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无编辑摘要 |
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{{Secondary skills}}{{Secondary skill | {{Secondary skills}}{{Secondary skill | ||
| B_effect = | | name = Air Magic | ||
| A_effect = | | B_effect = 可减少英雄在使用气系魔法时所消耗的魔法值。 | ||
| E_effect = | | A_effect = 可减少英雄在使用气系魔法时所消耗的魔法值并增强效果。 | ||
| E_effect = 可减少英雄在使用气系魔法时所消耗的魔法值并使效果达到最佳。 | |||
}} | }} | ||
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== Chance to get == | == Chance to get == | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE|3|4|1 | {{ZET SEC SKILL CHANCE TABLE|3|4|1 (最低)|2|4|6 (最高)|2|3|2|3|1 (最低)|2|3|3|1 (最低)|3|2|6 (最高)|3|6 (最高)}} | ||
|} | |} | ||
2023年7月15日 (六) 20:53的最新版本
辅助技能 |
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气系魔法 | ||
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初级气系魔法: 可减少英雄在使用气系魔法时所消耗的魔法值。 | |
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中级气系魔法: 可减少英雄在使用气系魔法时所消耗的魔法值并增强效果。 | |
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高级气系魔法: 可减少英雄在使用气系魔法时所消耗的魔法值并使效果达到最佳。 |
Air magic is a secondary skill that increases the effectiveness and reduces the costs of spells from the School of Air Magic.
Air Magic is a school of magic, along with Earth, Fire and Water Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.
Heroes with Air Magic as a starting skill:
Chance to get
Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 .
Banned skills change the probability.
城镇 | 类型 | 学会几率 |
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骑士 | 3 |
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牧师 | 4 |
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巡逻兵 | 1(最低) |
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德鲁伊 | 2 |
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炼金术士 | 4 |
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术士 | 6(最高) |
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魔鬼 | 2 |
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异教徒 | 3 |
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死亡骑士 | 2 |
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巫师 | 3 |
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地下领主 | 1(最低) |
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妖术师 | 2 |
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野蛮人 | 3 |
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战斗法师 | 3 |
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驯兽师 | 1(最低) |
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女巫 | 3 |
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位面行者 | 2 |
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元素使 | 6(最高) |
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船长 | 3 |
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领航员 | 6(最高) |
玩家攻略
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