輔助技能 |
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氣系魔法 |
箭術 |
防禦術 |
炮術 |
彈道術 |
外交術 |
鷹眼術 |
土系魔法 |
理財術 |
火系魔法 |
急救術 |
智力 |
領導術 |
學習能力 |
後勤學 |
幸運術 |
神秘術 |
航海術 |
招魂術 |
進攻術 |
尋路術 |
抵抗力 |
學術 |
偵察術 |
魔力 |
戰術 |
水系魔法 |
智慧術 |
干擾術 |
氣系魔法 | ||
初級氣系魔法: 可減少英雄在使用氣系魔法時所消耗的魔法值。 | ||
中級氣系魔法: 可減少英雄在使用氣系魔法時所消耗的魔法值並增強效果。 | ||
高級氣系魔法: 可減少英雄在使用氣系魔法時所消耗的魔法值並使效果達到最佳。 |
Air magic is a secondary skill that increases the effectiveness and reduces the costs of spells from the School of Air Magic.
Air Magic is a school of magic, along with Earth, Fire and Water Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.
Heroes with Air Magic as a starting skill:
Chance to get
Out of total 112 for 死亡陰影, and of (112 + Interference chance) for 深淵號角 .
Banned skills change the probability.
城鎮 | 類型 | 學會機率 |
---|---|---|
城堡 | 騎士 | 3 |
城堡 | 牧師 | 4 |
堡壘 | 巡邏兵 | 1(最低) |
堡壘 | 德魯伊 | 2 |
塔樓 | 鍊金術士 | 4 |
塔樓 | 術士 | 6(最高) |
地獄 | 魔鬼 | 2 |
地獄 | 異教徒 | 3 |
墓園 | 死亡騎士 | 2 |
墓園 | 巫師 | 3 |
地下城 | 地下領主 | 1(最低) |
地下城 | 妖術師 | 2 |
據點 | 野蠻人 | 3 |
據點 | 戰鬥法師 | 3 |
要塞 | 馴獸師 | 1(最低) |
要塞 | 女巫 | 3 |
元素城 | 位面行者 | 2 |
元素城 | 元素使 | 6(最高) |
港口 | 船長 | 3 |
港口 | 領航員 | 6(最高) |
玩家攻略
[顯示玩家攻略]
[隱藏玩家攻略]
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Like other magic schools, Air Magic is very important. At the expert level, Haste may help a lot as your entire army will possibly move before the enemy's army, and even some very slow units get decent speed. Dimension Door and Fly are extremely helpful for moving on the adventure map. Chain Lightning may wipe out the whole opposing army (while it's a double-edged sword, as if there are less than five stacks, Chain Lightning will damage your own troops - initially it hits four stacks, thus you get unable to use it against an enemy with that exact stacks number), and Lightning Bolt is useful on early stages of the game. Other helpful Air spells are, for example, Disrupting Ray, Precision, and Counterstrike. The main reasons for choosing Air Magic are Fly, Dimension Door and Haste spells. The first two are perhaps the most powerful adventure spells, together with Town Portal. However, both of them are typically banned in custom maps. Nevertheless, Expert Air Magic causes Haste to be cast as a mass spell, which still makes it worth the secondary skill slot. Other noteworthy spells are Lightning Bolt and Chain Lightning, both powerful combat spells. Don't forget view air, it lets you see ALL towns and player heroes even in areas that you haven't explored yet. Requires no movement points and only 1 spell point. |