氣系魔法

(重新導向自Air Magic
This article refers to the secondary skill. For air magic spells, see School of Air Magic.
輔助技能
link=[氣系魔法 氣系魔法
link=[箭術 箭術
link=[防禦術 防禦術
link=[炮術 炮術
link=[彈道術 彈道術
link=[外交術 外交術
link=[鷹眼術 鷹眼術
link=[土系魔法 土系魔法
link=[理財術 理財術
link=[火系魔法 火系魔法
link=[急救術 急救術
link=[智力 智力
link=[領導術 領導術
link=[學習能力 學習能力
link=[後勤學 後勤學
link=[幸運術 幸運術
link=[神秘術 神秘術
link=[航海術 航海術
link=[招魂術 招魂術
link=[進攻術 進攻術
link=[尋路術 尋路術
link=[抵抗力 抵抗力
link=[學術 學術
link=[偵察術 偵察術
link=[魔力 魔力
link=[戰術 戰術
link=[水系魔法 水系魔法
link=[智慧術 智慧術
link=[干擾術 干擾術 Horn of the Abyss
氣系魔法
Basic Air Magic.png 初級氣系魔法: 可減少英雄在使用氣系魔法時所消耗的魔法值。
Advanced Air Magic.png 中級氣系魔法: 可減少英雄在使用氣系魔法時所消耗的魔法值並增強效果。
Expert Air Magic.png 高級氣系魔法: 可減少英雄在使用氣系魔法時所消耗的魔法值並使效果達到最佳。

Air magic is a secondary skill that increases the effectiveness and reduces the costs of spells from the School of Air Magic.

Air Magic is a school of magic, along with Earth, Fire and Water Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.

Heroes with Air Magic as a starting skill:

Chance to get

Out of total 112 for 死亡陰影, and of (112 + Interference chance) for 深淵號角 Horn of the Abyss.
Banned skills change the probability.

城鎮 類型 學會幾率
Town portrait Castle small.gif 城堡  騎士  3
Town portrait Castle small.gif 城堡  牧師  4
Town portrait Rampart small.gif 堡壘  巡邏兵  1(最低)
Town portrait Rampart small.gif 堡壘  德魯伊  2
Town portrait Tower small.gif 塔樓  鍊金術士  4
Town portrait Tower small.gif 塔樓  術士  6(最高)
Town portrait Inferno small.gif 地獄  魔鬼  2
Town portrait Inferno small.gif 地獄  異教徒  3
Town portrait Necropolis small.gif 墓園  死亡騎士  2
Town portrait Necropolis small.gif 墓園  巫師  3
Town portrait Dungeon small.gif 地下城  地下領主  1(最低)
Town portrait Dungeon small.gif 地下城  妖術師  2
Town portrait Stronghold small.gif 據點  野蠻人  3
Town portrait Stronghold small.gif 據點  戰鬥法師  3
Town portrait Fortress small.gif 要塞  馴獸師  1(最低)
Town portrait Fortress small.gif 要塞  女巫  3
Town portrait Conflux small.gif 元素城  位面行者  2
Town portrait Conflux small.gif 元素城  元素使  6(最高)
Town portrait Cove small.gif 港口  船長  3
Town portrait Cove small.gif 港口  領航員  6(最高)

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請注意:本小節中包含的部分信息可能是主觀或不相關的。

Like other magic schools, Air Magic is very important. At the expert level, Haste may help a lot as your entire army will possibly move before the enemy's army, and even some very slow units get decent speed. Dimension Door and Fly are extremely helpful for moving on the adventure map. Chain Lightning may wipe out the whole opposing army (while it's a double-edged sword, as if there are less than five stacks, Chain Lightning will damage your own troops - initially it hits four stacks, thus you get unable to use it against an enemy with that exact stacks number), and Lightning Bolt is useful on early stages of the game. Other helpful Air spells are, for example, Disrupting Ray, Precision, and Counterstrike.

The main reasons for choosing Air Magic are Fly, Dimension Door and Haste spells. The first two are perhaps the most powerful adventure spells, together with Town Portal. However, both of them are typically banned in custom maps. Nevertheless, Expert Air Magic causes Haste to be cast as a mass spell, which still makes it worth the secondary skill slot. Other noteworthy spells are Lightning Bolt and Chain Lightning, both powerful combat spells.

Don't forget view air, it lets you see ALL towns and player heroes even in areas that you haven't explored yet. Requires no movement points and only 1 spell point.


See also: