死亡阴影 expansion (and three more were added in HotA ).
魔法地形 | ||
地形 | 图片 | 描述 |
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Magic Plains | Cause all spells to be cast at expert level, regardless of the heroes' skills. This includes both adventure spells and combat spells as well as spells cast by creatures and some of magic creature abilities. | |
Cursed Ground | Prevents hero or creatures from casting of spells above level 1, includes both adventure and combat spells. Disables all native terrain bonuses. Negates all positive morale effects. Negates all positive luck effects.
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Rockland | Causes all Earth Magic spells to be cast at expert level, regardless of the heroes' skills. This includes both adventure spells and combat spells, but does not affect spells cast by creatures. | |
Fiery Fields | Cause all Fire Magic spells to be cast at expert level, regardless of the heroes' skills. This includes both adventure spells and combat spells, but does not affect spells cast by creatures. | |
Lucid Pools | Cause all Water Magic spells to be cast at expert level, regardless of the heroes' skills. This includes both adventure spells and combat spells, but does not affect spells cast by creatures. | |
Magic Clouds | Cause all Air Magic spells to be cast at expert level, regardless of the heroes' skills. This includes both adventure spells and combat spells, but does not affect spells cast by creatures. | |
Holy Ground | Gives all good-aligned creatures +1 Morale, and all Evil-aligned creatures -1 Morale. | |
Evil Fog | Gives all evil-aligned creatures +1 Morale, and all Good-aligned creatures -1 Morale. | |
Clover Field | Gives all neutrally aligned creatures +2 Luck. Neutral creatures are not affected. | |
Favorable Winds | Reducing amount of consumed movement points by 1/3 (rounded up) for boats. Unlike other magical terrains, Favorable Winds do not affect combat in any way. In 深渊号角, Favorable Winds cannot be placed under another magical terrain, so they cancel effect of any magical terrain at the same tile. | |
Cracked Ice | Reduces the Defense of all troops by 5. | |
Dunes | 15 to 20 invisible quicksand spots are present on the battlefield. They cannot be removed by mass Dispel and are not visible for creatures of any native terrain. After entering a hex with a quicksand spot, unit stops and the spot becomes visible to both players. | |
Fields of Glory | Gives all troops -2 Luck. |