輔助技能 |
---|
氣系魔法 |
箭術 |
防禦術 |
炮術 |
彈道術 |
外交術 |
鷹眼術 |
土系魔法 |
理財術 |
火系魔法 |
急救術 |
智力 |
領導術 |
學習能力 |
後勤學 |
幸運術 |
神秘術 |
航海術 |
招魂術 |
進攻術 |
尋路術 |
抵抗力 |
學術 |
偵察術 |
魔力 |
戰術 |
水系魔法 |
智慧術 |
干擾術 |
Fire Magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Fire Magic.
Fire Magic is a school of magic, along with Earth, Water and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.
Classes, unable to learn 火系魔法 skill:
(They can only acquire it from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).
Heroes with Fire Magic (basic) as a starting skill:
- Inteus the Elementalist
- Luna the Elementalist
- Manfred the Navigator
Heroes, having 火系魔法 as a specialty and a starting skill:
The only effect of the specialty is having Expert Fire Magic at the start.
Chance to get
Out of total 112 for 死亡陰影, and of (112 + Interference chance) for 深淵號角 .
Banned skills change the probability.
城鎮 | 類型 | 學會幾率 |
---|---|---|
城堡 | 騎士 | 1 |
城堡 | 牧師 | 2 |
堡壘 | 巡邏兵 | 0 (impossible) |
堡壘 | 德魯伊 | 1 |
塔樓 | 鍊金術士 | 1 |
塔樓 | 術士 | 2 |
地獄 | 魔鬼 | 4 |
地獄 | 異教徒 | 5 |
墓園 | 死亡騎士 | 1 |
墓園 | 巫師 | 2 |
地下城 | 地下領主 | 2 |
地下城 | 妖術師 | 5 |
據點 | 野蠻人 | 2 |
據點 | 戰鬥法師 | 3 |
要塞 | 馴獸師 | 0 (impossible) |
要塞 | 女巫 | 3 |
元素城 | 位面行者 | 3 |
元素城 | 元素使 | 6 (highest) |
港口 | 船長 | 2 |
港口 | 領航員 | 2 |
玩家攻略
[顯示玩家攻略]
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