輔助技能
link=[氣系魔法 氣系魔法
link=[箭術 箭術
link=[防禦術 防禦術
link=[炮術 炮術
link=[彈道術 彈道術
link=[外交術 外交術
link=[鷹眼術 鷹眼術
link=[土系魔法 土系魔法
link=[理財術 理財術
link=[火系魔法 火系魔法
link=[急救術 急救術
link=[智力 智力
link=[領導術 領導術
link=[學習能力 學習能力
link=[後勤學 後勤學
link=[幸運術 幸運術
link=[神秘術 神秘術
link=[航海術 航海術
link=[招魂術 招魂術
link=[進攻術 進攻術
link=[尋路術 尋路術
link=[抵抗力 抵抗力
link=[學術 學術
link=[偵察術 偵察術
link=[魔力 魔力
link=[戰術 戰術
link=[水系魔法 水系魔法
link=[智慧術 智慧術
link=[干擾術 干擾術 Horn of the Abyss
彈道術
Basic Ballistics.png 初級彈道術: gives control of the catapult to the hero, allowing aimed shots with increased damage.
Advanced Ballistics.png 中級彈道術: gives control of the catapult to the hero, allowing two aimed shots with increased damage.
Expert Ballistics.png 高級彈道術: gives control of the catapult to the hero, allowing two aimed shots at maximum damage.

Ballistics is a secondary skill, that gives the player manual control over the catapult in a siege, increases the chances of hitting an intended wall and increases the chance of doing double damage. The castle walls as well as Drawbridge, Keep and Arrow Towers have 2 hitpoints (upon building castle standard walls are upgraded to fortified walls, which have 3 hitpoints). Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once.

It is interesting that Ballistics secondary skill does not buff Ballista. The latter works better via Artillery.

Level None Basic Adv. Expert
Shots 1 1 2 2
Chance to hit Keep (before all walls destroyed) 5% 7% 7% 10%
Chance to hit Arrow Towers (before all walls destroyed) 10% 15% 15% 20%
Chance to hit Drawbridge (before all walls destroyed) 25% 30% 30% 40%
Chance to hit intended wall 50% 60% 60% 75%
Chance for no damage 10% 0% 0% 0%
Chance for 1 damage 60% 50% 50% 0%
Chance for 2 damage 30% 50% 50% 100%

Heroes with Ballistics (basic) as a starting skill:

Chance to get

Out of total 112 for 死亡陰影, and of (112 + Interference chance) for 深淵號角 Horn of the Abyss.
Banned skills change the probability.

城鎮 類型 學會機率
Town portrait Castle small.gif 城堡  騎士   8 (highest)
Town portrait Castle small.gif 城堡  牧師   4 (lowest) Shadow of Death
Town portrait Rampart small.gif 堡壘  巡邏兵   4 (lowest) Shadow of Death
Town portrait Rampart small.gif 堡壘  德魯伊   4 (lowest) Shadow of Death
Town portrait Tower small.gif 塔樓  鍊金術士   6
Town portrait Tower small.gif 塔樓  術士   4 (lowest) Shadow of Death
Town portrait Inferno small.gif 地獄  魔鬼   7
Town portrait Inferno small.gif 地獄  異教徒   6
Town portrait Necropolis small.gif 墓園  死亡騎士   7
Town portrait Necropolis small.gif 墓園  巫師   5
Town portrait Dungeon small.gif 地下城  地下領主   7
Town portrait Dungeon small.gif 地下城  妖術師   6
Town portrait Stronghold small.gif 據點  野蠻人   8 (highest)
Town portrait Stronghold small.gif 據點  戰鬥法師   6
Town portrait Fortress small.gif 要塞  馴獸師   7
Town portrait Fortress small.gif 要塞  女巫   8 (highest)
Town portrait Conflux small.gif 元素城  位面行者   8 (highest)
Town portrait Conflux small.gif 元素城  元素使   4 (lowest) Shadow of Death
Town portrait Cove small.gif 港口  船長   5
Town portrait Cove small.gif 港口  領航員   2 (lowest) Horn of the Abyss

玩家攻略

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請注意:本小節中包含的部分信息可能是主觀或不相關的。

Ballistics is not something essential to everyone, but it's really useful when sieging towns, and if a map has many towns you should capture, consider using a hero with Ballistics as your starting hero, eventually improving the skill to Expert. It will make sieging a town way easier, reducing your losses, as you will destroy the drawbridge on an early stage of the battle, and the enemy's defense will worsen significantly. However, the most crucial when sieging a town is properly using your flyers, ranged units, and magic, so as to win as soon as possible and avoid major losses.

Quite useful, since it gives you first chance to cast spells in sieges (provided that the defending hero doesn't have Artillery).

Recommended for: Heroes with walker-heavy armies

While useful for breaking open the gate quickly, one also has to care to consider that it is the only battle-skill that in non-siege battle situations has absolutely no impact. Therefore, in a multiplayer game it may be better to select a more multi-situation skill upon which to invest. In single-player games, more useful, but also situational, as the AI tends to charge out of the castle if an army demonstrates any significant long-range damage abilities. It is very rare that the AI stays in the castle entirely, and that this skill is entirely necessary. I would take this if I had walker armies, and were offered an alternative skill considerably less useful (ie. eagle eye, learning).


See also: