輔助技能 |
---|
氣系魔法 |
箭術 |
防禦術 |
炮術 |
彈道術 |
外交術 |
鷹眼術 |
土系魔法 |
理財術 |
火系魔法 |
急救術 |
智力 |
領導術 |
學習能力 |
後勤學 |
幸運術 |
神秘術 |
航海術 |
招魂術 |
進攻術 |
尋路術 |
抵抗力 |
學術 |
偵察術 |
魔力 |
戰術 |
水系魔法 |
智慧術 |
干擾術 |
學習能力 | ||
初級學習能力: increases a hero's earned experience by 5%. | ||
中級學習能力: increases a hero's earned experience by 10%. | ||
高級學習能力: increases a hero's earned experience by 15%. |
Learning is a secondary skill, which increases the amount of experience a hero gains from different events. The bonus may be 5%, 10% or 15% depending on the level of the skill. For example, if a hero without Learning secondary skill receives 1000 experience points from a treasure chest, a hero with basic Learning would gain 1050 points, advanced Learning 1100 points and expert Learning 1150 points.
As can be seen from the experience table, assuming Expert Learning very early on, after level 10 the hero will be ~0.75 levels higher than other heroes without this secondary skill. Before level 10, the advantage is less.
Heroes with Learning (basic) as a starting skill:
Heroes, having 學習能力 as a specialty and a starting skill:
Chance to get
Out of total 112 for 死亡陰影, and of (112 + Interference chance) for 深淵號角 .
Banned skills change the probability.
城鎮 | 類型 | 學會幾率 |
---|---|---|
城堡 | 騎士 | 4 |
城堡 | 牧師 | 4 |
堡壘 | 巡邏兵 | 4 |
堡壘 | 德魯伊 | 4 |
塔樓 | 鍊金術士 | 10 (highest) |
塔樓 | 術士 | 4 |
地獄 | 魔鬼 | 4 |
地獄 | 異教徒 | 4 |
墓園 | 死亡騎士 | 4 |
墓園 | 巫師 | 4 |
地下城 | 地下領主 | 4 |
地下城 | 妖術師 | 4 |
據點 | 野蠻人 | 4 |
據點 | 戰鬥法師 | 4 |
要塞 | 馴獸師 | 4 |
要塞 | 女巫 | 4 |
元素城 | 位面行者 | 8 |
元素城 | 元素使 | 4 |
港口 | 船長 | 2 (lowest) |
港口 | 領航員 | 4 |
玩家攻略
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Skills like Learning, Eagle Eye, and Mysticism aren't loved very much by the majority of players. They aren't bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. Wisdom or Earth Magic makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a "number one", is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase primary skills rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful Magic Arrow or to accumulate 30-40 spell points does a good job). 深淵號角 's Kinkeria may be used as the main hero, as she will get experience very fast, soon becoming really strong. A major flaw of Learning is that experience points increase is very slow, while range between experience points needed for every new level is increasing throughout the game. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference. |