辅助技能 |
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气系魔法 |
箭术 |
防御术 |
炮术 |
弹道术 |
外交术 |
鹰眼术 |
土系魔法 |
理财术 |
火系魔法 |
急救术 |
智力 |
领导术 |
学习能力 |
后勤学 |
幸运术 |
神秘术 |
航海术 |
招魂术 |
进攻术 |
寻路术 |
抵抗力 |
学术 |
侦察术 |
魔力 |
战术 |
水系魔法 |
智慧术 |
干扰术 |
智慧术 | ||
初级智慧术: 可使英雄学会3级魔法。 | ||
中级智慧术: 可使英雄学会4级魔法。 | ||
高级智慧术: 可使英雄学会5级魔法。 |
Wisdom is a secondary skill that enables hero to learn 3rd, 4th and 5th level spells depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells.
As opposed to what the manual states, Wisdom is not required to cast third or higher level spells, only to learn them. For example Solmyr has 4th level spell (Chain Lightning) but he is still able to cast it without Advanced Wisdom. Also spell scrolls, Tomes of Air, Earth, Fire and Water, and Spellbinder's Hat enable hero to cast any level of spell regardless of their level of Wisdom skill.
Wisdom will be offered at level 6 for Might heroes and Elementalists, and at level 3 for Magic heroes (exept Elementalists) if it was not offered before and the hero does not know Wisdom yet. In case Wisdom was declined, it will be offered again from whenever it was offered at most 6 levels later for Might heroes and Elementalists, and at most 3 levels later for Magic heroes (except Elementalists). In HotA numbers for Elementalist class were changed to match the numbers for Magic oriented heroes.
Heroes with basic Wisdom as a starting skill:
- All Clerics, except for Adelaide, who starts with Advanced Wisdom
- All Druids, except for Uland, who starts with Advanced Wisdom (basic in HotA )
- All Wizards, except for Astral and Dracon, who start with Advanced Wisdom
- All Heretics
- All Warlocks, except for Jeddite, who starts with Advanced Wisdom
- All Battle Mages
- All Witches, except for Mirlanda, who starts with Advanced Wisdom
- All Elementalists
- All Navigators
Additionally, the following heroes also start with basic wisdom:
Chance to get
Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 .
Banned skills change the probability.
城镇 | 类型 | 学会几率 |
---|---|---|
城堡 | 骑士 | 3 |
城堡 | 牧师 | 7 |
堡垒 | 巡逻兵 | 3 |
堡垒 | 德鲁伊 | 8 |
塔楼 | 炼金术士 | 6 |
塔楼 | 术士 | 10 (highest) |
地狱 | 魔鬼 | 4 |
地狱 | 异教徒 | 8 |
墓园 | 死亡骑士 | 6 |
墓园 | 巫师 | 8 |
地下城 | 地下领主 | 3 |
地下城 | 妖术师 | 10 (highest) |
据点 | 野蛮人 | 2 (lowest) |
据点 | 战斗法师 | 6 |
要塞 | 驯兽师 | 2 (lowest) |
要塞 | 女巫 | 8 |
元素城 | 位面行者 | 2 (lowest) |
元素城 | 元素使 | 8 |
港口 | 船长 | 1 (lowest) |
港口 | 领航员 | 8 |
玩家攻略
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[隐藏玩家攻略]
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Wisdom is perhaps the most essential Heroes 3 secondary skill. It should be learned by every hero and, when offered on basic level, never rejected (one may decline advanced or expert wisdom, if there is an extremely useful basic secondary skill proposed). Possibly except are those ones who are in a deep reserve, and whose job is just to summon troops from adventure map dwellings and collect weekly resources; however, in case of an unexpected battle they should be able, for example, to destroy significant part of enemy's troops with Armageddon, to get quickly to a town via Town Portal, and/or to resurrect/animate units killed by enemy. In general, expert wisdom is not always a must (while Dimension Door, Fly, and Implosion are extremely mighty), but advanced wisdom is very important since abovementioned 4 level spells are not only powerful, they can change the whole gameplay, and Chain Lightning, Clone, and Berserk are also very powerful. 4th level of Mage Guild is arguably the best in the game. Moreover, it is the highest level of spells which can be learned by Eagle Eye, Scholar, or in a Shrine (the latter can provide 4th-level spells only in 深渊号角 ). Wisdom is nearly compulsory to every hero regardless of the faction, hero class or map size. It may be unnecessary in simple layout small or medium sized maps, where the game advances quickly towards the end. Another exception would be, that if Orb of Inhibition or Recanter's Cloak is found early in the game. Heroes starting with Advanced Wisdom can guarantee themselves a random Magic school if they pick Expert Wisdom at second level (unlike Might heroes, e.g. Tazar, whose upgrade to Expert skill at level 2 might get them offered two useless skills). Things that ruin Wisdom |