School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Quicksand()
Quicksand.png
魔法类型:  Earth Magic
等级:  2nd
消耗魔法值:  8/6
持续时间:  until end of combat
 初级效果
Quicksand pits are placed in 4 random hexes.
 中级效果
Quicksand pits are placed in 6 random hexes.
 高级效果
Quicksand pits are placed in 8 random hexes.
 出现概率(%):
Town portrait Castle small.gif 城堡   25
Town portrait Rampart small.gif 堡垒   25
Town portrait Tower small.gif 塔楼   46 (35*)
Town portrait Inferno small.gif 地狱   18
Town portrait Necropolis small.gif 墓园   24
Town portrait Dungeon small.gif 地下城   25
Town portrait Stronghold small.gif 据点   35
Town portrait Fortress small.gif 要塞   35
Town portrait Conflux small.gif 元素城   20
Town portrait Cove small.gif 港口 Horn of the Abyss   25
* 没有图书馆

Quicksand{{{name}}}是一种 2nd 级的Earth Magic魔法

The spell places quicksand pits randomly in combat field hexes. They are invisible to enemy hero, unless the hero has a creature fighting on native terrain. A creature stack that tries to move through a hex with quicksand pit is halted and cannot act until next round. Once a pit is stepped on, it is revealed for all to see. A unique property of the Quicksand spell is that it lasts infinitely during any battle, regardless of the user's spell power.

AI cannot cast this spell.

玩家攻略

[显示玩家攻略]
[隐藏玩家攻略]
请注意:本小节中包含的部分信息可能是主观或不相关的。

Quicksand can be particularly useful in town sieges, since a large portion of the battlefield is blocked by walls and moats. It is also useful when fighting neutral army stacks, since wandering creatures will always attempt to attack foes that are within reach, making them predictable and thereby easy to "trick" into stepping on the quicksand. This strategy can potentially give your shooters many more turns to shoot before the enemy reaches them.