智慧術

(重新導向自Expert Wisdom
輔助技能
link=[氣系魔法 氣系魔法
link=[箭術 箭術
link=[防禦術 防禦術
link=[炮術 炮術
link=[彈道術 彈道術
link=[外交術 外交術
link=[鷹眼術 鷹眼術
link=[土系魔法 土系魔法
link=[理財術 理財術
link=[火系魔法 火系魔法
link=[急救術 急救術
link=[智力 智力
link=[領導術 領導術
link=[學習能力 學習能力
link=[後勤學 後勤學
link=[幸運術 幸運術
link=[神秘術 神秘術
link=[航海術 航海術
link=[招魂術 招魂術
link=[進攻術 進攻術
link=[尋路術 尋路術
link=[抵抗力 抵抗力
link=[學術 學術
link=[偵察術 偵察術
link=[魔力 魔力
link=[戰術 戰術
link=[水系魔法 水系魔法
link=[智慧術 智慧術
link=[干擾術 干擾術 Horn of the Abyss
智慧術
Basic Wisdom.png 初級智慧術: 可使英雄學會3級魔法。
Advanced Wisdom.png 中級智慧術: 可使英雄學會4級魔法。
Expert Wisdom.png 高級智慧術: 可使英雄學會5級魔法。

Wisdom is a secondary skill that enables hero to learn 3rd, 4th and 5th level spells depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells.

As opposed to what the manual states, Wisdom is not required to cast third or higher level spells, only to learn them. For example Solmyr has 4th level spell (Chain Lightning) but he is still able to cast it without Advanced Wisdom. Also spell scrolls, Tomes of Air, Earth, Fire and Water, and Spellbinder's Hat enable hero to cast any level of spell regardless of their level of Wisdom skill.

Wisdom will be offered at level 6 for Might heroes and Elementalists, and at level 3 for Magic heroes (exept Elementalists) if it was not offered before and the hero does not know Wisdom yet. In case Wisdom was declined, it will be offered again from whenever it was offered at most 6 levels later for Might heroes and Elementalists, and at most 3 levels later for Magic heroes (except Elementalists). In HotA Horn of the Abyss numbers for Elementalist class were changed to match the numbers for Magic oriented heroes.

Heroes with basic Wisdom as a starting skill:

Additionally, the following heroes also start with basic wisdom:

Chance to get

Out of total 112 for 死亡陰影, and of (112 + Interference chance) for 深淵號角 Horn of the Abyss.
Banned skills change the probability.

城鎮 類型 學會幾率
Town portrait Castle small.gif 城堡  騎士   3
Town portrait Castle small.gif 城堡  牧師   7
Town portrait Rampart small.gif 堡壘  巡邏兵   3
Town portrait Rampart small.gif 堡壘  德魯伊   8
Town portrait Tower small.gif 塔樓  鍊金術士   6
Town portrait Tower small.gif 塔樓  術士  10 (highest)
Town portrait Inferno small.gif 地獄  魔鬼   4
Town portrait Inferno small.gif 地獄  異教徒   8
Town portrait Necropolis small.gif 墓園  死亡騎士   6
Town portrait Necropolis small.gif 墓園  巫師   8
Town portrait Dungeon small.gif 地下城  地下領主   3
Town portrait Dungeon small.gif 地下城  妖術師  10 (highest)
Town portrait Stronghold small.gif 據點  野蠻人   2 (lowest) Shadow of Death
Town portrait Stronghold small.gif 據點  戰鬥法師   6
Town portrait Fortress small.gif 要塞  馴獸師   2 (lowest) Shadow of Death
Town portrait Fortress small.gif 要塞  女巫   8
Town portrait Conflux small.gif 元素城  位面行者   2 (lowest) Shadow of Death
Town portrait Conflux small.gif 元素城  元素使   8
Town portrait Cove small.gif 港口  船長   1 (lowest) Horn of the Abyss
Town portrait Cove small.gif 港口  領航員   8

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請注意:本小節中包含的部分信息可能是主觀或不相關的。

Wisdom is perhaps the most essential Heroes 3 secondary skill. It should be learned by every hero and, when offered on basic level, never rejected (one may decline advanced or expert wisdom, if there is an extremely useful basic secondary skill proposed). Possibly except are those ones who are in a deep reserve, and whose job is just to summon troops from adventure map dwellings and collect weekly resources; however, in case of an unexpected battle they should be able, for example, to destroy significant part of enemy's troops with Armageddon, to get quickly to a town via Town Portal, and/or to resurrect/animate units killed by enemy. In general, expert wisdom is not always a must (while Dimension Door, Fly, and Implosion are extremely mighty), but advanced wisdom is very important since abovementioned 4 level spells are not only powerful, they can change the whole gameplay, and Chain Lightning, Clone, and Berserk are also very powerful. 4th level of Mage Guild is arguably the best in the game. Moreover, it is the highest level of spells which can be learned by Eagle Eye, Scholar, or in a Shrine (the latter can provide 4th-level spells only in 深淵號角 Horn of the Abyss).

Wisdom is nearly compulsory to every hero regardless of the faction, hero class or map size. It may be unnecessary in simple layout small or medium sized maps, where the game advances quickly towards the end. Another exception would be, that if Orb of Inhibition or Recanter's Cloak is found early in the game.

Heroes starting with Advanced Wisdom can guarantee themselves a random Magic school if they pick Expert Wisdom at second level (unlike Might heroes, e.g. Tazar, whose upgrade to Expert skill at level 2 might get them offered two useless skills).

Things that ruin Wisdom


See also: