地形:修订间差异

无编辑摘要
无编辑摘要
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| style="padding-left:7px;"|'''岩石'''
| style="padding-left:7px;"|'''岩石'''
| style="padding:0px;" | <div id="Rock"></div>[[File:Rock (h).gif]]
| style="padding:0px;" | <div id="Rock"></div>[[File:Rock (h).gif]]
| Impassable even with [[Fly|flying]] - can be travelled through with [[Dimension Door]].<br>Typically found in [[Layer|underground]] areas.
| 即使使用[[ 飞行]] 也无法通行,但可以使用[[ 次元门]] 通过。<br>
通常出现在[[ | 地下]] 区域。
| style="text-align:center;"|
| style="text-align:center;"|
|- 
|- 
| style="padding-left:7px;"|'''戈壁'''
| style="padding-left:7px;"|'''戈壁'''
| style="padding:0px; background-color: #{{Rough}};"|<div id="Rough"></div>[[File:Rough (h).gif]]
| style="padding:0px; background-color: #{{Rough}};"|<div id="Rough"></div>[[File:Rough (h).gif]]
| Rough is the [[native terrain]] for [[Stronghold]].
| 戈壁是[[ 据点]] 的本土地形。
| style="text-align:center;"|125%
| style="text-align:center;"|125%
|- style="background-color:#fbfbdf;" 
|- style="background-color:#fbfbdf;" 
| style="padding-left:7px;"|'''荒地''' {{withhota}}
| style="padding-left:7px;"|'''荒地''' {{withhota}}
| style="padding:0px; background-color: #{{Wasteland}};"|<div id="Wasteland"></div>[[File:Wasteland (h).gif]]
| style="padding:0px; background-color: #{{Wasteland}};"|<div id="Wasteland"></div>[[File:Wasteland (h).gif]]
| Wasteland is not a [[native terrain]] for any faction (but planned to be native terrain for [[Factory]], a yet unreleased faction).
| 荒地不是任何城镇的本土地形(但计划作为尚未推出的[[ 工厂]] 的本土地形)。
| style="text-align:center;"|125%
| style="text-align:center;"|125%
|- 
|- 
| style="padding-left:7px;"|'''沙地'''
| style="padding-left:7px;"|'''沙地'''
| style="padding:0px; background-color: #{{Sand}};"|<div id="Sand"></div>[[File:Sand (h).gif]]
| style="padding:0px; background-color: #{{Sand}};"|<div id="Sand"></div>[[File:Sand (h).gif]]
| Sand is not a [[native terrain]] for any faction.   <br>Armies with at least one [[nomad]] ignore the [[Terrain Penalties|terrain penalty]].   <br>Sand is a combat terrain for all tiles next to water.
| 沙地不是任何城镇的本土地形。
<br> 携带任意数量的[[ 游牧民]] 即可无视沙地的[[ 地形影响]]
<br> 沙地是所有靠近水域格子的作战地形。
| style="text-align:center;"|150%
| style="text-align:center;"|150%
|- 
|- 
| style="padding-left:7px;"|'''雪地'''
| style="padding-left:7px;"|'''雪地'''
| style="padding:0px; background-color: #{{Snow}};"|<div id="Snow"></div>[[File:Snow (h).gif]]
| style="padding:0px; background-color: #{{Snow}};"|<div id="Snow"></div>[[File:Snow (h).gif]]
| Snow is the [[native terrain]] for [[Tower]].
| 雪地是[[ 塔楼]] 的本土地形。
| style="text-align:center;"|150%
| style="text-align:center;"|150%
|- 
|- 
| style="padding-left:7px;"|'''沼泽'''
| style="padding-left:7px;"|'''沼泽'''
| style="padding:0px; background-color: #{{Swamp}};"|<div id="Swamp"></div>[[File:Swamp (h).gif]]
| style="padding:0px; background-color: #{{Swamp}};"|<div id="Swamp"></div>[[File:Swamp (h).gif]]
| Swamp is the [[native terrain]] for [[Fortress]] and [[Cove]]{{-}}{{withhota}}.
| 沼泽是[[ 要塞]] [[ 港口]]{{-}}{{withhota}} 的本土地形。
| style="text-align:center;"|175%
| style="text-align:center;"|175%
|- 
|- 
| style="padding-left:7px;"|'''水域'''
| style="padding-left:7px;"|'''水域'''
| style="padding:0px; background-color: #{{Water}};"|<div id="Water"></div>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>
| style="padding:0px; background-color: #{{Water}};"|<div id="Water"></div>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>
| Can only be traveled on with a [[boat]].   <br>Can be traveled over with [[Water Walk]] and [[Fly]] spells, or by wearing [[Boots of Levitation]] or [[Angel Wings]] – hero's movement must end on dry land.   <br>It should be noted that [[Cover of Darkness (Adventure Map)|shroud]] on the water between two squares of dry land does not prevent hero from walking or flying across it and mapping the shrouded area. However, the hero must be able to see both land squares before starting the trip.   <br>Almost all adventure map objects that are normally placed on dry land can be also be placed on water square and still function normally. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]], which can not function if visited with a boat.   <br>The [[speed]] of the creatures in the hero's army does not affect movement in a boat.
| 只有[[ 船只]] 可以在水域上移动。
<br> 可以通过魔法[[ 水行]] [[ 飞行]] ,或装备宝物[[ 漂浮之靴]] [[ 天使之翼]] 在水上移动,但英雄的移动必须以陆地结束。
<br> 值得注意的是,两个陆地格子之间的水域上的迷雾不能阻止英雄穿过它行走或飞行并且映射迷雾区域。然而,英雄在开始之前必须能够同时看见两块陆地。
<br> 几乎所有通常放置在陆地上的探险地图物体放置在水域上都仍然可以正常工作。例外是[[ 城镇]] [[ 地道入口]] [[ 巨石门]] ,如果用船访问它们将无法工作。
<br> 英雄军队中生物的[[ 速度]] 不会影响到船只的移动点数。
| style="text-align:center;"|
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|}
|}


== 魔法地形 ==
== 魔法地形 ==
In addition to basic terrain types, there are several types of magical terrains, which cover basic terrains providing additional features (i.e. there is always a basic terrain, which can be covered by a magical one). Magical terrains typically affect [[combat]] or [[Spell|spellcasting]], with the exception of [[favorable winds]], which increases movement over water.
除了基本地形,游戏中还有几种魔法地形,它们覆盖在基本地形之上以提供额外功能。魔法地形通常会影响[[ 战斗]] [[ 魔法]] ,除了[[ 微风]] 会增加水上移动点数。
Only two magical terrains (Cursed Ground and Magic Plains) were in the original {{roe}}, the rest being introduced in {{sod}} expansion (and three more were added in [[HotA]]{{-wh}}).
 
只有两种魔法地形(被诅咒的大地和魔法平原)是原版{{roe}} 中的,其余都是在{{sod}} 资料片中引入的,此外在{{hota}}{{-wh}} 中又额外新增了三种。


{| border=1px grey; cellspacing=0; cellpadding=4px; width=980px; style="background-color:blanchedalmond; color:darkgoldenrod;"
{| border=1px grey; cellspacing=0; cellpadding=4px; width=980px; style="background-color:blanchedalmond; color:darkgoldenrod;"
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! style="color:white; text-align:left;"|<big>描述
! style="color:white; text-align:left;"|<big>描述
|- 
|- 
| style="padding-left:7px;"|'''Magic Plains'''
| style="padding-left:7px;"|''' 魔法平原'''
| <div id="Magic Plains"></div>[[File:Magic Plains (h).gif]]
| <div id="Magic Plains"></div>[[File:Magic Plains (h).gif]]
| Cause '''all''' [[spell]]s to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s as well as [[Spellcaster|spells cast by creatures]] and some of magic creature abilities.
| Cause '''all''' [[spell]]s to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s as well as [[Spellcaster|spells cast by creatures]] and some of magic creature abilities.
|- 
|- 
| style="padding-left:7px;"|'''Cursed Ground'''
| style="padding-left:7px;"|''' 被诅咒的大地'''
| <div id="Cursed Ground"></div>[[File:Cursed Ground (h).gif]]
| <div id="Cursed Ground"></div>[[File:Cursed Ground (h).gif]]
| Prevents hero or creatures from casting of [[spells]] above level 1, includes both adventure and combat spells.<br>Disables all [[native terrain]] bonuses.<br>Negates all positive [[morale]] effects.<br>Negates all positive [[luck]] effects.<br>
| Prevents hero or creatures from casting of [[spells]] above level 1, includes both adventure and combat spells.<br>Disables all [[native terrain]] bonuses.<br>Negates all positive [[morale]] effects.<br>Negates all positive [[luck]] effects.<br>
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<br>In the {{hota}} expansion where negative luck was implemented, it also negates all negative [[luck]] effects.{{withhota}}
<br>In the {{hota}} expansion where negative luck was implemented, it also negates all negative [[luck]] effects.{{withhota}}
|- 
|- 
| style="padding-left:7px;"|'''Rockland'''
| style="padding-left:7px;"|''' 岩石地带'''
| <div id="Rockland"></div>[[File:Rockland (h).gif]]
| <div id="Rockland"></div>[[File:Rockland (h).gif]]
| Causes all [[Earth Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not affect [[Spellcaster|spells cast by creatures]].
| Causes all [[Earth Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not affect [[Spellcaster|spells cast by creatures]].
|- 
|- 
| style="padding-left:7px;"|'''Fiery Fields'''
| style="padding-left:7px;"|''' 燃烧之地'''
| <div id="Fiery Fields"></div>[[File:Fiery Fields (h).gif]]
| <div id="Fiery Fields"></div>[[File:Fiery Fields (h).gif]]
| Cause all [[Fire Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not affect [[Spellcaster|spells cast by creatures]].
| Cause all [[Fire Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not affect [[Spellcaster|spells cast by creatures]].
|- 
|- 
| style="padding-left:7px;"|'''Lucid Pools'''
| style="padding-left:7px;"|''' 小溪'''
| <div id="Lucid Pools"></div>[[File:Lucid Pools (h).gif]]
| <div id="Lucid Pools"></div>[[File:Lucid Pools (h).gif]]
| Cause all [[Water Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not affect [[Spellcaster|spells cast by creatures]].
| Cause all [[Water Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not affect [[Spellcaster|spells cast by creatures]].
|- 
|- 
| style="padding-left:7px;"|'''Magic Clouds'''
| style="padding-left:7px;"|''' 魔法云雾'''
| <div id="Magic Clouds"></div>[[File:Magic Clouds (h).gif]]
| <div id="Magic Clouds"></div>[[File:Magic Clouds (h).gif]]
| Cause all [[Air Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not affect [[Spellcaster|spells cast by creatures]].
| Cause all [[Air Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not affect [[Spellcaster|spells cast by creatures]].
|- 
|- 
| style="padding-left:7px;"|'''Holy Ground'''
| style="padding-left:7px;"|''' 圣地'''
| <div id="Holy Ground"></div>[[File:Holy Ground (h).gif]]
| <div id="Holy Ground"></div>[[File:Holy Ground (h).gif]]
| Gives all [[Alignment|good-aligned]] creatures +1 [[Morale]], and all [[Alignment|Evil-aligned]] creatures -1 Morale.
| Gives all [[Alignment|good-aligned]] creatures +1 [[Morale]], and all [[Alignment|Evil-aligned]] creatures -1 Morale.
|- 
|- 
| style="padding-left:7px;"|'''Evil Fog'''
| style="padding-left:7px;"|''' 邪恶之雾'''
| <div id="Evil Fog"></div>[[File:Evil Fog (h).gif]]
| <div id="Evil Fog"></div>[[File:Evil Fog (h).gif]]
| Gives all [[Alignment|evil-aligned]] creatures +1 [[Morale]], and all [[Alignment|Good-aligned]] creatures -1 Morale.
| Gives all [[Alignment|evil-aligned]] creatures +1 [[Morale]], and all [[Alignment|Good-aligned]] creatures -1 Morale.
|- 
|- 
| style="padding-left:7px;"|'''Clover Field'''
| style="padding-left:7px;"|''' 四叶草地'''
| <div id="Clover Field"></div>[[File:Clover Field (h).gif]]
| <div id="Clover Field"></div>[[File:Clover Field (h).gif]]
| Gives all [[Alignment|neutrally aligned]] creatures +2 [[Luck]]. [[Neutral creature]]s are not affected.
| Gives all [[Alignment|neutrally aligned]] creatures +2 [[Luck]]. [[Neutral creature]]s are not affected.
|- 
|- 
| style="padding-left:7px;"|'''Favorable Winds'''
| style="padding-left:7px;"|''' 微风'''
| <div id="Favorable Winds"></div>[[File:Favorable Winds (h).gif]]
| <div id="Favorable Winds"></div>[[File:Favorable Winds (h).gif]]
| Reducing amount of consumed [[movement|movement point]]s by 1/3 (rounded up) for boats.<br>Unlike other magical terrains, Favorable Winds do not affect combat in any way.
| Reducing amount of consumed [[movement|movement point]]s by 1/3 (rounded up) for boats.<br>Unlike other magical terrains, Favorable Winds do not affect combat in any way.
In {{hota}}, Favorable Winds cannot be placed under another magical terrain, so they cancel effect of any magical terrain at the same tile.{{withhota}}
In {{hota}}, Favorable Winds cannot be placed under another magical terrain, so they cancel effect of any magical terrain at the same tile.{{withhota}}
|- style="background-color:#fbfbdf;"
|- style="background-color:#fbfbdf;"
| style="padding-left:7px;"|'''Cracked Ice'''{{-}}{{withhota}}
| style="padding-left:7px;"|''' 碎冰地'''{{-}}{{withhota}}
| <div id="Cracked Ice"></div>[[File:Cracked Ice (h).gif]]
| <div id="Cracked Ice"></div>[[File:Cracked Ice (h).gif]]
| Reduces the [[Defense]] of all troops by 5.
| Reduces the [[Defense]] of all troops by 5.
|- style="background-color:#fbfbdf;"
|- style="background-color:#fbfbdf;"
| style="padding-left:7px;"|'''Dunes'''{{-}}{{withhota}}
| style="padding-left:7px;"|''' 流沙地'''{{-}}{{withhota}}
| <div id="Dunes"></div>[[File:Dunes (h).gif]]
| <div id="Dunes"></div>[[File:Dunes (h).gif]]
| 15 to 20 invisible [[quicksand]] spots are present on the battlefield. They cannot be removed by [[Dispel|mass Dispel]] and are not visible for creatures of any native terrain.<br>After entering a hex with a quicksand spot, unit stops and the spot becomes visible to both players.
| 15 to 20 invisible [[quicksand]] spots are present on the battlefield. They cannot be removed by [[Dispel|mass Dispel]] and are not visible for creatures of any native terrain.<br>After entering a hex with a quicksand spot, unit stops and the spot becomes visible to both players.
|- style="background-color:#fbfbdf;"
|- style="background-color:#fbfbdf;"
| style="padding-left:7px;"|'''Fields of Glory'''{{-}}{{withhota}}
| style="padding-left:7px;"|''' 荣耀之地'''{{-}}{{withhota}}
| style="text-align:center;"|<div id="Fields of Glory"></div>[[File:Fields of Glory (h).gif]]
| style="text-align:center;"|<div id="Fields of Glory"></div>[[File:Fields of Glory (h).gif]]
| Gives all troops -2 [[Luck]].
| Gives all troops -2 [[Luck]].

2023年8月30日 (三) 05:11的版本

地形Terrain通常指的是游戏中的八种基本土地类型之一,包括草地、泥地、熔岩、地下洞穴、戈壁、沙地、雪地和沼泽。水域和岩石也可以看作是基本地形之一,尽管普通单位无法通行。水上移动需要船只,而岩石是不可通行的。在深渊号角中新增了两种额外地形类型,分别是高地和荒地。

基本地形

基本地形
地形 图片 描述 移动花费
(相较草地)
草地
Grass (h).gif
草地是城堡堡垒元素城 Armageddon's Blade本土地形 100%
高地 Horn of the Abyss
Highlands (h).gif
高地是深渊号角中元素城新的本土地形,取代了原来的草地。 100%
泥地
Dirt (h).gif
泥地是墓园的本土地形。 100%
熔岩
Lava (h).gif
熔岩是地狱的本土地形。 100%
地下洞穴
Subterranean (h).gif
地下洞穴是地下城的本土地形。它通常出现在地下

它是地下层中唯一的战斗地形(在深渊号角 Horn of the Abyss中得以修复)。
同时它还是金矿水晶矿废弃的矿井的战斗地形。

100%
岩石
Rock (h).gif
即使使用飞行也无法通行,但可以使用次元门通过。

通常出现在地下区域。

戈壁
Rough (h).gif
戈壁是据点的本土地形。 125%
荒地 Horn of the Abyss
Wasteland (h).gif
荒地不是任何城镇的本土地形(但计划作为尚未推出的工厂的本土地形)。 125%
沙地
Sand (h).gif
沙地不是任何城镇的本土地形。


携带任意数量的游牧民即可无视沙地的地形影响
沙地是所有靠近水域格子的作战地形。

150%
雪地
Snow (h).gif
雪地是塔楼的本土地形。 150%
沼泽
Swamp (h).gif
沼泽是要塞港口 Horn of the Abyss的本土地形。 175%
水域
Water (h).gif
Water (h).gif
Water (h).gif
Water (h).gif
只有船只可以在水域上移动。


可以通过魔法水行飞行,或装备宝物漂浮之靴天使之翼在水上移动,但英雄的移动必须以陆地结束。
值得注意的是,两个陆地格子之间的水域上的迷雾不能阻止英雄穿过它行走或飞行并且映射迷雾区域。然而,英雄在开始之前必须能够同时看见两块陆地。
几乎所有通常放置在陆地上的探险地图物体放置在水域上都仍然可以正常工作。例外是城镇地道入口巨石门,如果用船访问它们将无法工作。
英雄军队中生物的速度不会影响到船只的移动点数。

魔法地形

除了基本地形,游戏中还有几种魔法地形,它们覆盖在基本地形之上以提供额外功能。魔法地形通常会影响战斗魔法,除了微风会增加水上移动点数。

只有两种魔法地形(被诅咒的大地和魔法平原)是原版埃拉西亚的光复中的,其余都是在死亡阴影资料片中引入的,此外在深渊号角 Horn of the Abyss中又额外新增了三种。

魔法地形
地形 图片 描述
魔法平原
Magic Plains (h).gif
Cause all spells to be cast at expert level, regardless of the heroes' skills. This includes both adventure spells and combat spells as well as spells cast by creatures and some of magic creature abilities.
被诅咒的大地
Cursed Ground (h).gif
Prevents hero or creatures from casting of spells above level 1, includes both adventure and combat spells.
Disables all native terrain bonuses.
Negates all positive morale effects.
Negates all positive luck effects.


In the original 埃拉西亚的光复 version of the game, level 1 spells were banned on Cursed Ground as well. Restoration of Erathia

In the 深渊号角 expansion where negative luck was implemented, it also negates all negative luck effects.Horn of the Abyss

岩石地带
Rockland (h).gif
Causes all Earth Magic spells to be cast at expert level, regardless of the heroes' skills. This includes both adventure spells and combat spells, but does not affect spells cast by creatures.
燃烧之地
Fiery Fields (h).gif
Cause all Fire Magic spells to be cast at expert level, regardless of the heroes' skills. This includes both adventure spells and combat spells, but does not affect spells cast by creatures.
小溪
Lucid Pools (h).gif
Cause all Water Magic spells to be cast at expert level, regardless of the heroes' skills. This includes both adventure spells and combat spells, but does not affect spells cast by creatures.
魔法云雾
Magic Clouds (h).gif
Cause all Air Magic spells to be cast at expert level, regardless of the heroes' skills. This includes both adventure spells and combat spells, but does not affect spells cast by creatures.
圣地
Holy Ground (h).gif
Gives all good-aligned creatures +1 Morale, and all Evil-aligned creatures -1 Morale.
邪恶之雾
Evil Fog (h).gif
Gives all evil-aligned creatures +1 Morale, and all Good-aligned creatures -1 Morale.
四叶草地
Clover Field (h).gif
Gives all neutrally aligned creatures +2 Luck. Neutral creatures are not affected.
微风
Favorable Winds (h).gif
Reducing amount of consumed movement points by 1/3 (rounded up) for boats.
Unlike other magical terrains, Favorable Winds do not affect combat in any way.

In 深渊号角, Favorable Winds cannot be placed under another magical terrain, so they cancel effect of any magical terrain at the same tile.Horn of the Abyss

碎冰地 Horn of the Abyss
Cracked Ice (h).gif
Reduces the Defense of all troops by 5.
流沙地 Horn of the Abyss
Dunes (h).gif
15 to 20 invisible quicksand spots are present on the battlefield. They cannot be removed by mass Dispel and are not visible for creatures of any native terrain.
After entering a hex with a quicksand spot, unit stops and the spot becomes visible to both players.
荣耀之地 Horn of the Abyss
Fields of Glory (h).gif
Gives all troops -2 Luck.

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