辅助技能 |
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Water Magic is a secondary skill that increases the effectiveness and reduces costs of the spells from School of Water Magic.
Water Magic is a school of magic, along with Earth, Fire and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. It can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.
Classes, unable to learn 水系魔法 skill:
(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).
Heroes with basic Water Magic as a starting skill:
Chance to get
Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 .
Banned skills change the probability.
城镇 | 类型 | 学会几率 |
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骑士 | 4 |
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牧师 | 4 |
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巡逻兵 | 3 |
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德鲁伊 | 4 |
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炼金术士 | 2 |
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术士 | 3 |
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魔鬼 | 1 |
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异教徒 | 2 |
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死亡骑士 | 3 |
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巫师 | 3 |
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地下领主 | 0 (impossible) |
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妖术师 | 2 |
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野蛮人 | 0 (impossible) |
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战斗法师 | 3 |
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驯兽师 | 2 |
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女巫 | 3 |
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位面行者 | 2 |
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元素使 | 6 (highest) ![]() |
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船长 | 2 |
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领航员 | 9 (highest) ![]() |
玩家攻略
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