檢視表格:spell

表格架構:

  1. name - String
  2. image - Wikitext string
  3. school - String
  4. level - String
  5. cost - String
  6. duration - String
  7. b_effect - Wikitext
  8. a_effect - Wikitext
  9. e_effect - Wikitext
  10. normal - Wikitext string

此表格共有 71 列。

重新建立資料.

頁面 name image school level cost duration b effect a effect e effect normal
Air Shield (編輯) Air Shield

Air Shield.png

Air Magic 3rd 12/9 1 rnd/sp

Target, allied troop takes 25% less damage from ranged attacks.

Target, allied troop takes 50% less damage from ranged attacks.

All allied troops takes 50% less damage from ranged attacks.

yes

Anti-Magic (編輯) Anti-Magic

Anti-Magic.png

Earth Magic 3rd 15/12 1 rnd/sp

Target, allied troop can only be affected by level 4 or 5 spells.

Target, allied troop can only be affected by level 5 spells.

Target, allied troop is immune to spell effects.

yes

Armageddon (編輯) Armageddon

Armageddon.png

Fire Magic 4th 24/20 instant

All troops take (30 + (power × 50)) points of damage.

All troops take (60 + (power × 50)) points of damage.

All troops take (120 + (power × 50)) points of damage.

yes

Berserk (編輯) Berserk

Berserk.png

Fire Magic 4 20/16 1 attack

Target attacks nearest troop. 1 hex affected.

Target attacks nearest troop. All creatures in a 2 hex radius affected.

Target attacks nearest troop. All creatures in a 3 hex radius affected.

yes

Blind (編輯) Blind

Blind.png

Fire Magic 2nd 10/8 1 rnd/sp

Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating.

Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 25% of base attack rating.

Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is not retaliated.

yes

Bloodlust (編輯) Bloodlust

Bloodlust.png

Fire Magic 1st 5/4 1 rnd/sp

Increases the selected friendly unit's attack strength for hand-to-hand attacks by 3.

Increases the selected friendly unit's attack strength for hand-to-hand attacks by 6.

Increases the attack strength for hand-to-hand attacks of all friendly units by 6.

yes

Clone (編輯) Clone

Clone.png

Water Magic 4th 24/20 1 rnd/[[Spell power|sp]]

Creates a duplicate of target, allied troop level 1-5. The duplicate can attack but is dispelled if it receives any damage.

Same as Basic Effect, except the duplicate may be of a level 1-6 troop.

Same as Basic Effect, except the duplicate may be of a level 1-7 troop.

yes

Counterstrike (編輯) Counterstrike

Counterstrike.png

Air Magic 4th 24/20 1 rnd/sp

Target, allied troop can retaliate against one additional attack per round.

Target, allied troop can retaliate against two additional attacks per round.

All allied troops can retaliate against two additional attacks per round.

yes

Cure (編輯) Cure

Cure.png

Water Magic 1st 6/5 instant

Removes all negative spell effects from the selected friendly unit and heals it for (10 + (power x 5)) health points.

Removes all negative spell effects from the selected friendly unit and heals it for (20 + (power x 5)) health points.

Removes all negative spell effects from all friendly units and heals them for (30 + (power x 5)) health points.

yes

Curse (編輯) Curse

Curse.png

Fire Magic 1st 6/5 1 rnd/[[Primary skill#Power_skill|sp]]

Causes the selected enemy unit to inflict minimum damage when attacking.

Causes the selected enemy unit to inflict (minimum damage -1) when attacking. Base damage for each creature cannot be reduced to below 1.

Causes all enemy units to inflict (minimum damage -1) when attacking. Base damage for each creature cannot be reduced to below 1.

yes

Destroy Undead (編輯) Destroy Undead

Destroy Undead.png

Air Magic 3rd 15/12 instant

All undead creature troops receive ((power x 10) + 10) damage.

All undead creature troops receive ((power x 10) + 20) damage.

All undead creature troops receive ((power x 10) + 50) damage.

yes

Disguise (編輯) Disguise

Disguise.png

Air Magic 2nd 4/2 1 day

All of the hero's creature troops are displayed as if they were composed of the most powerful creatures in the hero's army. Troop population numbers are represented normally.

Same as basic effect except troop population quantities are represented as "0".

Same as advanced effect except all troops are represented as if populated by the most powerful creature in hero's longest owned town.

yes

Dispel (編輯) Dispel

Dispel.png

Water Magic 1st 5/4 instant

Removes all spell effects from the selected friendly unit.

Removes all spell effects from the selected friendly or enemy unit.

Removes all spell effects from all units on the battlefield.

yes

Disrupting Ray (編輯) Disrupting Ray

Disrupting Ray.png

Air Magic 2nd 10/8 until end of combat

Reduces the selected enemy unit's defense strength by 3. A single enemy may be targeted multiple times by this spell.

Reduces the selected enemy unit's defense strength by 4. A single enemy may be targeted multiple times by this spell.

Reduces the selected enemy unit's defense strength by 5. A single enemy may be targeted multiple times by this spell.

yes

Earthquake (編輯) Earthquake

Earthquake.png

Earth Magic 3rd 20/17 instant

Does one point of damage to two random castle walls during siege combat.

Does one point of damage to three random castle walls during siege combat.

Does one point of damage to four random castle walls during siege combat.

yes

Fear (spell) (編輯) Fear

Fear.png

Earth Magic 4 16/8

Strikes an enemy unit with such fear that it becomes unable to attack and nearly unable to move.

Same as basic effect, but penalty to movement is twice that of basic fear.

Same as basic effect, but penalty to movement is three times that of basic fear.

no

Fire Shield (編輯) Fire Shield

Fire Shield.png

Fire Magic 4 16/12 1 rnd/sp

20% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.

25% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.

30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.

yes

Fire Wall (編輯) Fire Wall

Fire Wall.png

Fire Magic 2nd 8/6 2 rounds

Places a 2-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (10 + (power x 10)) damage.

Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (20 + (power x 10)) damage.

Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (50 + (power x 10)) damage.

yes

Fireball (編輯) Fireball

Fireball.png

Fire Magic 3 15/12 instant

Troops within target hex and adjacent hexes take (15 + (power x 10)) damage.

Troops within target hex and adjacent hexes take (30 + (power x 10)) damage.

Troops within target hex and adjacent hexes take (60 + (power x 10)) damage.

yes

Force Field (編輯) Force Field

Force Field.png

Earth Magic 3rd 12/9 2 rounds

A two hex-wide force wall is created at target hex. Movement through these hexes is blocked.

Same as basic effect, except the force wall is three hexes wide.

Same as advanced effect.

yes

Forgetfulness (編輯) Forgetfulness

Forgetfulness.png

Water Magic 3rd 12/9 1 rnd/[[spell power|sp]]

Half of the creatures in target, enemy troop, with ranged attack forget to shoot and how to use melee attack.

Target, enemy troop with ranged attack cannot use its ranged attack. Half of them forget how to use melee attack.

All enemy troops with ranged attacks cannot use their ranged attacks. Half of each of them forget how to use melee attack.

yes

Fortune (編輯) Fortune

Fortune.png

Air Magic 2nd 7/5 1 rnd/[[Primary skill#Power_skill|sp]]

Increases the selected friendly unit's luck by 1.

Increases the selected friendly unit's luck by 2.

Increases the luck of all friendly units by 2.

yes

Frenzy (編輯) Frenzy

Frenzy.png

Fire Magic 4th 16/12 Until target troop's action turn in the next round

Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.

Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.

Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.

yes

Frost Ring (編輯) Frost Ring

Frost Ring.png

Water Magic 3rd 12/9 instant

Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.

Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.

Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.

yes

Haste (編輯) Haste

Haste.png

Air Magic 1st 6/5 1 rnd/[[spell power|sp]]

Increases the speed of the selected allied unit by 3.

Increases the speed of the selected allied unit by 5.

Increases the speed of all allied units by 5.

yes

Hypnotize (編輯) Hypnotize

Hypnotize.png

Air Magic 3rd 18/15 1 rnd/[[spell power|sp]]

Target, enemy troop of less than (10 + (power x 25)) health is put under your control.

Target, enemy troop of less than (20 + (power x 25)) health is put under your control.

Target, enemy troop of less than (50 + (power x 25)) health is put under your control.

yes

Ice Bolt (編輯) Ice Bolt

Ice Bolt.png

Water Magic 2nd 8/6 instant

Drains the body heat from the selected enemy unit, dealing (10 + (power x 20)) damage to it.

Drains the body heat from the selected enemy unit, dealing (20 + (power x 20)) damage to it.

Drains the body heat from the selected enemy unit, dealing (50 + (power x 20)) damage to it.

yes

Implosion (編輯) Implosion

Implosion.png

Earth Magic 5th 30/25 instant

Target, enemy troop receives (100 + (power × 75)) damage.

Target, enemy troop receives (200 + (power × 75)) damage.

Target, enemy troop receives (300 + (power × 75)) damage.

yes

Inferno (spell) (編輯) Inferno

Inferno.png

Fire Magic 4th 16/12 instant

Strikes target hex, and all hexes within two hexes for (20 + (power x 10)) damage.

Strikes target hex, and all hexes within two hexes for (40 + (power x 10)) damage.

Strikes target hex, and all hexes within two hexes for (80 + (power x 10)) damage.

yes

Lightning Bolt (編輯) Lightning Bolt

Lightning Bolt.png

Air Magic 2nd 10/8 instant

Causes a bolt of lightning to strike the selected unit, dealing (10 + (power x 25)) damage to it.

Causes a bolt of lightning to strike the selected unit, dealing (20 + (power x 25)) damage to it.

Causes a bolt of lightning to strike the selected unit, dealing (50 + (power x 25)) damage to it.

yes

Magic Arrow (編輯) Magic Arrow

Magic Arrow.png

All Schools 1st 5/4 instant

Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it.

Causes a bolt of magical energy to strike the selected enemy unit, dealing (20 + (power x 10)) damage to it.

Causes a bolt of magical energy to strike the selected enemy unit, dealing (30 + (power x 10)) damage to it.

yes

Magic Mirror (編輯) Magic Mirror

Magic Mirror.png

Air Magic 5th 25/20 1 rnd/sp

Enemy spells cast on targeted, allied troop has a 20% chance of being redirected to a random enemy troop.

Enemy spells cast on targeted, allied troop has a 30% chance of being redirected to a random enemy troop.

Enemy spells cast on targeted, allied troop has a 40% chance of being redirected to a random enemy troop.

yes

Meteor Shower (編輯) Meteor Shower

Meteor Shower.png

Earth Magic 4th 16/12 instant

Troops in target hex and adjacent hexes take (25 + (power x 25)) damage.

Troops in target hex and adjacent hexes take (50 + (power x 25)) damage.

Troops in target hex and adjacent hexes take (100 + (power x 25)) damage.

yes

Mirth (編輯) Mirth

Mirth.png

Water Magic 3rd 12/9 1 rnd/[[spell power|sp]]

Morale of target allied troop is increased by one.

Morale of target allied troop is increased by two.

Morale of all allied troops is increased by two.

yes

Misfortune (編輯) Misfortune

Misfortune.png

Fire Magic 3rd 12/9 1 rnd/sp

Luck of target, enemy troop is reduced by one.

Luck of target, enemy troop is reduced by two.

Luck of all enemy troops is reduced by two.

yes

Prayer (編輯) Prayer

Prayer.png

Water Magic 4th 16/12 1 rnd/sp

Target, allied troop's attack, defense, and speed (hexes per turn) ratings are increased by 2.

Target, allied troop's attack, defense, and speed (hexes per turn) ratings are increased by 4.

All allied troop's attack, defense, and speed ratings are increased by 4.

yes

Precision (編輯) Precision

Precision.png

Air Magic 2nd 8/6 1 rnd/sp

Increases the selected friendly ranged unit's attack strength for ranged attacks by 3.

Increases the selected friendly ranged unit's attack strength for ranged attacks by 6.

Increases the attack strength for ranged attacks of all friendly ranged units by 6.

yes

Protection from Air (編輯) Protection from Air

Protection from Air.png

Air Magic 2nd 7/5 1 rnd/sp

Protects the selected friendly unit, reducing damage it received from Air spells by 30%.

Protects the selected friendly unit, reducing damage it received from Air spells by 50%.

Protects all friendly units, reducing damage they received from Air spells by 50%.

yes

Protection from Earth (編輯) Protection from Earth

Protection from Earth.png

Earth Magic 3rd 12/9 1 rnd/sp

Damage from earth magic spells is reduced by 30% for target, allied troop.

Damage from earth magic spells is reduced by 50% for target, allied troop.

Damage from earth magic spells is reduced by 50% for all allied troops.

yes

Protection from Fire (編輯) Protection from Fire

Protection from Fire.png

Fire Magic 1st 5/4 1 rnd/sp

Protects the selected friendly unit, reducing damage it received from Fire spells by 30%.

Protects the selected friendly unit, reducing damage it received from Fire spells by 50%.

Protects all friendly units, reducing damage they received from Fire spells by 50%.

yes

Protection from Water (編輯) Protection from Water

Protection from Water.png

Water Magic 1st 5/4 1 rnd/[[spell power|sp]]

Protects the selected friendly unit, reducing damage it received from Water spells by 30%.

Protects the selected friendly unit, reducing damage it received from Water spells by 50%.

Protects all friendly units, reducing damage they received from Water spells by 50%.

yes

Quicksand (編輯) Quicksand

Quicksand.png

Earth Magic 2nd 8/6 until end of combat

Quicksand pits are placed in 4 random hexes.

Quicksand pits are placed in 6 random hexes.

Quicksand pits are placed in 8 random hexes.

yes

Remove Obstacle (編輯) Remove Obstacle

Remove Obstacle.png

Water Magic 2nd 7/5 instant

Removes any non-magic obstacle of the caster's choice from the battlefield. Integrated obstacles, such as cliffs are not affected.

Removes any non-magic obstacle or Fire Wall of the caster's choice from the battlefield. Integrated obstacles, such as cliffs are not affected.

Removes any non-magic or magical obstacle of the caster's choice from the battlefield. Integrated obstacles, such as cliffs are not affected.

yes

Resurrection (編輯) Resurrection

Resurrection.png

Earth Magic 4th 20/16 combat/permanent

Target, allied troop with dead creatures has (40 + (power x 50)) health worth of creatures restored to life for the duration of the current battle.

Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently.

Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored permanently.

yes

Sacrifice (編輯) Sacrifice

Sacrifice.png

Fire Magic 5th 25/20 permanent

Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 3) x # of creatures sacrificed) in health total of creatures returned to life.

Same as basic effect, except that health total of creatures resurrected is ((power + destroyed troop's base health + 6) x # of creatures sacrificed)-

Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 10) x # of creatures sacrificed).

yes

Scuttle Boat (編輯) Scuttle Boat

Scuttle Boat.png

Water Magic 2nd 8/6 instant

Spell has 50% chance of destroying a boat, unless occupied.

Spell has 75% chance of destroying a boat, unless occupied.

Spell destroys a boat, unless occupied.

yes

Shield (編輯) Shield

Shield.png

Earth Magic 1st 5/4 1 rnd/sp

Shields a selected friendly unit, reducing the amount of damage it received from hand-to-hand attacks by 15%.

Shields a selected friendly unit, reducing the amount of damage it received from hand-to-hand attacks by 30%.

Shields all friendly units, reducing the amount of damage they received from hand-to-hand attacks by 30%.

yes

Slayer (編輯) Slayer

Slayer.png

Fire Magic 4th 16/12 1 rnd/sp

Target allied troop's attack rating is increased by eight against behemoths, dragons, hydras, (firebirds, and haspids) Horn of the Abyss.

Same as basic effect, except that attack bonus also affects devils and angels.

Same as advanced effect, except attack bonus also affects giants/titans.

yes

Slow (編輯) Slow

Slow.png

Earth Magic 1st 6/5 1 rnd/sp

Reduces the speed of the selected enemy unit by 25%.

Reduces the speed of the selected enemy unit by 50%.

Reduces the speed of all enemy units by 50%.

yes

Sorrow (編輯) Sorrow

Sorrow.png

Earth Magic 4th 16/12 1 rnd/sp

Target, enemy troop's morale rating is reduced by 1.

Target, enemy troop's morale rating is reduced by 2.

All enemy troops' morale rating is reduced by 2.

yes

Stone Skin (編輯) Stone Skin

Stone Skin.png

Earth Magic 1st 5/4 1 rnd/sp

Increases the selected friendly unit's defense strength by 3.

Increases the selected friendly unit's defense strength by 6.

Increases the defense strength of all friendly units by 6.

yes

Summon Air Elemental (編輯) Summon Air Elemental

Summon Air Elemental.png

Air Magic 5th 25/20 until end of combat

Summons a troop of air elementals containing creatures amount of (power x 2).

Summons a troop of air elementals containing creatures amount of (power x 3).

Summons a troop of air elementals containing creatures amount of (power x 4).

yes

Summon Boat (編輯) Summon Boat

Summon Boat.png

Water Magic 1st 8/7 instant

Summons one of your hero's boats to their current location. If none of those boats are available, then one of your other heroes' boats is summoned. Spell has a 50% chance of working. The spell fails if there are no unoccupied boats available.

Same as basic effect, except that if no boats are available, a new one is created. The spell has a 75% chance of working. There are a maximum of sixty-four boats allowed on the Adventure Map at one time. The spell fails if all are occupied.

Same as advanced effect, except that the spell has a 100% chance of working (unless all sixty-four boats are occupied).

yes

Summon Earth Elemental (編輯) Summon Earth Elemental

Summon Earth Elemental.png

Earth Magic 5th 25/20 combat

A troop containing (power x 2) earth elementals appears on the side of the casting player.

Same as basic effect, except that (power x 3) earth elementals are summoned.

Same as basic effect, except that (power x 4) earth elementals are summoned.

yes

Summon Fire Elemental (編輯) Summon Fire Elemental

Summon Fire Elemental.png

Fire Magic 5th 25/20 combat

A troop containing (2 x power) fire elementals appears on the side of the casting player.

Same as basic effect, except that (3 x power) fire elementals are summoned.

Same as basic effect, except that (4 x power) fire elementals are summoned.

yes

Summon Water Elemental (編輯) Summon Water Elemental

Summon Water Elemental.png

Water Magic 5th 25/20 combat

A troop containing (power x 2) Water Elementals appears on the side of the casting player. Only one type of elemental can be summoned.

Same as basic effect, except that (power x 3) Water Elementals are summoned.

Same as basic effect, except that (power x 4) Water Elementals are summoned.

yes

View Earth (編輯) View Earth

View Earth.png

Earth Magic 1st 2/1 instant

Displays the location of all loose resources on the view world screen.

Displays the location of all mines and loose resources on the view world screen.

Displays the entire terrain, all mines and loose resources on the view world screen.

yes

Visions (編輯) Visions

Visions.png

All Schools 2nd 4/2 1 day

Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero's army. Range is equal to power or three, whichever is greater.

Same as basic effect, except an enemy hero's primary skill stats, and the composition and quantity of the hero's army can be viewed. Range is (power x 2) or three, whichever is greater.

Same as advanced effect, except an enemy town's statistics and garrison composition and quantity may be viewed. Range is (power x 3) or three, whichever is greater.

yes

Weakness (編輯) Weakness

Weakness.png

Water Magic 2nd 8/6 1 rnd/[[spell power|sp]]

Reduces the selected enemy unit's attack strength by 3.

Reduces the selected enemy unit's attack strength by 6.

Reduces the attack strength of all enemy units by 6.

yes

传送 (編輯) Teleport

Teleport.png

Water Magic 3rd 15/12/6/3 instant

Target allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats.

Same as Basic Effect, except troop can teleport over walls.

Troop can move to any unoccupied hex.

yes

回城 (編輯) Town Portal

Town Portal.png

Earth Magic 4 16/12 instant

Adventure Map Teleport, casting hero is teleported to the nearest allied town. 300 movement points are expended when the spell is cast.

Adventure Map Teleport, casting hero may teleport to any allied town with no visiting hero. 300 movement points are expended when the spell is cast.

Adventure Map Teleport, any allied unoccupied town, deducted movement points are 200 points.

yes

埋设地雷 (編輯) Land Mine

Land Mine.png

Fire Magic 3rd 18/15 Until touched

Landmines are placed in four random hexes on the battlefield. A troop stepping on a mine takes ((Power x 10) + 25) damage. Enemy creatures battling on their native terrain can see the mines and can cross them safely. To all others they are invisible.

Same as basic effect, except that six mines are placed, and damage is ((Power x 10) + 50).

Same as basic effect, except that eight mines are placed, and damage is ((Power x 10) + 100).

yes

次元门 (編輯) Dimension Door

Dimension Door.png

Air Magic 5 25/20 instant

Teleports hero to a selected (unoccupied and visible) location on the adventure map. The spell may be cast twice per day and reduces the hero's movement by three tiles for each casting. Spends 300 movement points.

Same as basic effect, except the spell may be cast three times in a day.

Same as advanced effect, except the spell may be cast four times in a day, and movement allowance is reduced by two tiles. Spends 200 movement points.

yes

死亡波纹 (編輯) Death Ripple

Death Ripple.png

Earth Magic 2 10/8 instant

Sends a wave of death across the battlefield which damages all non-undead units, dealing (10 + (power x 5)) damage to them.

Sends a wave of death across the battlefield which damages all non-undead units, dealing (20 + (power x 5)) damage to them.

Sends a wave of death across the battlefield which damages all non-undead units, dealing (30 + (power x 5)) damage to them.

yes

水行 (編輯) Water Walk

Water Walk.png

Water Magic 4 12/8 one day

The casting hero may follow a movement path across water with 40% penalty, provided the end destination is an unoccupied location on land.

The casting hero may follow a movement path across water with 20% penalty, provided the end destination is an unoccupied location on land.

The casting hero may follow a movement path across water without penalty, provided the end destination is an unoccupied location on land.

yes

泰坦之雷 (編輯) Titan's Lightning Bolt

Titan's Lightning Bolt.png

Air Magic 5 0/0 instant

Does 600 damage. Requires Titan's Thunder.

Does 600 damage. Requires Titan's Thunder.

Does 600 damage. Requires Titan's Thunder.

yes

祝福 (編輯) Bless

Bless.png

Water Magic 1st 5/4 1 Round/[[Spell power|Power]]

Causes the selected friendly unit to inflict maximum damage when it attacks.

Causes the selected friendly unit to inflict (maximum damage +1) when it attacks.

Causes all friendly units to inflict (maximum damage +1) when they attack.

yes

聚灵 (編輯) Animate Dead

Animate Dead.png

Earth Magic 3 15/12 permanent

Reanimates (30 + (power × 50)) health points worth of killed undead creatures in target, allied troop.

Reanimates (60 + (power × 50)) health points worth of killed undead creatures in target, allied troop.

Reanimates (160 + (power × 50)) health points worth of killed undead creatures in target, allied troop.

yes

观天 (編輯) View Air

View Air.png

Air Magic 1 2/1 instant

Displays the location of all artifacts on the view world screen.

Displays the location of all artifacts and heroes on the view world screen.

Displays the location of all artifacts, heroes and towns.

yes

连锁闪电 (編輯) Chain Lightning

Chain Lightning.png

Air Magic 4 24/20 instant

Lightning bolt strikes target troop for (25 + (power x 40)) damage. Bolt strikes four troops.

Lightning bolt strikes target troop for (50 + (power x 40)) damage. Bolt strikes five troops.

Lightning bolt strikes target troop for (100 + (power x 40)) damage. Bolt strikes five troops.

yes

飞行 (編輯) Fly

Fly.png

Air Magic 5 20/15 1 day

Allows the casting hero to move over water and any obstacles on the map with 40% penalty.

Allows the casting hero to move over water and any obstacles on the map with 20% penalty.

Allows the casting hero to move over water and any obstacles on the map without penalty.

yes