辅助技能 |
---|
气系魔法 |
箭术 |
防御术 |
炮术 |
弹道术 |
外交术 |
鹰眼术 |
土系魔法 |
理财术 |
火系魔法 |
急救术 |
智力 |
领导术 |
学习能力 |
后勤学 |
幸运术 |
神秘术 |
航海术 |
招魂术 |
进攻术 |
寻路术 |
抵抗力 |
学术 |
侦察术 |
魔力 |
战术 |
水系魔法 |
智慧术 |
干扰术 |
Fire Magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Fire Magic.
Fire Magic is a school of magic, along with Earth, Water and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.
Classes, unable to learn 火系魔法 skill:
(They can only acquire it from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).
Heroes with Fire Magic (basic) as a starting skill:
- Inteus the Elementalist
- Luna the Elementalist
- Manfred the Navigator
Heroes, having 火系魔法 as a specialty and a starting skill:
The only effect of the specialty is having Expert Fire Magic at the start.
Chance to get
Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 .
Banned skills change the probability.
城镇 | 类型 | 学会几率 |
---|---|---|
城堡 | 骑士 | 1 |
城堡 | 牧师 | 2 |
堡垒 | 巡逻兵 | 0 (impossible) |
堡垒 | 德鲁伊 | 1 |
塔楼 | 炼金术士 | 1 |
塔楼 | 术士 | 2 |
地狱 | 魔鬼 | 4 |
地狱 | 异教徒 | 5 |
墓园 | 死亡骑士 | 1 |
墓园 | 巫师 | 2 |
地下城 | 地下领主 | 2 |
地下城 | 妖术师 | 5 |
据点 | 野蛮人 | 2 |
据点 | 战斗法师 | 3 |
要塞 | 驯兽师 | 0 (impossible) |
要塞 | 女巫 | 3 |
元素城 | 位面行者 | 3 |
元素城 | 元素使 | 6 (highest) |
港口 | 船长 | 2 |
港口 | 领航员 | 2 |
玩家攻略
[显示玩家攻略]
[隐藏玩家攻略]
|
As any other magic school, Fire Magic is very useful as many of its spells will wreak havoc against your enemies in short order. Expert Curse will save lives of your troops in a fierce battle, especially against units with a high range of damage (e.g Cerberi or Storm Elementals). Expert Bloodlust will increase the damage dealt by your troops, and blinding will work properly at the highest Fire Magic level, since there will be no retaliation. Together with Resurrection, Blind on the last remaining enemy stack will allow you win a big battle with no losses. Armageddon and Berserk may be crucial for defeating large amounts of troops; for example, Berserk will work in Faerie Dragons scenario (Dragon Slayer campaign), when battling legions of Nagas (they will simply hit each other, dealing enormous damage to themselves). Frenzy is very good for those who attack without retaliation, casted immediately before the target's turn. Bizarrely, among the most devastating damage spells in the game, only Armageddon belongs to Fire Magic school. |