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Sorcery is a secondary skill that increases the damage of spells up to 15%.
Heroes with Sorcery (basic) as a starting skill:
Heroes, having 魔力 as a specialty and a starting skill (basic):
All the specialists receive a 5% per level bonus to their Sorcery skill.
Chance to get
Out of total 112 for 死亡陰影, and of (112 + Interference chance) for 深淵號角 .
Banned skills change the probability.
城鎮 | 類型 | 學會幾率 |
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騎士 | 1 (lowest) |
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牧師 | 5 |
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巡邏兵 | 2 |
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德魯伊 | 6 |
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鍊金術士 | 3 |
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術士 | 8 |
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魔鬼 | 3 |
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異教徒 | 6 |
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死亡騎士 | 4 |
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巫師 | 6 |
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地下領主 | 2 |
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妖術師 | 10 (highest) |
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野蠻人 | 1 (lowest) |
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戰鬥法師 | 6 |
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馴獸師 | 1 (lowest) |
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女巫 | 8 |
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位面行者 | 1 (lowest) |
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元素使 | 8 |
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船長 | 2 |
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領航員 | 6 |
玩家攻略
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For a magically-oriented hero, Sorcery is a good supporting skill. It makes little effect on basic level and/or with low spell power, but on expert level Sorcery does a good job for a strong magician. It's a good idea to start with a hero whose specialty is Sorcery; for example, Malekith is possibly the best hero for Dragogeddon since he is basing in Dungeon and therefore Armageddon and Black Dragons are both at his service. However, if a hero is more a warrior than a magician, and will probably never get superior spell power and knowledge, possibly it's better to concentrate on something else, as e.g. Wisdom and Earth Magic are more universal. Sorcery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like Bless can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are Armageddon and Implosion. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that Air, Fire, Earth and Water Magic secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery. |