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小 (Pokewiz移动页面Pathfinding至寻路术) |
2023年7月14日 (五) 05:54的版本
辅助技能 |
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气系魔法 |
箭术 |
防御术 |
炮术 |
弹道术 |
外交术 |
鹰眼术 |
土系魔法 |
理财术 |
火系魔法 |
急救术 |
智力 |
领导术 |
学习能力 |
后勤学 |
幸运术 |
神秘术 |
航海术 |
招魂术 |
进攻术 |
寻路术 |
抵抗力 |
学术 |
侦察术 |
魔力 |
战术 |
水系魔法 |
智慧术 |
干扰术 |
寻路术 | ||
File:Basic 寻路术.png | 初级寻路术: reduces the movement penalty for rough terrain by 25%. | |
File:Advanced 寻路术.png | 中级寻路术: reduces the movement penalty for rough terrain by 50%. | |
File:Expert 寻路术.png | 高级寻路术: reduces the movement penalty for rough terrain by 75%. |
Pathfinding is a secondary skill, that reduces the movement penalty for rough terrains. A hero with expert pathfinding secondary skills treats all terrains as grass, which means that the hero suffers no penalty for crossing rough, sand, snow, swamp, or wasteland terrain types. Penalty reductions from the skill level are tabulated below. Please note that Pathfinding doesn't give any additional movement points, just allows heroes to save them.
Terrain | None | Basic | Advanced | Expert |
---|---|---|---|---|
Dirt Grass Lava Subterranean Highlands |
100% | 100% | 100% | 100% |
Rough Wasteland |
125% | 100% | 100% | 100% |
Sand Snow |
150% | 125% | 100% | 100% |
Swamp | 175% | 150% | 125% | 100% |
Heroes with Pathfinding (basic) as a starting skill:
Chance to get
Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 .
Banned skills change the probability.
城镇 | 类型 | 学会几率 |
---|---|---|
城堡 | 骑士 | 4 |
城堡 | 牧师 | 2 (lowest) |
堡垒 | 巡逻兵 | 7 |
堡垒 | 德鲁伊 | 5 |
塔楼 | 炼金术士 | 4 |
塔楼 | 术士 | 2 (lowest) |
地狱 | 魔鬼 | 4 |
地狱 | 异教徒 | 4 |
墓园 | 死亡骑士 | 4 |
墓园 | 巫师 | 6 |
地下城 | 地下领主 | 5 |
地下城 | 妖术师 | 2 (lowest) |
据点 | 野蛮人 | 8 (highest) |
据点 | 战斗法师 | 4 |
要塞 | 驯兽师 | 8 (highest) |
要塞 | 女巫 | 2 (lowest) |
元素城 | 位面行者 | 6 |
元素城 | 元素使 | 2 (lowest) |
港口 | 船长 | 8 (highest) |
港口 | 领航员 | 6 |
玩家攻略
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The usefulness of the Pathfinding skill depends on the terrain of the map. If you walk primarily on your home soil, Logistics is sufficient. However, if a map has vast territories very hard to pass (e.g. swamp), Pathfinding works decently, potentially even better than Logistics. Playing against Tower or Fortress is a reason to use Logistics and Pathfinding. Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' native terrains slow the enemy down very much, which gives the player a big advantage and therefore may affect the necessity of pathfinding. Things that ruin Pathfinding
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