辅助技能 |
---|
气系魔法 |
箭术 |
防御术 |
炮术 |
弹道术 |
外交术 |
鹰眼术 |
土系魔法 |
理财术 |
火系魔法 |
急救术 |
智力 |
领导术 |
学习能力 |
后勤学 |
幸运术 |
神秘术 |
航海术 |
招魂术 |
进攻术 |
寻路术 |
抵抗力 |
学术 |
侦察术 |
魔力 |
战术 |
水系魔法 |
智慧术 |
干扰术 |
Water Magic is a secondary skill that increases the effectiveness and reduces costs of the spells from School of Water Magic.
Water Magic is a school of magic, along with Earth, Fire and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. It can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.
Classes, unable to learn 水系魔法 skill:
(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).
Heroes with basic Water Magic as a starting skill:
Chance to get
Out of total 112 for 死亡阴影, and of (112 + Interference chance) for 深渊号角 .
Banned skills change the probability.
城镇 | 类型 | 学会几率 |
---|---|---|
城堡 | 骑士 | 4 |
城堡 | 牧师 | 4 |
堡垒 | 巡逻兵 | 3 |
堡垒 | 德鲁伊 | 4 |
塔楼 | 炼金术士 | 2 |
塔楼 | 术士 | 3 |
地狱 | 魔鬼 | 1 |
地狱 | 异教徒 | 2 |
墓园 | 死亡骑士 | 3 |
墓园 | 巫师 | 3 |
地下城 | 地下领主 | 0 (impossible) |
地下城 | 妖术师 | 2 |
据点 | 野蛮人 | 0 (impossible) |
据点 | 战斗法师 | 3 |
要塞 | 驯兽师 | 2 |
要塞 | 女巫 | 3 |
元素城 | 位面行者 | 2 |
元素城 | 元素使 | 6 (highest) |
港口 | 船长 | 2 |
港口 | 领航员 | 9 (highest) |
玩家攻略
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