寻路术:修订间差异

(merge from offical wiki)
 
(Pokewiz移动页面Pathfinding寻路术

2023年7月14日 (五) 05:54的版本

辅助技能
link=[气系魔法 气系魔法
link=[箭术 箭术
link=[防御术 防御术
link=[炮术 炮术
link=[弹道术 弹道术
link=[外交术 外交术
link=[鹰眼术 鹰眼术
link=[土系魔法 土系魔法
link=[理财术 理财术
link=[火系魔法 火系魔法
link=[急救术 急救术
link=[智力 智力
link=[领导术 领导术
link=[学习能力 学习能力
link=[后勤学 后勤学
link=[幸运术 幸运术
link=[神秘术 神秘术
link=[航海术 航海术
link=[招魂术 招魂术
link=[进攻术 进攻术
link=[寻路术 寻路术
link=[抵抗力 抵抗力
link=[学术 学术
link=[侦察术 侦察术
link=[魔力 魔力
link=[战术 战术
link=[水系魔法 水系魔法
link=[智慧术 智慧术
link=[干扰术 干扰术 Horn of the Abyss
寻路术
File:Basic 寻路术.png 初级寻路术: reduces the movement penalty for rough terrain by 25%.
File:Advanced 寻路术.png 中级寻路术: reduces the movement penalty for rough terrain by 50%.
File:Expert 寻路术.png 高级寻路术: reduces the movement penalty for rough terrain by 75%.

Pathfinding is a secondary skill, that reduces the movement penalty for rough terrains. A hero with expert pathfinding secondary skills treats all terrains as grass, which means that the hero suffers no penalty for crossing rough, sand, snow, swamp, or wasteland Horn of the Abyss terrain types. Penalty reductions from the skill level are tabulated below. Please note that Pathfinding doesn't give any additional movement points, just allows heroes to save them.

Terrain penalties with different levels of Pathfinding:
Terrain None Basic Advanced Expert
Dirt (s).gif Dirt
Grass (s).gif Grass
Lava (s).gif Lava
Subterranean (s).gif Subterranean
Highlands (s).gif Highlands Horn of the Abyss
100% 100% 100% 100%
Rough (s).gif Rough
Wasteland (s).gif Wasteland Horn of the Abyss
125% 100% 100% 100%
Sand (s).gif Sand
Snow (s).gif Snow
150% 125% 100% 100%
Swamp (s).gif Swamp 175% 150% 125% 100%

Heroes with Pathfinding (basic) as a starting skill:

Chance to get

Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 Horn of the Abyss.
Banned skills change the probability.

城镇 类型 学会几率
Town portrait Castle small.gif 城堡  骑士   4
Town portrait Castle small.gif 城堡  牧师   2 (lowest)
Town portrait Rampart small.gif 堡垒  巡逻兵   7
Town portrait Rampart small.gif 堡垒  德鲁伊   5
Town portrait Tower small.gif 塔楼  炼金术士   4
Town portrait Tower small.gif 塔楼  术士   2 (lowest)
Town portrait Inferno small.gif 地狱  魔鬼   4
Town portrait Inferno small.gif 地狱  异教徒   4
Town portrait Necropolis small.gif 墓园  死亡骑士   4
Town portrait Necropolis small.gif 墓园  巫师   6
Town portrait Dungeon small.gif 地下城  地下领主   5
Town portrait Dungeon small.gif 地下城  妖术师   2 (lowest)
Town portrait Stronghold small.gif 据点  野蛮人   8 (highest)
Town portrait Stronghold small.gif 据点  战斗法师   4
Town portrait Fortress small.gif 要塞  驯兽师   8 (highest)
Town portrait Fortress small.gif 要塞  女巫   2 (lowest)
Town portrait Conflux small.gif 元素城  位面行者   6
Town portrait Conflux small.gif 元素城  元素使   2 (lowest)
Town portrait Cove small.gif 港口  船长   8 (highest)
Town portrait Cove small.gif 港口  领航员   6

玩家攻略

[显示玩家攻略]
[隐藏玩家攻略]
请注意:本小节中包含的部分信息可能是主观或不相关的。

The usefulness of the Pathfinding skill depends on the terrain of the map. If you walk primarily on your home soil, Logistics is sufficient. However, if a map has vast territories very hard to pass (e.g. swamp), Pathfinding works decently, potentially even better than Logistics. Playing against Tower or Fortress is a reason to use Logistics and Pathfinding.

Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' native terrains slow the enemy down very much, which gives the player a big advantage and therefore may affect the necessity of pathfinding.

Things that ruin Pathfinding


See also: