炮术:修订间差异

(Pokewiz移动页面Artillery炮术
无编辑摘要
 
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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | width = 380px
| name = Artillery
  | B_effect = gives control of the ballista and defense towers to the hero. The ballista has 50% chance to inflict double damage.<br />{{wh}}{{-}}[[HotA]]: + control of the cannon, which inflicts additional damage to fortifications.
  | width = 600px
  | A_effect = gives control of the ballista and defense towers to the hero. The ballista has shoots twice with a 75% chance to inflict double damage.<br />{{wh}}{{-}}[[HotA]]: + control of the cannon, which inflicts double damage and additional damage to fortifications.
  | B_effect = 可以手动控制弩车攻击目标,并增加攻击次数和杀伤力。也可以控制箭塔的攻击。攻击一次。50% 几率出现双倍威力。<br />{{wh}}{{-}}[[HotA]] :也可以手动控制加农炮攻击目标,并让加农炮对防御工事攻击造成额外伤害。
  | E_effect = gives control of the ballista and defense towers to the hero. The ballista inflicts double damage and shoots twice.<br />{{wh}}{{-}}[[HotA]]: + control of the cannon, which inflicts triple damage and maximum damage to fortifications.
  | A_effect = 可以手动控制弩车攻击目标,并增加攻击次数和杀伤力。也可以控制箭塔的攻击。攻击两次。75% 几率出现双倍威力。<br />{{wh}}{{-}}[[HotA]] :也可以手动控制加农炮攻击目标,并让加农炮对防御工事攻击造成额外伤害。
  | E_effect = 可以手动控制弩车攻击目标,并增加攻击次数和杀伤力。也可以控制箭塔的攻击。攻击两次。100%几率出现双倍威力。<br />{{wh}}{{-}}[[HotA]] :也可以手动控制加农炮攻击目标,并让加农炮对防御工事攻击造成额外伤害。
}}
}}



2023年7月14日 (五) 05:17的最新版本

辅助技能
link=[气系魔法 气系魔法
link=[箭术 箭术
link=[防御术 防御术
link=[炮术 炮术
link=[弹道术 弹道术
link=[外交术 外交术
link=[鹰眼术 鹰眼术
link=[土系魔法 土系魔法
link=[理财术 理财术
link=[火系魔法 火系魔法
link=[急救术 急救术
link=[智力 智力
link=[领导术 领导术
link=[学习能力 学习能力
link=[后勤学 后勤学
link=[幸运术 幸运术
link=[神秘术 神秘术
link=[航海术 航海术
link=[招魂术 招魂术
link=[进攻术 进攻术
link=[寻路术 寻路术
link=[抵抗力 抵抗力
link=[学术 学术
link=[侦察术 侦察术
link=[魔力 魔力
link=[战术 战术
link=[水系魔法 水系魔法
link=[智慧术 智慧术
link=[干扰术 干扰术 Horn of the Abyss
炮术
Basic Artillery.png 初级炮术: 可以手动控制弩车攻击目标,并增加攻击次数和杀伤力。也可以控制箭塔的攻击。攻击一次。50%几率出现双倍威力。
Horn of the Abyss HotA:也可以手动控制加农炮攻击目标,并让加农炮对防御工事攻击造成额外伤害。
Advanced Artillery.png 中级炮术: 可以手动控制弩车攻击目标,并增加攻击次数和杀伤力。也可以控制箭塔的攻击。攻击两次。75%几率出现双倍威力。
Horn of the Abyss HotA:也可以手动控制加农炮攻击目标,并让加农炮对防御工事攻击造成额外伤害。
Expert Artillery.png 高级炮术: 可以手动控制弩车攻击目标,并增加攻击次数和杀伤力。也可以控制箭塔的攻击。攻击两次。100%几率出现双倍威力。
Horn of the Abyss HotA:也可以手动控制加农炮攻击目标,并让加农炮对防御工事攻击造成额外伤害。

Artillery is a secondary skill that gives the hero manual control over war machine Ballista (or Cannon Horn of the Abyss) during combat and control over the arrow towers when defending a town during siege. Artillery provides control over the arrow towers also in the original game, even though it's not mentioned in the in-game description of the skill. It's interesting that Ballista is controlled by Artillery secondary skill rather than Ballistics, which is responsible for Catapult.

"Double damage" in the skill description does not mean that the final damage is necessarily duplicated, as it might also be increased by other factors, such as high Attack skill - compare damage formula.

Heroes with Artillery (basic) as a starting skill:

Heroes, having Ballista as a specialty:

Heroes, having Ballista as a specialty and 炮术 (basic) as a starting skill:

深渊号角

Effects on cannon:

With Basic Artillery or Advanced Artillery the cannon does randomly 1 or 2 points of damage to fortifications. With Expert Artillery the cannon always does 2 points of damage to fortifications. With Advanced Artillery the cannon does double damage and with Expert Artillery triple damage to enemies. As opposed to ballistas, cannons always shoot once.

Chance to get

Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 Horn of the Abyss.
Banned skills change the probability.

城镇 类型 学会几率
Town portrait Castle small.gif 城堡  骑士   5
Town portrait Castle small.gif 城堡  牧师   2
Town portrait Rampart small.gif 堡垒  巡逻兵   6
Town portrait Rampart small.gif 堡垒  德鲁伊   1 (lowest)
Town portrait Tower small.gif 塔楼  炼金术士   4
Town portrait Tower small.gif 塔楼  术士   1 (lowest)
Town portrait Inferno small.gif 地狱  魔鬼   5
Town portrait Inferno small.gif 地狱  异教徒   4
Town portrait Necropolis small.gif 墓园  死亡骑士   5
Town portrait Necropolis small.gif 墓园  巫师   3
Town portrait Dungeon small.gif 地下城  地下领主   8 (highest)
Town portrait Dungeon small.gif 地下城  妖术师   1 (lowest)
Town portrait Stronghold small.gif 据点  野蛮人   8 (highest)
Town portrait Stronghold small.gif 据点  战斗法师   4
Town portrait Fortress small.gif 要塞  驯兽师   8 (highest)
Town portrait Fortress small.gif 要塞  女巫   1 (lowest)
Town portrait Conflux small.gif 元素城  位面行者   8 (highest)
Town portrait Conflux small.gif 元素城  元素使   1 (lowest)
Town portrait Cove small.gif 港口  船长   5
Town portrait Cove small.gif 港口  领航员   1 (lowest)

玩家攻略

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请注意:本小节中包含的部分信息可能是主观或不相关的。

Artillery is useful if you have access to Ballista, and even better choice would be selecting a hero with this speciality as your "number one", especially on small maps. If the Blacksmith of your home town doesn't produce Ballistas, but you have an opportunity to get it (by capturing a town with Ballista, on the map, or building a Ballista Yard in a Stronghold), Artillery is a good choice. Moreover, it allows you to fully control the town's defense (as sometimes arrow towers kill enemy's least valuable troops, i.e. neither ranged nor flying). High price of a Ballista is "the other side of the medal". A secondary hero may learn Artillery so as to shoot wandering creatures and weak enemy troops, avoiding melee attack and thus decreasing losses. Always learn Artillery if you rely much on Blind spell, as otherwise Ballista may shoot blinded creatures, making them able to fight.

The only redeeming feature of Artillery skill is that while defending a siege, it gives the defending hero control over the arrow tower(s). Sometimes more valuable than the damage of the towers is the chance of defending hero to cast the first spell in each round. Additionally, heroes with Artillery specialty start with a ballista, which can be useful in the combat as the AI sometimes attacks it wasting an otherwise possibly harmful attack on the "free" ballista. However, purchasing a ballista for this purpose is typically purposeless unless the kingdom has plenty of gold to spare.

The problem with Artillery skill is the ballista, which is not only ineffective but also expensive, weak and possible risk factor during combat. An example of the ineffectiveness is that even if the hero has Expert Artillery, Expert Archery, Attack skill value of 20 and the target is within range, the ballista only deals approximately 200 damage against a neutral stack of Archangel. Moreover, the ballista has only 250 health and acts last during the combat round, which means it may be destroyed in battles even before it can inflict any damage at all. Another major disadvantage of ballista is, that in a combat it may provide creatures with breath attack an opportunity to attack troops behind ballista without fear of retaliation. Not to mention the fact, that ballista is not deployed when attacking creature banks or defending against a siege.

When playing on 200% difficulty (eg., the setting usually reserved for competitive games), players start with minimal resources. In this instance, heroes that start with Artillery can be a godsend, especially if your town lacks ranged units by default and you cannot afford to upgrade units during the first few turns. Because of their large pool of hitpoints, you can kite a single flying stack around, out of danger, while the artillery softens the enemy stacks to the point where your stack can one-shot them.


See also: