辅助技能 |
---|
气系魔法 |
箭术 |
防御术 |
炮术 |
弹道术 |
外交术 |
鹰眼术 |
土系魔法 |
理财术 |
火系魔法 |
急救术 |
智力 |
领导术 |
学习能力 |
后勤学 |
幸运术 |
神秘术 |
航海术 |
招魂术 |
进攻术 |
寻路术 |
抵抗力 |
学术 |
侦察术 |
魔力 |
战术 |
水系魔法 |
智慧术 |
干扰术 |
Sorcery is a secondary skill that increases the damage of spells up to 15%.
Heroes with Sorcery (basic) as a starting skill:
Heroes, having 魔力 as a specialty and a starting skill (basic):
All the specialists receive a 5% per level bonus to their Sorcery skill.
Chance to get
Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 .
Banned skills change the probability.
城镇 | 类型 | 学会几率 |
---|---|---|
城堡 | 骑士 | 1 (lowest) |
城堡 | 牧师 | 5 |
堡垒 | 巡逻兵 | 2 |
堡垒 | 德鲁伊 | 6 |
塔楼 | 炼金术士 | 3 |
塔楼 | 术士 | 8 |
地狱 | 魔鬼 | 3 |
地狱 | 异教徒 | 6 |
墓园 | 死亡骑士 | 4 |
墓园 | 巫师 | 6 |
地下城 | 地下领主 | 2 |
地下城 | 妖术师 | 10 (highest) |
据点 | 野蛮人 | 1 (lowest) |
据点 | 战斗法师 | 6 |
要塞 | 驯兽师 | 1 (lowest) |
要塞 | 女巫 | 8 |
元素城 | 位面行者 | 1 (lowest) |
元素城 | 元素使 | 8 |
港口 | 船长 | 2 |
港口 | 领航员 | 6 |
玩家攻略
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For a magically-oriented hero, Sorcery is a good supporting skill. It makes little effect on basic level and/or with low spell power, but on expert level Sorcery does a good job for a strong magician. It's a good idea to start with a hero whose specialty is Sorcery; for example, Malekith is possibly the best hero for Dragogeddon since he is basing in Dungeon and therefore Armageddon and Black Dragons are both at his service. However, if a hero is more a warrior than a magician, and will probably never get superior spell power and knowledge, possibly it's better to concentrate on something else, as e.g. Wisdom and Earth Magic are more universal. Sorcery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like Bless can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are Armageddon and Implosion. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that Air, Fire, Earth and Water Magic secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery. |