辅助技能 |
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气系魔法 |
箭术 |
防御术 |
炮术 |
弹道术 |
外交术 |
鹰眼术 |
土系魔法 |
理财术 |
火系魔法 |
急救术 |
智力 |
领导术 |
学习能力 |
后勤学 |
幸运术 |
神秘术 |
航海术 |
招魂术 |
进攻术 |
寻路术 |
抵抗力 |
学术 |
侦察术 |
魔力 |
战术 |
水系魔法 |
智慧术 |
干扰术 |
气系魔法 | ||
File:Basic 气系魔法.png | 初级气系魔法: allows your hero to cast air spells at reduced cost. | |
File:Advanced 气系魔法.png | 中级气系魔法: allows your hero to cast air spells at reduced cost and increased effectiveness. | |
File:Expert 气系魔法.png | 高级气系魔法: allows your hero to cast air spells at reduced cost and maximum effectiveness. |
Air magic is a secondary skill that increases the effectiveness and reduces the costs of spells from the School of Air Magic.
Air Magic is a school of magic, along with Earth, Fire and Water Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.
Heroes with Air Magic as a starting skill:
Chance to get
Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 .
Banned skills change the probability.
城镇 | 类型 | 学会几率 |
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城堡 | 骑士 | 3 |
城堡 | 牧师 | 4 |
堡垒 | 巡逻兵 | 1(最低) |
堡垒 | 德鲁伊 | 2 |
塔楼 | 炼金术士 | 4 |
塔楼 | 术士 | 6(最高) |
地狱 | 魔鬼 | 2 |
地狱 | 异教徒 | 3 |
墓园 | 死亡骑士 | 2 |
墓园 | 巫师 | 3 |
地下城 | 地下领主 | 1(最低) |
地下城 | 妖术师 | 2 |
据点 | 野蛮人 | 3 |
据点 | 战斗法师 | 3 |
要塞 | 驯兽师 | 1(最低) |
要塞 | 女巫 | 3 |
元素城 | 位面行者 | 2 |
元素城 | 元素使 | 6(最高) |
港口 | 船长 | 3 |
港口 | 领航员 | 6(最高) |
玩家攻略
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[隐藏玩家攻略]
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Like other magic schools, Air Magic is very important. At the expert level, Haste may help a lot as your entire army will possibly move before the enemy's army, and even some very slow units get decent speed. Dimension Door and Fly are extremely helpful for moving on the adventure map. Chain Lightning may wipe out the whole opposing army (while it's a double-edged sword, as if there are less than five stacks, Chain Lightning will damage your own troops - initially it hits four stacks, thus you get unable to use it against an enemy with that exact stacks number), and Lightning Bolt is useful on early stages of the game. Other helpful Air spells are, for example, Disrupting Ray, Precision, and Counterstrike. The main reasons for choosing Air Magic are Fly, Dimension Door and Haste spells. The first two are perhaps the most powerful adventure spells, together with Town Portal. However, both of them are typically banned in custom maps. Nevertheless, Expert Air Magic causes Haste to be cast as a mass spell, which still makes it worth the secondary skill slot. Other noteworthy spells are Lightning Bolt and Chain Lightning, both powerful combat spells. Don't forget view air, it lets you see ALL towns and player heroes even in areas that you haven't explored yet. Requires no movement points and only 1 spell point. |